41 research outputs found

    Energy-Efficient Resource Allocation in Wireless Networks: An Overview of Game-Theoretic Approaches

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    An overview of game-theoretic approaches to energy-efficient resource allocation in wireless networks is presented. Focusing on multiple-access networks, it is demonstrated that game theory can be used as an effective tool to study resource allocation in wireless networks with quality-of-service (QoS) constraints. A family of non-cooperative (distributed) games is presented in which each user seeks to choose a strategy that maximizes its own utility while satisfying its QoS requirements. The utility function considered here measures the number of reliable bits that are transmitted per joule of energy consumed and, hence, is particulary suitable for energy-constrained networks. The actions available to each user in trying to maximize its own utility are at least the choice of the transmit power and, depending on the situation, the user may also be able to choose its transmission rate, modulation, packet size, multiuser receiver, multi-antenna processing algorithm, or carrier allocation strategy. The best-response strategy and Nash equilibrium for each game is presented. Using this game-theoretic framework, the effects of power control, rate control, modulation, temporal and spatial signal processing, carrier allocation strategy and delay QoS constraints on energy efficiency and network capacity are quantified.Comment: To appear in the IEEE Signal Processing Magazine: Special Issue on Resource-Constrained Signal Processing, Communications and Networking, May 200

    Applications of Repeated Games in Wireless Networks: A Survey

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    A repeated game is an effective tool to model interactions and conflicts for players aiming to achieve their objectives in a long-term basis. Contrary to static noncooperative games that model an interaction among players in only one period, in repeated games, interactions of players repeat for multiple periods; and thus the players become aware of other players' past behaviors and their future benefits, and will adapt their behavior accordingly. In wireless networks, conflicts among wireless nodes can lead to selfish behaviors, resulting in poor network performances and detrimental individual payoffs. In this paper, we survey the applications of repeated games in different wireless networks. The main goal is to demonstrate the use of repeated games to encourage wireless nodes to cooperate, thereby improving network performances and avoiding network disruption due to selfish behaviors. Furthermore, various problems in wireless networks and variations of repeated game models together with the corresponding solutions are discussed in this survey. Finally, we outline some open issues and future research directions.Comment: 32 pages, 15 figures, 5 tables, 168 reference

    Resource allocation and flexible scheduling in wireless networks

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    Dynamic Control of Tunable Sub-optimal Algorithms for Scheduling of Time-varying Wireless Networks

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    It is well known that for ergodic channel processes the Generalized Max-Weight Matching (GMWM) scheduling policy stabilizes the network for any supportable arrival rate vector within the network capacity region. This policy, however, often requires the solution of an NP-hard optimization problem. This has motivated many researchers to develop sub-optimal algorithms that approximate the GMWM policy in selecting schedule vectors. One implicit assumption commonly shared in this context is that during the algorithm runtime, the channel states remain effectively unchanged. This assumption may not hold as the time needed to select near-optimal schedule vectors usually increases quickly with the network size. In this paper, we incorporate channel variations and the time-efficiency of sub-optimal algorithms into the scheduler design, to dynamically tune the algorithm runtime considering the tradeoff between algorithm efficiency and its robustness to changing channel states. Specifically, we propose a Dynamic Control Policy (DCP) that operates on top of a given sub-optimal algorithm, and dynamically but in a large time-scale adjusts the time given to the algorithm according to queue backlog and channel correlations. This policy does not require knowledge of the structure of the given sub-optimal algorithm, and with low overhead can be implemented in a distributed manner. Using a novel Lyapunov analysis, we characterize the throughput stability region induced by DCP and show that our characterization can be tight. We also show that the throughput stability region of DCP is at least as large as that of any other static policy. Finally, we provide two case studies to gain further intuition into the performance of DCP.Comment: Submitted for journal consideration. A shorter version was presented in IEEE IWQoS 200

    Resource Allocation for Multiple Access and Broadcast Channels under Quality of Service Requirements Based on Strategy Proof Pricing

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    The efficient allocation of power is a major concern in today’s wireless communications systems. Due to the high demand in data rate and the scarcity of wireless resources such as power, the multi-user communication systems like the multiple access channel (MAC) and broadcast channel (BC) have become highly competitive environments for the users as well as the system itself. Theory of microeconomics and game theory provide the good analytical manner for the selfish and social welfare conflict problems. Instead of maximizing the system sum rate, our proposed system deals with fulfilling the utility (rate) requirement of all the users with efficient power allocation. The users formulate the signal to interference-plus-noise ratio (SINR) based quality-of-service (QoS) requirements. We propose the framework to allocate the power to each user with universal pricing mechanisms. The prices act as the control signal and are assumed to be some virtual currency in the wireless system. They can influence the physical layer operating points to meet the desired utility requirements. Centralized and distributed power allocation frameworks are discussed separately in the thesis with different pricing schemes. In wireless systems we have users that are rational in the game theoretic sense of making decisions consistently in pursuit of their own individual objectives. Each user’s objective is to maximize the expected value of its own payoff measured on a certain utility scale. Selfishness or self-interest is an important implication of rationality. Therefore, the mobiles which share the same spectrum have incentives to misinterpret their private information in order to obtain more utility. They might behave selfishly and show also malicious behavior by creating increased interference for other mobiles. Therefore, it is important to supervise and influence the operation of the system by pricing and priority (weights) optimization. In the centralized resource allocation, we study the general MAC and BC (with linear and nonlinear receiver) with three types of agents: the regulator, the system optimizer and the mobile users. The regulator ensures the QoS requirements of all users by clever pricing and prevents cheating. The simple system optimizer solves a certain system utility maximization problem to allocate the power with the given prices and weights (priorities). The linear and nonlinear pricing mechanisms are analyzed, respectively. It is shown that linear pricing is a universal pricing only if successive interference cancellation (SIC) for uplink transmission or dirty paper coding (DPC) for downlink transmission is applied at the base station (BS). For MAC without SIC, nonlinear pricing which is logarithmic in power and linear in prices is a universal pricing scheme. The prices, the resulting cost terms, the optimal power allocation to achieve the QoS requirement of each user in the feasible rate region are derived in closed form solutions for MAC with and without SIC using linear and nonlinear pricing frameworks, respectively. The users are willing to maximize their achievable rate and minimize their cost on power by falsely reporting their channel state information (CSI). By predicting the best cheating strategy of the malicious users, the regulator is able to detect the misbehavior and punish the cheaters. The infinite repeated game (RG) is proposed as a counter mechanism with the trigger strategy using the trigger price. We show that by anticipating the total payoff of the proposed RG, the users have no incentive to cheat and therefore our framework is strategy-proof. In the distributed resource allocation, each user allocates its own power by optimizing the individual utility function. The noncooperative game among the users is formulated. The individual prices are introduced to the utility function of each user to shift the Nash equilibrium (NE) power allocation to the desired point. We show that by implicit control of the proposed prices, the best response (BR) power allocation of each user converges rapidly. The Shannon rate-based QoS requirement of each user is achieved with minimum power at the unique NE point. We analyse different behavior types of the users, especially the malicious behavior of misrepresenting the user utility function. The resulting NE power allocation and achievable rates of all users are derived when malicious behavior exists. The strategy-proof mechanism is designed using the punishment prices when the types of the malicious users are detected. The algorithm of the strategy-proof noncooperative game is proposed. We illustrate the convergence of the BR dynamic and the Price of Malice (PoM) by numerical simulations. The uplink transmission within the single cell of heterogeneous networks is exactly the same model as MAC. Therefore, the results of the pricing-based power allocation for MAC can be implemented into heterogeneous networks. Femtocells deployed in the Macrocell network provide better indoor coverage to the user equipments (UEs) with low power consumption and maintenance cost. The industrial vendors show great interest in the access mode, called the hybrid access, in which the macrocell UEs (MUEs) can be served by the nearby Femtocell Access Point (FAP). By adopting hybrid access in the femtocell, the system energy efficiency is improved due to the short distance between the FAP and MUEs while at the same time, the QoS requirements are better guaranteed. However, both the Macrocell base station (MBS) and the FAP are rational and selfish, who maximize their own utilities. The framework to successively apply the hybrid access in femtocell and fulfill the QoS requirement of each UE is important. We propose two novel compensation frameworks to motivate the hybrid access of femtocells. To save the energy consumption, the MBS is willing to motivate the FAP for hybrid access with compensation. The Stackelberg game is formulated where the MBS serves as the leader and the FAP serves as the follower. The MBS maximizes its utility by choosing the compensation prices. The FAP optimizes its utility by selecting the number of MUEs in hybrid access. By choosing the proper compensation price, the optimal number of MUEs served by the FAP to maximize the utility of the MBS coincides with that to maximize the utility of the FAP. Numerous simulation results are conducted, showing that the proposed compensation frameworks result in a win-win solution. In this thesis, based on game theory, mechanism design and pricing framework, efficient power allocation are proposed to guarantee the QoS requirements of all users in the wireless networks. The results are applicable in the multi-user systems such as heterogeneous networks. Both centralized and distributed allocation schemes are analyzed which are suitable for different communication scenarios.Aufgrund der hohen Nachfrage nach Datenrate und wegen der Knappheit an Ressourcen in Funknetzen ist die effiziente Allokation von Leistung ein wichtiges Thema in den heutigen Mehrnutzer-Kommunikationssystemen. Die Spieltheorie bietet Methoden, um egoistische und soziale Konfliktsituationen zu analysieren. Das vorgeschlagene System befasst sich mit der ErfĂŒllung der auf Signal-zu-Rausch-und-Interferenz-VerhĂ€ltnis (SINR) basierenden Quality-of-Service (QoS)-Anforderungen aller Nutzer mittels effizienter Leistungsallokation, anstatt die Übertragungsrate zu maximieren. Es wird ein Framework entworfen, um die Leistungsallokation mittels universellen Pricing-Mechanismen umzusetzen. In der Dissertation werden zentralisierte und verteilte Leistungsallokationsalgorithmen unter Verwendung verschiedener Pricing-AnsĂ€tze diskutiert. Die Nutzer in Funksystemen handeln rational im spieltheoretischen Sinne, indem sie ihre eigenen Nutzenfunktionen maximieren. Die mobilen EndgerĂ€te, die dasselbe Spektrum nutzen, haben den Anreiz durch bewusste Fehlinterpretation ihrer privaten Informationen das eigene Ergebnis zu verbessern. Daher ist es wichtig, die FunktionalitĂ€t des Systems zu ĂŒberwachen und durch Optimierung des Pricings und Priorisierungsgewichte zu beeinflussen. FĂŒr den zentralisierten Ressourcenallokationsansatz werden der allgemeine Mehrfachzugriffskanal (Multiple Access Channel, MAC) und der Broadcastkanal (BC) mit linearen bzw. nichtlinearen EmpfĂ€ngern untersucht. Die Preise, die resultierenden Kostenterme und die optimale Leistungsallokation, mit der die QoS-Anforderungen in der zulĂ€ssigen Ratenregion erfĂŒllt werden, werden in geschlossener Form hergeleitet. Lineare und nichtlineare Pricing-AnsĂ€tze werden separat diskutiert. Das unendlich oft wiederholte Spiel wird vorgeschlagen, um Spieler vom BetrĂŒgen durch Übermittlung falscher Kanalinformationen abzuhalten. FĂŒr die verteilten Ressourcenvergabe wird das nichtkooperative Spiel in Normalform verwendet und formuliert. Die Nutzer wĂ€hlen ihre Sendeleistung zur Maximierung ihrer eigenen Nutzenfunktion. Individuelle Preise werden eingefĂŒhrt und so angepasst, dass die QoS-Anforderungen mit der Leistungsallokation im eindeutigen Nash-Gleichgewicht erfĂŒllt werden. Verschiedene Arten des Nutzerverhaltens werden bezĂŒglich der TĂ€uschung ihrer Nutzenfunktion analysiert, und ein Strategy-Proof-Mechanismus mit Strafen wird entwickelt. Die Ergebnisse fĂŒr den MAC sind anwendbar auf heterogene Netzwerke, wobei zwei neuartige AnsĂ€tze zur Kompensation bereitgestellt werden, die den hybriden Zugang zu Femtozell-Netzwerken motivieren. Mithilfe des Stackelberg-Spiels wird gezeigt, dass die vorgeschlagenen AnsĂ€tze in einer Win-Win-Situation resultieren

    Studies on efficient spectrum sharing in coexisting wireless networks.

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    Wireless communication is facing serious challenges worldwide: the severe spectrum shortage along with the explosive increase of the wireless communication demands. Moreover, different communication networks may coexist in the same geographical area. By allowing multiple communication networks cooperatively or opportunistically sharing the same frequency will potentially enhance the spectrum efficiency. This dissertation aims to investigate important spectrum sharing schemes for coexisting networks. For coexisting networks operating in interweave cognitive radio mode, most existing works focus on the secondary network’s spectrum sensing and accessing schemes. However, the primary network can be selfish and tends to use up all the frequency resource. In this dissertation, a novel optimization scheme is proposed to let primary network maximally release unnecessary frequency resource for secondary networks. The optimization problems are formulated for both uplink and downlink orthogonal frequency-division multiple access (OFDMA)-based primary networks, and near optimal algorithms are proposed as well. For coexisting networks in the underlay cognitive radio mode, this work focuses on the resource allocation in distributed secondary networks as long as the primary network’s rate constraint can be met. Global optimal multicarrier discrete distributed (MCDD) algorithm and suboptimal Gibbs sampler based Lagrangian algorithm (GSLA) are proposed to solve the problem distributively. Regarding to the dirty paper coding (DPC)-based system where multiple networks share the common transmitter, this dissertation focuses on its fundamental performance analysis from information theoretic point of view. Time division multiple access (TDMA) as an orthogonal frequency sharing scheme is also investigated for comparison purpose. Specifically, the delay sensitive quality of service (QoS) requirements are incorporated by considering effective capacity in fast fading and outage capacity in slow fading. The performance metrics in low signal to noise ratio (SNR) regime and high SNR regime are obtained in closed forms followed by the detailed performance analysis

    Resource allocation technique for powerline network using a modified shuffled frog-leaping algorithm

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    Resource allocation (RA) techniques should be made efficient and optimized in order to enhance the QoS (power & bit, capacity, scalability) of high-speed networking data applications. This research attempts to further increase the efficiency towards near-optimal performance. RA’s problem involves assignment of subcarriers, power and bit amounts for each user efficiently. Several studies conducted by the Federal Communication Commission have proven that conventional RA approaches are becoming insufficient for rapid demand in networking resulted in spectrum underutilization, low capacity and convergence, also low performance of bit error rate, delay of channel feedback, weak scalability as well as computational complexity make real-time solutions intractable. Mainly due to sophisticated, restrictive constraints, multi-objectives, unfairness, channel noise, also unrealistic when assume perfect channel state is available. The main goal of this work is to develop a conceptual framework and mathematical model for resource allocation using Shuffled Frog-Leap Algorithm (SFLA). Thus, a modified SFLA is introduced and integrated in Orthogonal Frequency Division Multiplexing (OFDM) system. Then SFLA generated random population of solutions (power, bit), the fitness of each solution is calculated and improved for each subcarrier and user. The solution is numerically validated and verified by simulation-based powerline channel. The system performance was compared to similar research works in terms of the system’s capacity, scalability, allocated rate/power, and convergence. The resources allocated are constantly optimized and the capacity obtained is constantly higher as compared to Root-finding, Linear, and Hybrid evolutionary algorithms. The proposed algorithm managed to offer fastest convergence given that the number of iterations required to get to the 0.001% error of the global optimum is 75 compared to 92 in the conventional techniques. Finally, joint allocation models for selection of optima resource values are introduced; adaptive power and bit allocators in OFDM system-based Powerline and using modified SFLA-based TLBO and PSO are propose
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