36 research outputs found

    Incast mitigation in a data center storage cluster through a dynamic fair-share buffer policy

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    Incast is a phenomenon when multiple devices interact with only one device at a given time. Multiple storage senders overflow either the switch buffer or the single-receiver memory. This pattern causes all concurrent-senders to stop and wait for buffer/memory availability, and leads to a packet loss and retransmission—resulting in a huge latency. We present a software-defined technique tackling the many-to-one communication pattern—Incast—in a data center storage cluster. Our proposed method decouples the default TCP windowing mechanism from all storage servers, and delegates it to the software-defined storage controller. The proposed method removes the TCP saw-tooth behavior, provides a global flow awareness, and implements the dynamic fair-share buffer policy for end-to-end I/O path. It considers all I/O stages (applications, device drivers, NICs, switches/routers, file systems, I/O schedulers, main memory, and physical disks) while achieving the maximum I/O throughput. The policy, which is part of the proposed method, allocates fair-share bandwidth utilization for all storage servers. Priority queues are incorporated to handle the most important data flows. In addition, the proposed method provides better manageability and maintainability compared with traditional storage networks, where data plane and control plane reside in the same device

    Measurement-Driven Algorithm and System Design for Wireless and Datacenter Networks

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    The growing number of mobile devices and data-intensive applications pose unique challenges for wireless access networks as well as datacenter networks that enable modern cloud-based services. With the enormous increase in volume and complexity of traffic from applications such as video streaming and cloud computing, the interconnection networks have become a major performance bottleneck. In this thesis, we study algorithms and architectures spanning several layers of the networking protocol stack that enable and accelerate novel applications and that are easily deployable and scalable. The design of these algorithms and architectures is motivated by measurements and observations in real world or experimental testbeds. In the first part of this thesis, we address the challenge of wireless content delivery in crowded areas. We present the AMuSe system, whose objective is to enable scalable and adaptive WiFi multicast. AMuSe is based on accurate receiver feedback and incurs a small control overhead. This feedback information can be used by the multicast sender to optimize multicast service quality, e.g., by dynamically adjusting transmission bitrate. Specifically, we develop an algorithm for dynamic selection of a subset of the multicast receivers as feedback nodes which periodically send information about the channel quality to the multicast sender. Further, we describe the Multicast Dynamic Rate Adaptation (MuDRA) algorithm that utilizes AMuSe's feedback to optimally tune the physical layer multicast rate. MuDRA balances fast adaptation to channel conditions and stability, which is essential for multimedia applications. We implemented the AMuSe system on the ORBIT testbed and evaluated its performance in large groups with approximately 200 WiFi nodes. Our extensive experiments demonstrate that AMuSe can provide accurate feedback in a dense multicast environment. It outperforms several alternatives even in the case of external interference and changing network conditions. Further, our experimental evaluation of MuDRA on the ORBIT testbed shows that MuDRA outperforms other schemes and supports high throughput multicast flows to hundreds of nodes while meeting quality requirements. As an example application, MuDRA can support multiple high quality video streams, where 90% of the nodes report excellent or very good video quality. Next, we specifically focus on ensuring high Quality of Experience (QoE) for video streaming over WiFi multicast. We formulate the problem of joint adaptation of multicast transmission rate and video rate for ensuring high video QoE as a utility maximization problem and propose an online control algorithm called DYVR which is based on Lyapunov optimization techniques. We evaluated the performance of DYVR through analysis, simulations, and experiments using a testbed composed of Android devices and o the shelf APs. Our evaluation shows that DYVR can ensure high video rates while guaranteeing a low but acceptable number of segment losses, buffer underflows, and video rate switches. We leverage the lessons learnt from AMuSe for WiFi to address the performance issues with LTE evolved Multimedia Broadcast/Multicast Service (eMBMS). We present the Dynamic Monitoring (DyMo) system which provides low-overhead and real-time feedback about eMBMS performance. DyMo employs eMBMS for broadcasting instructions which indicate the reporting rates as a function of the observed Quality of Service (QoS) for each UE. This simple feedback mechanism collects very limited QoS reports which can be used for network optimization. We evaluated the performance of DyMo analytically and via simulations. DyMo infers the optimal eMBMS settings with extremely low overhead, while meeting strict QoS requirements under different UE mobility patterns and presence of network component failures. In the second part of the thesis, we study datacenter networks which are key enablers of the end-user applications such as video streaming and storage. Datacenter applications such as distributed file systems, one-to-many virtual machine migrations, and large-scale data processing involve bulk multicast flows. We propose a hardware and software system for enabling physical layer optical multicast in datacenter networks using passive optical splitters. We built a prototype and developed a simulation environment to evaluate the performance of the system for bulk multicasting. Our evaluation shows that the optical multicast architecture can achieve higher throughput and lower latency than IP multicast and peer-to-peer multicast schemes with lower switching energy consumption. Finally, we study the problem of congestion control in datacenter networks. Quantized Congestion Control (QCN), a switch-supported standard, utilizes direct multi-bit feedback from the network for hardware rate limiting. Although QCN has been shown to be fast-reacting and effective, being a Layer-2 technology limits its adoption in IP-routed Layer 3 datacenters. We address several design challenges to overcome QCN feedback's Layer- 2 limitation and use it to design window-based congestion control (QCN-CC) and load balancing (QCN-LB) schemes. Our extensive simulations, based on real world workloads, demonstrate the advantages of explicit, multi-bit congestion feedback, especially in a typical environment where intra-datacenter traffic with short Round Trip Times (RTT: tens of s) run in conjunction with web-facing traffic with long RTTs (tens of milliseconds)

    Network and Server Resource Management Strategies for Data Centre Infrastructures: A Survey

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    The advent of virtualisation and the increasing demand for outsourced, elastic compute charged on a pay-as-you-use basis has stimulated the development of large-scale Cloud Data Centres (DCs) housing tens of thousands of computer clusters. Of the signi�cant capital outlay required for building and operating such infrastructures, server and network equipment account for 45% and 15% of the total cost, respectively, making resource utilisation e�ciency paramount in order to increase the operators' Return-on-Investment (RoI). In this paper, we present an extensive survey on the management of server and network resources over virtualised Cloud DC infrastructures, highlighting key concepts and results, and critically discussing their limitations and implications for future research opportunities. We highlight the need for and bene �ts of adaptive resource provisioning that alleviates reliance on static utilisation prediction models and exploits direct measurement of resource utilisation on servers and network nodes. Coupling such distributed measurement with logically-centralised Software De�ned Networking (SDN) principles, we subsequently discuss the challenges and opportunities for converged resource management over converged ICT environments, through unifying control loops to globally orchestrate adaptive and load-sensitive resource provisioning

    Effective and Economical Content Delivery and Storage Strategies for Cloud Systems

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    Cloud computing has proved to be an effective infrastructure to host various applications and provide reliable and stable services. Content delivery and storage are two main services provided by the cloud. A high-performance cloud can reduce the cost of both cloud providers and customers, while providing high application performance to cloud clients. Thus, the performance of such cloud-based services is closely related to three issues. First, when delivering contents from the cloud to users or transferring contents between cloud datacenters, it is important to reduce the payment costs and transmission time. Second, when transferring contents between cloud datacenters, it is important to reduce the payment costs to the internet service providers (ISPs). Third, when storing contents in the datacenters, it is crucial to reduce the file read latency and power consumption of the datacenters. In this dissertation, we study how to effectively deliver and store contents on the cloud, with a focus on cloud gaming and video streaming services. In particular, we aim to address three problems. i) Cost-efficient cloud computing system to support thin-client Massively Multiplayer Online Game (MMOG): how to achieve high Quality of Service (QoS) in cloud gaming and reduce the cloud bandwidth consumption; ii) Cost-efficient inter-datacenter video scheduling: how to reduce the bandwidth payment cost by fully utilizing link bandwidth when cloud providers transfer videos between datacenters; iii) Energy-efficient adaptive file replication: how to adapt to time-varying file popularities to achieve a good tradeoff between data availability and efficiency, as well as reduce the power consumption of the datacenters. In this dissertation, we propose methods to solve each of aforementioned challenges on the cloud. As a result, we build a cloud system that has a cost-efficient system to support cloud clients, an inter-datacenter video scheduling algorithm for video transmission on the cloud and an adaptive file replication algorithm for cloud storage system. As a result, the cloud system not only benefits the cloud providers in reducing the cloud cost, but also benefits the cloud customers in reducing their payment cost and improving high cloud application performance (i.e., user experience). Finally, we conducted extensive experiments on many testbeds, including PeerSim, PlanetLab, EC2 and a real-world cluster, which demonstrate the efficiency and effectiveness of our proposed methods. In our future work, we will further study how to further improve user experience in receiving contents and reduce the cost due to content transfer

    Consistent high performance and flexible congestion control architecture

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    The part of TCP software stack that controls how fast a data sender transfers packets is usually referred as congestion control, because it was originally introduced to avoid network congestion of multiple competing flows. During the recent 30 years of Internet evolution, traditional TCP congestion control architecture, though having a army of specially-engineered implementations and improvements over the original software, suffers increasingly more from surprisingly poor performance in today's complicated network conditions. We argue the traditional TCP congestion control family has little hope of achieving consistent high performance due to a fundamental architectural deficiency: hardwiring packet-level events to control responses. In this thesis, we propose Performance-oriented Congestion Control (PCC), a new congestion control architecture in which each sender continuously observes the connection between its rate control actions and empirically experienced performance, enabling it to use intelligent control algorithms to consistently adopt actions that result in high performance. We first build the above foundation of PCC architecture analytically prove the viability of this new congestion control architecture. Specifically, we show that, controversial to intuition, with certain form of utility function and a theoretically simplified rate control algorithm, selfishly competing senders converge to a fair and stable Nash Equilibrium. With this architectural and theoretical guideline, we then design and implement the first congestion control protocol in PCC family: PCC Allegro. PCC Allegro immediate demonstrates its architectural benefits with significant, often more than 10X, performance gain on a wide spectrum of challenging network conditions. With these very encouraging performance validation, we further advance PCC's architecture on both utilty function framework and the learning rate control algorithm. Taking a principled approach using online learning theory, we designed PCC Vivace with a new strictly socially concave utility function framework and a gradient-ascend based learning rate control algorithm. PCC Vivace significantly improves performance on fast-changing networks, yields better tradeoff in convergence speed and stability and better TCP friendliness comparing to PCC Allegro and other state-of-art new congestion control protocols. Moreover, PCC Vivace's expressive utility function framework can be tuned differently at different competing flows to produce predictable converged throughput ratios for each flow. This opens significant future potential for PCC Vivace in centrally control networking paradigm like Software Defined Networks (SDN). Finally, with all these research advances, we aim to push PCC architecture to production use with a a user-space tunneling proxy and successfully integration with Google's QUIC transport framework
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