29 research outputs found

    Situated Displays in Telecommunication

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    In face to face conversation, numerous cues of attention, eye contact, and gaze direction provide important channels of information. These channels create cues that include turn taking, establish a sense of engagement, and indicate the focus of conversation. However, some subtleties of gaze can be lost in common videoconferencing systems, because the single perspective view of the camera doesn't preserve the spatial characteristics of the face to face situation. In particular, in group conferencing, the `Mona Lisa effect' makes all observers feel that they are looked at when the remote participant looks at the camera. In this thesis, we present designs and evaluations of four novel situated teleconferencing systems, which aim to improve the teleconferencing experience. Firstly, we demonstrate the effectiveness of a spherical video telepresence system in that it allows a single observer at multiple viewpoints to accurately judge where the remote user is placing their gaze. Secondly, we demonstrate the gaze-preserving capability of a cylindrical video telepresence system, but for multiple observers at multiple viewpoints. Thirdly, we demonstrated the further improvement of a random hole autostereoscopic multiview telepresence system in conveying gaze by adding stereoscopic cues. Lastly, we investigate the influence of display type and viewing angle on how people place their trust during avatar-mediated interaction. The results show the spherical avatar telepresence system has the ability to be viewed qualitatively similarly from all angles and demonstrate how trust can be altered depending on how one views the avatar. Together these demonstrations motivate the further study of novel display configurations and suggest parameters for the design of future teleconferencing systems

    Telecommunications media for the delivery of educational programming

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    The technical characteristics of various telecommunications media are examined for incorporation into educational networks. FM radio, AM radio, and VHF and UHF television are considered along with computer-aided instruction. The application of iteration networks to library systems, and microform technology are discussed. The basic principles of the communications theory are outlined, and the operation of the PLATO 4 random access system is described

    Content-prioritised video coding for British Sign Language communication.

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    Video communication of British Sign Language (BSL) is important for remote interpersonal communication and for the equal provision of services for deaf people. However, the use of video telephony and video conferencing applications for BSL communication is limited by inadequate video quality. BSL is a highly structured, linguistically complete, natural language system that expresses vocabulary and grammar visually and spatially using a complex combination of facial expressions (such as eyebrow movements, eye blinks and mouth/lip shapes), hand gestures, body movements and finger-spelling that change in space and time. Accurate natural BSL communication places specific demands on visual media applications which must compress video image data for efficient transmission. Current video compression schemes apply methods to reduce statistical redundancy and perceptual irrelevance in video image data based on a general model of Human Visual System (HVS) sensitivities. This thesis presents novel video image coding methods developed to achieve the conflicting requirements for high image quality and efficient coding. Novel methods of prioritising visually important video image content for optimised video coding are developed to exploit the HVS spatial and temporal response mechanisms of BSL users (determined by Eye Movement Tracking) and the characteristics of BSL video image content. The methods implement an accurate model of HVS foveation, applied in the spatial and temporal domains, at the pre-processing stage of a current standard-based system (H.264). Comparison of the performance of the developed and standard coding systems, using methods of video quality evaluation developed for this thesis, demonstrates improved perceived quality at low bit rates. BSL users, broadcasters and service providers benefit from the perception of high quality video over a range of available transmission bandwidths. The research community benefits from a new approach to video coding optimisation and better understanding of the communication needs of deaf people

    Proceedings of the 2nd European conference on disability, virtual reality and associated technologies (ECDVRAT 1998)

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    The proceedings of the conferenc

    Body image distortion in photography

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    This thesis investigates the theory that photography is, in terms of body image perception, an intrinsically distorting and often fattening medium. In the professional practice of photography, film and television, there is a widely held belief that the camera "adds 10lbs" to the portrayed weight of actors and presenters. The primary questions addressed here relate to the true extent of the fattening effect, to what perceptual mechanisms it can be ascribed and if it can be counteracted in common practice. Current theories in the perception of photographic images rarely, if ever discuss the medium's perceptual accuracy in recording the original scene. It is assumed by many users that most photographs convey essentially the same information they would have seen had they been present when they were taken. Further, it is generally accepted that photographs are an accurate, veridical and scientific method of record and their content should be trusted unless there is evidence of a technical failure, editing or deliberate tampering. This thesis investigates whether this level of trust is appropriate, specifically by examining the reliability of photography in relation to reproducing the face and form of human subjects. Body Image Distortion (B.I.D.) is a term normally used to describe the primary diagnostic symptom of the slimming disease, anorexia nervosa. However, it is demonstrated here that people viewing 2D photographic portraits often make very significant overestimations of size when comparing otherwise identical stereoscopic images. The conclusion is that losing stereoscopic information in conventional 2D photography will cause distortions of perceived body image, and that this is often seen as a distinct flattening and fattening effect. A second fattening effect was also identified in the use of telephoto lenses. It is demonstrated, using psychophysical experiments and geometry that these 2D images cannot convey the same spatial or volumetric information that normal human orthostereoscopic perception will give. The evidence gathered suggests that the Human Visual System requires images to be orthostereoscopic, and be captured using two cameras that mimic as closely as possible the natural vergences, angle of view, depth of field, magnification, brightness, contrast and colour to reproduce scenes as accurately as possible. The experiments reported use three different size estimation methodologies: stereoscopic versus monocular comparisons of human and virtual targets, bodyweight estimations in portraits taken at differing camera to subject distances and synoptic versus direct viewing comparisons. The three techniques were used because photographic images are typically made without disparity and accommodation/vergence information, but with magnifications that are greater than found with direct viewing of a target. By separately analysing the effects of disparity, magnification and accommodation/vergence the reported experiments show how changes in each condition can effect size estimation in photographs. The data suggest that photographs made without orthostereoscopic information will lead to predictably distorted perception and that conventional 2D imaging will almost always cause a significant flattening and fattening effect. In addition, it is argued that the conveyed jaw size, in relation to neck width is an important factor in body-weight perception and this will lead to sexually dimorphic perception: disproportionately larger estimations of bodyweight are made for female faces than male faces under the same photographic conditions

    IoT Applications Computing

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    The evolution of emerging and innovative technologies based on Industry 4.0 concepts are transforming society and industry into a fully digitized and networked globe. Sensing, communications, and computing embedded with ambient intelligence are at the heart of the Internet of Things (IoT), the Industrial Internet of Things (IIoT), and Industry 4.0 technologies with expanding applications in manufacturing, transportation, health, building automation, agriculture, and the environment. It is expected that the emerging technology clusters of ambient intelligence computing will not only transform modern industry but also advance societal health and wellness, as well as and make the environment more sustainable. This book uses an interdisciplinary approach to explain the complex issue of scientific and technological innovations largely based on intelligent computing

    Humanoid Robots

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    For many years, the human being has been trying, in all ways, to recreate the complex mechanisms that form the human body. Such task is extremely complicated and the results are not totally satisfactory. However, with increasing technological advances based on theoretical and experimental researches, man gets, in a way, to copy or to imitate some systems of the human body. These researches not only intended to create humanoid robots, great part of them constituting autonomous systems, but also, in some way, to offer a higher knowledge of the systems that form the human body, objectifying possible applications in the technology of rehabilitation of human beings, gathering in a whole studies related not only to Robotics, but also to Biomechanics, Biomimmetics, Cybernetics, among other areas. This book presents a series of researches inspired by this ideal, carried through by various researchers worldwide, looking for to analyze and to discuss diverse subjects related to humanoid robots. The presented contributions explore aspects about robotic hands, learning, language, vision and locomotion
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