9,690 research outputs found
Speech-based recognition of self-reported and observed emotion in a dimensional space
The differences between self-reported and observed emotion have only marginally been investigated in the context of speech-based automatic emotion recognition. We address this issue by comparing self-reported emotion ratings to observed emotion ratings and look at how differences between these two types of ratings affect the development and performance of automatic emotion recognizers developed with these ratings. A dimensional approach to emotion modeling is adopted: the ratings are based on continuous arousal and valence scales. We describe the TNO-Gaming Corpus that contains spontaneous vocal and facial expressions elicited via a multiplayer videogame and that includes emotion annotations obtained via self-report and observation by outside observers. Comparisons show that there are discrepancies between self-reported and observed emotion ratings which are also reflected in the performance of the emotion recognizers developed. Using Support Vector Regression in combination with acoustic and textual features, recognizers of arousal and valence are developed that can predict points in a 2-dimensional arousal-valence space. The results of these recognizers show that the self-reported emotion is much harder to recognize than the observed emotion, and that averaging ratings from multiple observers improves performance
Learning Grimaces by Watching TV
Differently from computer vision systems which require explicit supervision,
humans can learn facial expressions by observing people in their environment.
In this paper, we look at how similar capabilities could be developed in
machine vision. As a starting point, we consider the problem of relating facial
expressions to objectively measurable events occurring in videos. In
particular, we consider a gameshow in which contestants play to win significant
sums of money. We extract events affecting the game and corresponding facial
expressions objectively and automatically from the videos, obtaining large
quantities of labelled data for our study. We also develop, using benchmarks
such as FER and SFEW 2.0, state-of-the-art deep neural networks for facial
expression recognition, showing that pre-training on face verification data can
be highly beneficial for this task. Then, we extend these models to use facial
expressions to predict events in videos and learn nameable expressions from
them. The dataset and emotion recognition models are available at
http://www.robots.ox.ac.uk/~vgg/data/facevalueComment: British Machine Vision Conference (BMVC) 201
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