23,457 research outputs found

    SANNS: Scaling Up Secure Approximate k-Nearest Neighbors Search

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    The kk-Nearest Neighbor Search (kk-NNS) is the backbone of several cloud-based services such as recommender systems, face recognition, and database search on text and images. In these services, the client sends the query to the cloud server and receives the response in which case the query and response are revealed to the service provider. Such data disclosures are unacceptable in several scenarios due to the sensitivity of data and/or privacy laws. In this paper, we introduce SANNS, a system for secure kk-NNS that keeps client's query and the search result confidential. SANNS comprises two protocols: an optimized linear scan and a protocol based on a novel sublinear time clustering-based algorithm. We prove the security of both protocols in the standard semi-honest model. The protocols are built upon several state-of-the-art cryptographic primitives such as lattice-based additively homomorphic encryption, distributed oblivious RAM, and garbled circuits. We provide several contributions to each of these primitives which are applicable to other secure computation tasks. Both of our protocols rely on a new circuit for the approximate top-kk selection from nn numbers that is built from O(n+k2)O(n + k^2) comparators. We have implemented our proposed system and performed extensive experimental results on four datasets in two different computation environments, demonstrating more than 18−31×18-31\times faster response time compared to optimally implemented protocols from the prior work. Moreover, SANNS is the first work that scales to the database of 10 million entries, pushing the limit by more than two orders of magnitude.Comment: 18 pages, to appear at USENIX Security Symposium 202

    An Efficient Transport Protocol for delivery of Multimedia An Efficient Transport Protocol for delivery of Multimedia Content in Wireless Grids

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    A grid computing system is designed for solving complicated scientific and commercial problems effectively,whereas mobile computing is a traditional distributed system having computing capability with mobility and adopting wireless communications. Media and Entertainment fields can take advantage from both paradigms by applying its usage in gaming applications and multimedia data management. Multimedia data has to be stored and retrieved in an efficient and effective manner to put it in use. In this paper, we proposed an application layer protocol for delivery of multimedia data in wireless girds i.e. multimedia grid protocol (MMGP). To make streaming efficient a new video compression algorithm called dWave is designed and embedded in the proposed protocol. This protocol will provide faster, reliable access and render an imperceptible QoS in delivering multimedia in wireless grid environment and tackles the challenging issues such as i) intermittent connectivity, ii) device heterogeneity, iii) weak security and iv) device mobility.Comment: 20 pages, 15 figures, Peer Reviewed Journa
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