25,470 research outputs found

    Hierarchical Design Based Intrusion Detection System For Wireless Ad hoc Network

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    In recent years, wireless ad hoc sensor network becomes popular both in civil and military jobs. However, security is one of the significant challenges for sensor network because of their deployment in open and unprotected environment. As cryptographic mechanism is not enough to protect sensor network from external attacks, intrusion detection system needs to be introduced. Though intrusion prevention mechanism is one of the major and efficient methods against attacks, but there might be some attacks for which prevention method is not known. Besides preventing the system from some known attacks, intrusion detection system gather necessary information related to attack technique and help in the development of intrusion prevention system. In addition to reviewing the present attacks available in wireless sensor network this paper examines the current efforts to intrusion detection system against wireless sensor network. In this paper we propose a hierarchical architectural design based intrusion detection system that fits the current demands and restrictions of wireless ad hoc sensor network. In this proposed intrusion detection system architecture we followed clustering mechanism to build a four level hierarchical network which enhances network scalability to large geographical area and use both anomaly and misuse detection techniques for intrusion detection. We introduce policy based detection mechanism as well as intrusion response together with GSM cell concept for intrusion detection architecture.Comment: 16 pages, International Journal of Network Security & Its Applications (IJNSA), Vol.2, No.3, July 2010. arXiv admin note: text overlap with arXiv:1111.1933 by other author

    A personal networking solution

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    This paper presents an overview of research being conducted on Personal Networking Solutions within the Mobile VCE Personal Distributed Environment Work Area. In particular it attempts to highlight areas of commonality with the MAGNET initiative. These areas include trust of foreign devices and service providers, dynamic real-time service negotiation to permit context-aware service delivery, an automated controller algorithm for wireless ad hoc networks, and routing protocols for ad hoc networking environments. Where possible references are provided to Mobile VCE publications to enable further reading

    Multimedia Content Distribution in Hybrid Wireless Networks using Weighted Clustering

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    Fixed infrastructured networks naturally support centralized approaches for group management and information provisioning. Contrary to infrastructured networks, in multi-hop ad-hoc networks each node acts as a router as well as sender and receiver. Some applications, however, requires hierarchical arrangements that-for practical reasons-has to be done locally and self-organized. An additional challenge is to deal with mobility that causes permanent network partitioning and re-organizations. Technically, these problems can be tackled by providing additional uplinks to a backbone network, which can be used to access resources in the Internet as well as to inter-link multiple ad-hoc network partitions, creating a hybrid wireless network. In this paper, we present a prototypically implemented hybrid wireless network system optimized for multimedia content distribution. To efficiently manage the ad-hoc communicating devices a weighted clustering algorithm is introduced. The proposed localized algorithm deals with mobility, but does not require geographical information or distances.Comment: 2nd ACM Workshop on Wireless Multimedia Networking and Performance Modeling 2006 (ISBN 1-59593-485

    Applications of Repeated Games in Wireless Networks: A Survey

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    A repeated game is an effective tool to model interactions and conflicts for players aiming to achieve their objectives in a long-term basis. Contrary to static noncooperative games that model an interaction among players in only one period, in repeated games, interactions of players repeat for multiple periods; and thus the players become aware of other players' past behaviors and their future benefits, and will adapt their behavior accordingly. In wireless networks, conflicts among wireless nodes can lead to selfish behaviors, resulting in poor network performances and detrimental individual payoffs. In this paper, we survey the applications of repeated games in different wireless networks. The main goal is to demonstrate the use of repeated games to encourage wireless nodes to cooperate, thereby improving network performances and avoiding network disruption due to selfish behaviors. Furthermore, various problems in wireless networks and variations of repeated game models together with the corresponding solutions are discussed in this survey. Finally, we outline some open issues and future research directions.Comment: 32 pages, 15 figures, 5 tables, 168 reference
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