5,694 research outputs found

    An Efficient Transport Protocol for delivery of Multimedia An Efficient Transport Protocol for delivery of Multimedia Content in Wireless Grids

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    A grid computing system is designed for solving complicated scientific and commercial problems effectively,whereas mobile computing is a traditional distributed system having computing capability with mobility and adopting wireless communications. Media and Entertainment fields can take advantage from both paradigms by applying its usage in gaming applications and multimedia data management. Multimedia data has to be stored and retrieved in an efficient and effective manner to put it in use. In this paper, we proposed an application layer protocol for delivery of multimedia data in wireless girds i.e. multimedia grid protocol (MMGP). To make streaming efficient a new video compression algorithm called dWave is designed and embedded in the proposed protocol. This protocol will provide faster, reliable access and render an imperceptible QoS in delivering multimedia in wireless grid environment and tackles the challenging issues such as i) intermittent connectivity, ii) device heterogeneity, iii) weak security and iv) device mobility.Comment: 20 pages, 15 figures, Peer Reviewed Journa

    Distributed video coding for wireless video sensor networks: a review of the state-of-the-art architectures

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    Distributed video coding (DVC) is a relatively new video coding architecture originated from two fundamental theorems namely, Slepian–Wolf and Wyner–Ziv. Recent research developments have made DVC attractive for applications in the emerging domain of wireless video sensor networks (WVSNs). This paper reviews the state-of-the-art DVC architectures with a focus on understanding their opportunities and gaps in addressing the operational requirements and application needs of WVSNs

    Hardware Architecture for the Implementation of the Discrete Wavelet Transform in two Dimensions

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    Resumen El artículo presenta una arquitectura hardware que desarrolla la transformada Wavelet en dos dimensiones sobre una FPGA, en el diseño se buscó un balance entre número de celdas lógicas requeridas y la velocidad de procesamiento. El artículo inicia con una revisión de trabajos previos, después se presentan los fundamentos teóricos de la transformación, posteriormente se presenta la arquitectura propuesta seguida por un análisis comparativo. El sistema se implementó en la FPGA Ciclone II EP2C35F672C6 de Altera utilizando un diseño soportado en el sistema Nios II. Abstract This paper presents a hardware architecture developed by the two-dimensional wavelet transform on an FPGA, in the design it was searched a balance between the number of required logic cells and the processing speed. The design is based on a methodology to reuse the input data with a parallel-pipelined structure and a calculation of the coefficients is performed using a method of odd and even numbers, which is achieved by calculating a cycle ratio after 2 cycles latency, to store the data processing result of the SDRAM memory is used IS42S16400, the control unit uses a design architecture supported by Nios II processor. The system was implemented in the FPGA Altera Cyclone II EP2C35F672C6 using a design that combines descriptions in VHDL, schematics and control connection via a general purpose processor

    A Scalable Architecture for Discrete Wavelet Transform on FPGA-Based System

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