16,811 research outputs found

    FastDepth: Fast Monocular Depth Estimation on Embedded Systems

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    Depth sensing is a critical function for robotic tasks such as localization, mapping and obstacle detection. There has been a significant and growing interest in depth estimation from a single RGB image, due to the relatively low cost and size of monocular cameras. However, state-of-the-art single-view depth estimation algorithms are based on fairly complex deep neural networks that are too slow for real-time inference on an embedded platform, for instance, mounted on a micro aerial vehicle. In this paper, we address the problem of fast depth estimation on embedded systems. We propose an efficient and lightweight encoder-decoder network architecture and apply network pruning to further reduce computational complexity and latency. In particular, we focus on the design of a low-latency decoder. Our methodology demonstrates that it is possible to achieve similar accuracy as prior work on depth estimation, but at inference speeds that are an order of magnitude faster. Our proposed network, FastDepth, runs at 178 fps on an NVIDIA Jetson TX2 GPU and at 27 fps when using only the TX2 CPU, with active power consumption under 10 W. FastDepth achieves close to state-of-the-art accuracy on the NYU Depth v2 dataset. To the best of the authors' knowledge, this paper demonstrates real-time monocular depth estimation using a deep neural network with the lowest latency and highest throughput on an embedded platform that can be carried by a micro aerial vehicle.Comment: Accepted for presentation at ICRA 2019. 8 pages, 6 figures, 7 table

    FPGA Implementation of Convolutional Neural Networks with Fixed-Point Calculations

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    Neural network-based methods for image processing are becoming widely used in practical applications. Modern neural networks are computationally expensive and require specialized hardware, such as graphics processing units. Since such hardware is not always available in real life applications, there is a compelling need for the design of neural networks for mobile devices. Mobile neural networks typically have reduced number of parameters and require a relatively small number of arithmetic operations. However, they usually still are executed at the software level and use floating-point calculations. The use of mobile networks without further optimization may not provide sufficient performance when high processing speed is required, for example, in real-time video processing (30 frames per second). In this study, we suggest optimizations to speed up computations in order to efficiently use already trained neural networks on a mobile device. Specifically, we propose an approach for speeding up neural networks by moving computation from software to hardware and by using fixed-point calculations instead of floating-point. We propose a number of methods for neural network architecture design to improve the performance with fixed-point calculations. We also show an example of how existing datasets can be modified and adapted for the recognition task in hand. Finally, we present the design and the implementation of a floating-point gate array-based device to solve the practical problem of real-time handwritten digit classification from mobile camera video feed
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