359 research outputs found

    Scheduling of Multicast and Unicast Services under Limited Feedback by using Rateless Codes

    Full text link
    Many opportunistic scheduling techniques are impractical because they require accurate channel state information (CSI) at the transmitter. In this paper, we investigate the scheduling of unicast and multicast services in a downlink network with a very limited amount of feedback information. Specifically, unicast users send imperfect (or no) CSI and infrequent acknowledgements (ACKs) to a base station, and multicast users only report infrequent ACKs to avoid feedback implosion. We consider the use of physical-layer rateless codes, which not only combats channel uncertainty, but also reduces the overhead of ACK feedback. A joint scheduling and power allocation scheme is developed to realize multiuser diversity gain for unicast service and multicast gain for multicast service. We prove that our scheme achieves a near-optimal throughput region. Our simulation results show that our scheme significantly improves the network throughput over schemes employing fixed-rate codes or using only unicast communications

    Queueing systems with periodic service

    Get PDF
    iv+149hlm.;23c

    Scheduling Storms and Streams in the Cloud

    Full text link
    Motivated by emerging big streaming data processing paradigms (e.g., Twitter Storm, Streaming MapReduce), we investigate the problem of scheduling graphs over a large cluster of servers. Each graph is a job, where nodes represent compute tasks and edges indicate data-flows between these compute tasks. Jobs (graphs) arrive randomly over time, and upon completion, leave the system. When a job arrives, the scheduler needs to partition the graph and distribute it over the servers to satisfy load balancing and cost considerations. Specifically, neighboring compute tasks in the graph that are mapped to different servers incur load on the network; thus a mapping of the jobs among the servers incurs a cost that is proportional to the number of "broken edges". We propose a low complexity randomized scheduling algorithm that, without service preemptions, stabilizes the system with graph arrivals/departures; more importantly, it allows a smooth trade-off between minimizing average partitioning cost and average queue lengths. Interestingly, to avoid service preemptions, our approach does not rely on a Gibbs sampler; instead, we show that the corresponding limiting invariant measure has an interpretation stemming from a loss system.Comment: 14 page

    The acquisition queue

    Get PDF
    We propose a new queueing model named the acquisition queue. It differs from conventional queueing models in that the server not only serves customers, but also performs acquisition of new customers. The server has to divide its energy between both activities. The number of newly acquired customers is uncertain, and the effect of the server’s acquisition efforts can only be seen after some fixed time period d (delay). The acquisition queue constitutes a (d+1)-dimensional Markov chain. The limiting queue length distribution is derived in terms of its probability generating function, and an exact expression for the mean queue length is given. For large values of d the numerical procedures needed for calculating the mean queue length become computationally cumbersome. We therefore complement the exact expression with a fluid approximation. One of the key features of the acquisition queue is that the server performs more acquisition when the queue is small. Together with the delay, this causes the queue length process to show a strongly cyclic behavior. We propose and investigate several ways of planning the acquisition efforts. In particular, we propose an acquisition scheme that is designed specifically to reduce the cyclic behavior of the queue length process

    Wireless Power Transfer and Data Collection in Wireless Sensor Networks

    Full text link
    In a rechargeable wireless sensor network, the data packets are generated by sensor nodes at a specific data rate, and transmitted to a base station. Moreover, the base station transfers power to the nodes by using Wireless Power Transfer (WPT) to extend their battery life. However, inadequately scheduling WPT and data collection causes some of the nodes to drain their battery and have their data buffer overflow, while the other nodes waste their harvested energy, which is more than they need to transmit their packets. In this paper, we investigate a novel optimal scheduling strategy, called EHMDP, aiming to minimize data packet loss from a network of sensor nodes in terms of the nodes' energy consumption and data queue state information. The scheduling problem is first formulated by a centralized MDP model, assuming that the complete states of each node are well known by the base station. This presents the upper bound of the data that can be collected in a rechargeable wireless sensor network. Next, we relax the assumption of the availability of full state information so that the data transmission and WPT can be semi-decentralized. The simulation results show that, in terms of network throughput and packet loss rate, the proposed algorithm significantly improves the network performance.Comment: 30 pages, 8 figures, accepted to IEEE Transactions on Vehicular Technolog
    • …
    corecore