6,343 research outputs found
Online Metric-Weighted Linear Representations for Robust Visual Tracking
In this paper, we propose a visual tracker based on a metric-weighted linear
representation of appearance. In order to capture the interdependence of
different feature dimensions, we develop two online distance metric learning
methods using proximity comparison information and structured output learning.
The learned metric is then incorporated into a linear representation of
appearance.
We show that online distance metric learning significantly improves the
robustness of the tracker, especially on those sequences exhibiting drastic
appearance changes. In order to bound growth in the number of training samples,
we design a time-weighted reservoir sampling method.
Moreover, we enable our tracker to automatically perform object
identification during the process of object tracking, by introducing a
collection of static template samples belonging to several object classes of
interest. Object identification results for an entire video sequence are
achieved by systematically combining the tracking information and visual
recognition at each frame. Experimental results on challenging video sequences
demonstrate the effectiveness of the method for both inter-frame tracking and
object identification.Comment: 51 pages. Appearing in IEEE Transactions on Pattern Analysis and
Machine Intelligenc
A Comprehensive Performance Evaluation of Deformable Face Tracking "In-the-Wild"
Recently, technologies such as face detection, facial landmark localisation
and face recognition and verification have matured enough to provide effective
and efficient solutions for imagery captured under arbitrary conditions
(referred to as "in-the-wild"). This is partially attributed to the fact that
comprehensive "in-the-wild" benchmarks have been developed for face detection,
landmark localisation and recognition/verification. A very important technology
that has not been thoroughly evaluated yet is deformable face tracking
"in-the-wild". Until now, the performance has mainly been assessed
qualitatively by visually assessing the result of a deformable face tracking
technology on short videos. In this paper, we perform the first, to the best of
our knowledge, thorough evaluation of state-of-the-art deformable face tracking
pipelines using the recently introduced 300VW benchmark. We evaluate many
different architectures focusing mainly on the task of on-line deformable face
tracking. In particular, we compare the following general strategies: (a)
generic face detection plus generic facial landmark localisation, (b) generic
model free tracking plus generic facial landmark localisation, as well as (c)
hybrid approaches using state-of-the-art face detection, model free tracking
and facial landmark localisation technologies. Our evaluation reveals future
avenues for further research on the topic.Comment: E. Antonakos and P. Snape contributed equally and have joint second
authorshi
Bags of Affine Subspaces for Robust Object Tracking
We propose an adaptive tracking algorithm where the object is modelled as a
continuously updated bag of affine subspaces, with each subspace constructed
from the object's appearance over several consecutive frames. In contrast to
linear subspaces, affine subspaces explicitly model the origin of subspaces.
Furthermore, instead of using a brittle point-to-subspace distance during the
search for the object in a new frame, we propose to use a subspace-to-subspace
distance by representing candidate image areas also as affine subspaces.
Distances between subspaces are then obtained by exploiting the non-Euclidean
geometry of Grassmann manifolds. Experiments on challenging videos (containing
object occlusions, deformations, as well as variations in pose and
illumination) indicate that the proposed method achieves higher tracking
accuracy than several recent discriminative trackers.Comment: in International Conference on Digital Image Computing: Techniques
and Applications, 201
Hand Keypoint Detection in Single Images using Multiview Bootstrapping
We present an approach that uses a multi-camera system to train fine-grained
detectors for keypoints that are prone to occlusion, such as the joints of a
hand. We call this procedure multiview bootstrapping: first, an initial
keypoint detector is used to produce noisy labels in multiple views of the
hand. The noisy detections are then triangulated in 3D using multiview geometry
or marked as outliers. Finally, the reprojected triangulations are used as new
labeled training data to improve the detector. We repeat this process,
generating more labeled data in each iteration. We derive a result analytically
relating the minimum number of views to achieve target true and false positive
rates for a given detector. The method is used to train a hand keypoint
detector for single images. The resulting keypoint detector runs in realtime on
RGB images and has accuracy comparable to methods that use depth sensors. The
single view detector, triangulated over multiple views, enables 3D markerless
hand motion capture with complex object interactions.Comment: CVPR 201
VNect: Real-time 3D Human Pose Estimation with a Single RGB Camera
We present the first real-time method to capture the full global 3D skeletal
pose of a human in a stable, temporally consistent manner using a single RGB
camera. Our method combines a new convolutional neural network (CNN) based pose
regressor with kinematic skeleton fitting. Our novel fully-convolutional pose
formulation regresses 2D and 3D joint positions jointly in real time and does
not require tightly cropped input frames. A real-time kinematic skeleton
fitting method uses the CNN output to yield temporally stable 3D global pose
reconstructions on the basis of a coherent kinematic skeleton. This makes our
approach the first monocular RGB method usable in real-time applications such
as 3D character control---thus far, the only monocular methods for such
applications employed specialized RGB-D cameras. Our method's accuracy is
quantitatively on par with the best offline 3D monocular RGB pose estimation
methods. Our results are qualitatively comparable to, and sometimes better
than, results from monocular RGB-D approaches, such as the Kinect. However, we
show that our approach is more broadly applicable than RGB-D solutions, i.e. it
works for outdoor scenes, community videos, and low quality commodity RGB
cameras.Comment: Accepted to SIGGRAPH 201
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