23,457 research outputs found
SANNS: Scaling Up Secure Approximate k-Nearest Neighbors Search
The -Nearest Neighbor Search (-NNS) is the backbone of several
cloud-based services such as recommender systems, face recognition, and
database search on text and images. In these services, the client sends the
query to the cloud server and receives the response in which case the query and
response are revealed to the service provider. Such data disclosures are
unacceptable in several scenarios due to the sensitivity of data and/or privacy
laws.
In this paper, we introduce SANNS, a system for secure -NNS that keeps
client's query and the search result confidential. SANNS comprises two
protocols: an optimized linear scan and a protocol based on a novel sublinear
time clustering-based algorithm. We prove the security of both protocols in the
standard semi-honest model. The protocols are built upon several
state-of-the-art cryptographic primitives such as lattice-based additively
homomorphic encryption, distributed oblivious RAM, and garbled circuits. We
provide several contributions to each of these primitives which are applicable
to other secure computation tasks. Both of our protocols rely on a new circuit
for the approximate top- selection from numbers that is built from comparators.
We have implemented our proposed system and performed extensive experimental
results on four datasets in two different computation environments,
demonstrating more than faster response time compared to
optimally implemented protocols from the prior work. Moreover, SANNS is the
first work that scales to the database of 10 million entries, pushing the limit
by more than two orders of magnitude.Comment: 18 pages, to appear at USENIX Security Symposium 202
An Efficient Transport Protocol for delivery of Multimedia An Efficient Transport Protocol for delivery of Multimedia Content in Wireless Grids
A grid computing system is designed for solving complicated scientific and
commercial problems effectively,whereas mobile computing is a traditional
distributed system having computing capability with mobility and adopting
wireless communications. Media and Entertainment fields can take advantage from
both paradigms by applying its usage in gaming applications and multimedia data
management. Multimedia data has to be stored and retrieved in an efficient and
effective manner to put it in use. In this paper, we proposed an application
layer protocol for delivery of multimedia data in wireless girds i.e.
multimedia grid protocol (MMGP). To make streaming efficient a new video
compression algorithm called dWave is designed and embedded in the proposed
protocol. This protocol will provide faster, reliable access and render an
imperceptible QoS in delivering multimedia in wireless grid environment and
tackles the challenging issues such as i) intermittent connectivity, ii) device
heterogeneity, iii) weak security and iv) device mobility.Comment: 20 pages, 15 figures, Peer Reviewed Journa
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