554 research outputs found

    Survey on: Software Puzzle for Offsetting DoS Attack

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    A Denial of Service (DoS) attack is a malevolent attempt to make a server or a network resource inaccessible to users, usually by temporarily breaking or suspending the services of a host connected to the Internet. DoS attacks and Distributed DoS (DDoS) attacks attempt to deplete an online service's resource such as network bandwidth, memory and computational power by overwhelming the service with bogus requests. Thus, DoS and DDoS attacks have become a major problem for users of computer systems connected to the Internet. Many state-art of the techniques used for defending the internet from these attacks have been discussed in this paper. After conducting an exhaustive survey on these techniques it has been found that the proposed software puzzle scheme that randomly generates only after a client request is received at the server side gives better performance as compared with previous techniques

    Defending Servers Against Naptha Attack By Using An Early Client Authentication Method [TK5105.585. C518 2008 f rb].

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    Serangan Naptha bertujuan mengganggu layanan TCP yang ditawarkan oleh sesuatu pelayan dengan menjanakan banyak sambungan palsu terhadap pelayan tersebut. Naptha attack aims to disrupt TCP service a server provides by generating large amount of forged connections to the server

    Centralized prevention of denial of service attacks

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    The world has come to depend on the Internet at an increasing rate for communication, e-commerce, and many other essential services. As such, the Internet has become an integral part of the workings of society at large. This has lead to an increased vulnerability to remotely controlled disruption of vital commercial and government operations---with obvious implications. This disruption can be caused by an attack on one or more specific networks which will deny service to legitimate users or an attack on the Internet itself by creating large amounts of spurious traffic (which will deny services to many or all networks). Individual organizations can take steps to protect themselves but this does not solve the problem of an Internet wide attack. This thesis focuses on an analysis of the different types of Denial of Service attacks and suggests an approach to prevent both categories by centralized detection and limitation of excessive packet flows

    Efficient trapdoor-based client puzzle system against DoS attacks

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    Denial of service (DoS) and distributed denial of service (DDoS) are serious threats to computer networks. DoS and DDoS attacks aim to shut down a target server by depleting its resources and rendering it incapable of offering stable and integrated service to legitimate clients. Preventing DoS and DDoS attacks is a difficult task. A promising countermeasure against DoS attacks is the Client Puzzle method, which nevertheless faces a number of challenges, such as the complexity of puzzle construction and solution verification. Our research focuses on exploring novel puzzle constructions to satisfy the high demands of DoS defence in practice. In this thesis, we first identify the underlying weaknesses of existing client puzzles. To mitigate these vulnerabilities, we recommend the necessary requirements for good client puzzles. Based on this, we propose a new model for puzzle distribution, called the Trapdoor-based Client Puzzle System (TCPS). Two specific schemes are presented to construct puzzles within TCPS. We depict these two schemes, where each trapdoor algorithm is applied respectively. Both schemes have two distinct features: the computational overheads are low, and the difficulty level of puzzles is measurable. Moreover, both puzzle schemes are provably secure under traditional hard problems in mathematics. Our contribution to client puzzle defence against DoS attacks can be summarised as follows: * Identify the shortcomings of existing client puzzles. * Recommend the requirements of good client puzzles. * Formally define the Trapdoor-based Client Puzzle System, along with strict security conditions. * Propose a client puzzle scheme whose security is based on the RSA Assumption. Effectiveness and security are analysed and proven. * Propose a second client puzzle scheme whose security is based on the Discrete Logarithm Problem (DLP). Similarly, effectiveness and security are also analysed. * Provide a possible configuration for system parameters. * Discuss further possible attacks and their solutions. As our research is carried out in DoS attack scenarios, we also introduce this technical background before our achievements are presented
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