145 research outputs found

    Wavelets and Subband Coding

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    First published in 1995, Wavelets and Subband Coding offered a unified view of the exciting field of wavelets and their discrete-time cousins, filter banks, or subband coding. The book developed the theory in both continuous and discrete time, and presented important applications. During the past decade, it filled a useful need in explaining a new view of signal processing based on flexible time-frequency analysis and its applications. Since 2007, the authors now retain the copyright and allow open access to the book

    Discrete Wavelet Transforms

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    The discrete wavelet transform (DWT) algorithms have a firm position in processing of signals in several areas of research and industry. As DWT provides both octave-scale frequency and spatial timing of the analyzed signal, it is constantly used to solve and treat more and more advanced problems. The present book: Discrete Wavelet Transforms: Algorithms and Applications reviews the recent progress in discrete wavelet transform algorithms and applications. The book covers a wide range of methods (e.g. lifting, shift invariance, multi-scale analysis) for constructing DWTs. The book chapters are organized into four major parts. Part I describes the progress in hardware implementations of the DWT algorithms. Applications include multitone modulation for ADSL and equalization techniques, a scalable architecture for FPGA-implementation, lifting based algorithm for VLSI implementation, comparison between DWT and FFT based OFDM and modified SPIHT codec. Part II addresses image processing algorithms such as multiresolution approach for edge detection, low bit rate image compression, low complexity implementation of CQF wavelets and compression of multi-component images. Part III focuses watermaking DWT algorithms. Finally, Part IV describes shift invariant DWTs, DC lossless property, DWT based analysis and estimation of colored noise and an application of the wavelet Galerkin method. The chapters of the present book consist of both tutorial and highly advanced material. Therefore, the book is intended to be a reference text for graduate students and researchers to obtain state-of-the-art knowledge on specific applications

    Digital neuromorphic auditory systems

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    This dissertation presents several digital neuromorphic auditory systems. Neuromorphic systems are capable of running in real-time at a smaller computing cost and consume lower power than on widely available general computers. These auditory systems are considered neuromorphic as they are modelled after computational models of the mammalian auditory pathway and are capable of running on digital hardware, or more specifically on a field-programmable gate array (FPGA). The models introduced are categorised into three parts: a cochlear model, an auditory pitch model, and a functional primary auditory cortical (A1) model. The cochlear model is the primary interface of an input sound signal and transmits the 2D time-frequency representation of the sound to the pitch models as well as to the A1 model. In the pitch model, pitch information is extracted from the sound signal in the form of a fundamental frequency. From the A1 model, timbre information in the form of time-frequency envelope information of the sound signal is extracted. Since the computational auditory models mentioned above are required to be implemented on FPGAs that possess fewer computational resources than general-purpose computers, the algorithms in the models are optimised so that they fit on a single FPGA. The optimisation includes using simplified hardware-implementable signal processing algorithms. Computational resource information of each model on FPGA is extracted to understand the minimum computational resources required to run each model. This information includes the quantity of logic modules, register quantity utilised, and power consumption. Similarity comparisons are also made between the output responses of the computational auditory models on software and hardware using pure tones, chirp signals, frequency-modulated signal, moving ripple signals, and musical signals as input. The limitation of the responses of the models to musical signals at multiple intensity levels is also presented along with the use of an automatic gain control algorithm to alleviate such limitations. With real-world musical signals as their inputs, the responses of the models are also tested using classifiers – the response of the auditory pitch model is used for the classification of monophonic musical notes, and the response of the A1 model is used for the classification of musical instruments with their respective monophonic signals. Classification accuracy results are shown for model output responses on both software and hardware. With the hardware implementable auditory pitch model, the classification score stands at 100% accuracy for musical notes from the 4th and 5th octaves containing 24 classes of notes. With the hardware implementation auditory timbre model, the classification score is 92% accuracy for 12 classes musical instruments. Also presented is the difference in memory requirements of the model output responses on both software and hardware – pitch and timbre responses used for the classification exercises use 24 and 2 times less memory space for hardware than software

    Filter Optimization for Personal Sound Zones Systems

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    [ES] Los sistemas de zonas de sonido personal (o sus siglas en inglés PSZ) utilizan altavoces y técnicas de procesado de señal para reproducir sonidos distintos en diferentes zonas de un mismo espacio compartido. Estos sistemas se han popularizado en los últimos años debido a la amplia gama de aplicaciones que podrían verse beneficiadas por la generación de zonas de escucha individuales. El diseño de los filtros utilizados para procesar las señales de sonido es uno de los aspectos más importantes de los sistemas PSZ, al menos para las frecuencias bajas y medias. En la literatura se han propuesto diversos algoritmos para calcular estos filtros, cada uno de ellos con sus ventajas e inconvenientes. En el presente trabajo se revisan los algoritmos para sistemas PSZ propuestos en la literatura y se evalúa experimentalmente su rendimiento en un entorno reverberante. Los distintos algoritmos se comparan teniendo en cuenta aspectos como el aislamiento acústico entre zonas, el error de reproducción, la energía de los filtros y el retardo del sistema. Además, se estudian estrategias computacionalmente eficientes para obtener los filtros y también se compara su complejidad computacional. Los resultados experimentales obtenidos revelan que las soluciones existentes no pueden ofrecer una complejidad computacional baja y al mismo tiempo un buen rendimiento con baja latencia. Por ello se propone un nuevo algoritmo basado en el filtrado subbanda, y se demuestra experimentalmente que este algoritmo mitiga las limitaciones de los algoritmos existentes. Asimismo, este algoritmo ofrece una mayor versatilidad que los algoritmos existentes, ya que se pueden utilizar configuraciones distintas en cada subbanda, como por ejemplo, diferentes longitudes de filtro o distintos conjuntos de altavoces. Por último, se estudia la influencia de las respuestas objetivo en la optimización de los filtros y se propone un nuevo método en el que se aplica una ventana temporal a estas respuestas. El método propuesto se evalúa experimentalmente en dos salas con diferentes tiempos de reverberación y los resultados obtenidos muestran que se puede reducir la energía de las interferencias entre zonas gracias al efecto de la ventana temporal.[CA] Els sistemes de zones de so personal (o les seves sigles en anglés PSZ) fan servir altaveus i tècniques de processament de senyal per a reproduir sons distints en diferents zones d'un mateix espai compartit. Aquests sistemes s'han popularitzat en els últims anys a causa de l'àmplia gamma d'aplicacions que podrien veure's beneficiades per la generació de zones d'escolta individuals. El disseny dels filtres utilitzats per a processar els senyals de so és un dels aspectes més importants dels sistemes PSZ, particularment per a les freqüències baixes i mitjanes. En la literatura s'han proposat diversos algoritmes per a calcular aquests filtres, cadascun d'ells amb els seus avantatges i inconvenients. En aquest treball es revisen els algoritmes proposats en la literatura per a sistemes PSZ i s'avalua experimentalment el seu rendiment en un entorn reverberant. Els distints algoritmes es comparen tenint en compte aspectes com l'aïllament acústic entre zones, l'error de reproducció, l'energia dels filtres i el retard del sistema. A més, s'estudien estratègies de còmput eficient per obtindre els filtres i també es comparen les seves complexitats computacionals. Els resultats experimentals obtinguts revelen que les solucions existents no poder oferir al mateix temps una complexitat computacional baixa i un bon rendiment amb latència baixa. Per això es proposa un nou algoritme basat en el filtrat subbanda que mitiga aquestes limitacions. A més, l'algoritme proposat ofereix una major versatilitat que els algoritmes existents, ja que en cada subbanda el sistema pot utilitzar configuracions diferents, com per exemple, distintes longituds de filtre o distints conjunts d'altaveus. L'algoritme proposat s'avalua experimentalment en un entorn reverberant, i es mostra com pot mitigar satisfactòriament les limitacions dels algoritmes existents. Finalment, s'estudia la influència de les respostes objectiu en l'optimització dels filtres i es proposa un nou mètode en el que s'aplica una finestra temporal a les respostes objectiu. El mètode proposat s'avalua experimentalment en dues sales amb diferents temps de reverberació i els resultats obtinguts mostren que es pot reduir el nivell d'interferència entre zones grècies a l'efecte de la finestra temporal.[EN] Personal Sound Zones (PSZ) systems deliver different sounds to a number of listeners sharing an acoustic space through the use of loudspeakers together with signal processing techniques. These systems have attracted a lot of attention in recent years because of the wide range of applications that would benefit from the generation of individual listening zones, e.g., domestic or automotive audio applications. A key aspect of PSZ systems, at least for low and mid frequencies, is the optimization of the filters used to process the sound signals. Different algorithms have been proposed in the literature for computing those filters, each exhibiting some advantages and disadvantages. In this work, the state-of-the-art algorithms for PSZ systems are reviewed, and their performance in a reverberant environment is evaluated. Aspects such as the acoustic isolation between zones, the reproduction error, the energy of the filters, and the delay of the system are considered in the evaluations. Furthermore, computationally efficient strategies to obtain the filters are studied, and their computational complexity is compared too. The performance and computational evaluations reveal the main limitations of the state-of-the-art algorithms. In particular, the existing solutions can not offer low computational complexity and at the same time good performance for short system delays. Thus, a novel algorithm based on subband filtering that mitigates these limitations is proposed for PSZ systems. In addition, the proposed algorithm offers more versatility than the existing algorithms, since different system configurations, such as different filter lengths or sets of loudspeakers, can be used in each subband. The proposed algorithm is experimentally evaluated and tested in a reverberant environment, and its efficacy to mitigate the limitations of the existing solutions is demonstrated. Finally, the effect of the target responses in the optimization is discussed, and a novel approach that is based on windowing the target responses is proposed. The proposed approach is experimentally evaluated in two rooms with different reverberation levels. The evaluation results reveal that an appropriate windowing of the target responses can reduce the interference level between zones.Molés Cases, V. (2022). Filter Optimization for Personal Sound Zones Systems [Tesis doctoral]. Universitat Politècnica de València. https://doi.org/10.4995/Thesis/10251/18611

    Algorithms and architectures for the multirate additive synthesis of musical tones

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    In classical Additive Synthesis (AS), the output signal is the sum of a large number of independently controllable sinusoidal partials. The advantages of AS for music synthesis are well known as is the high computational cost. This thesis is concerned with the computational optimisation of AS by multirate DSP techniques. In note-based music synthesis, the expected bounds of the frequency trajectory of each partial in a finite lifecycle tone determine critical time-invariant partial-specific sample rates which are lower than the conventional rate (in excess of 40kHz) resulting in computational savings. Scheduling and interpolation (to suppress quantisation noise) for many sample rates is required, leading to the concept of Multirate Additive Synthesis (MAS) where these overheads are minimised by synthesis filterbanks which quantise the set of available sample rates. Alternative AS optimisations are also appraised. It is shown that a hierarchical interpretation of the QMF filterbank preserves AS generality and permits efficient context-specific adaptation of computation to required note dynamics. Practical QMF implementation and the modifications necessary for MAS are discussed. QMF transition widths can be logically excluded from the MAS paradigm, at a cost. Therefore a novel filterbank is evaluated where transition widths are physically excluded. Benchmarking of a hypothetical orchestral synthesis application provides a tentative quantitative analysis of the performance improvement of MAS over AS. The mapping of MAS into VLSI is opened by a review of sine computation techniques. Then the functional specification and high-level design of a conceptual MAS Coprocessor (MASC) is developed which functions with high autonomy in a loosely-coupled master- slave configuration with a Host CPU which executes filterbanks in software. Standard hardware optimisation techniques are used, such as pipelining, based upon the principle of an application-specific memory hierarchy which maximises MASC throughput

    Multiresolution models in image restoration and reconstruction with medical and other applications

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    Efficient compression of motion compensated residuals

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    Computational imaging and automated identification for aqueous environments

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    Submitted in partial fulfillment of the requirements for the degree of Doctor of Philosophy at the Massachusetts Institute of Technology and the Woods Hole Oceanographic Institution June 2011Sampling the vast volumes of the ocean requires tools capable of observing from a distance while retaining detail necessary for biology and ecology, ideal for optical methods. Algorithms that work with existing SeaBED AUV imagery are developed, including habitat classi fication with bag-of-words models and multi-stage boosting for rock sh detection. Methods for extracting images of sh from videos of longline operations are demonstrated. A prototype digital holographic imaging device is designed and tested for quantitative in situ microscale imaging. Theory to support the device is developed, including particle noise and the effects of motion. A Wigner-domain model provides optimal settings and optical limits for spherical and planar holographic references. Algorithms to extract the information from real-world digital holograms are created. Focus metrics are discussed, including a novel focus detector using local Zernike moments. Two methods for estimating lateral positions of objects in holograms without reconstruction are presented by extending a summation kernel to spherical references and using a local frequency signature from a Riesz transform. A new metric for quickly estimating object depths without reconstruction is proposed and tested. An example application, quantifying oil droplet size distributions in an underwater plume, demonstrates the efficacy of the prototype and algorithms.Funding was provided by NOAA Grant #5710002014, NOAA NMFS Grant #NA17RJ1223, NSF Grant #OCE-0925284, and NOAA Grant #NA10OAR417008

    Proceedings of the Second International Mobile Satellite Conference (IMSC 1990)

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    Presented here are the proceedings of the Second International Mobile Satellite Conference (IMSC), held June 17-20, 1990 in Ottawa, Canada. Topics covered include future mobile satellite communications concepts, aeronautical applications, modulation and coding, propagation and experimental systems, mobile terminal equipment, network architecture and control, regulatory and policy considerations, vehicle antennas, and speech compression
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