499 research outputs found

    Augmented reality X-ray vision on optical see-through head mounted displays

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    Abstract. In this thesis, we present the development and evaluation of an augmented reality X-ray system on optical see-through head-mounted displays. Augmented reality X-ray vision allows users to see through solid surfaces such as walls and facades, by augmenting the real view with virtual images representing the hidden objects. Our system is developed based on the optical see-through mixed reality headset Microsoft Hololens. We have developed an X-ray cutout algorithm that uses the geometric data of the environment and enables seeing through surfaces. We have developed four different visualizations as well based on the algorithm. The first visualization renders simply the X-ray cutout without displaying any information about the occluding surface. The other three visualizations display features extracted from the occluder surface to help the user to get better depth perception of the virtual objects. We have used Sobel edge detection to extract the information. The three visualizations differ in the way to render the extracted features. A subjective experiment is conducted to test and evaluate the visualizations and to compare them with each other. The experiment consists of two parts; depth estimation task and a questionnaire. Both the experiment and its results are presented in the thesis

    Combined Learned and Classical Methods for Real-Time Visual Perception in Autonomous Driving

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    Autonomy, robotics, and Artificial Intelligence (AI) are among the main defining themes of next-generation societies. Of the most important applications of said technologies is driving automation which spans from different Advanced Driver Assistance Systems (ADAS) to full self-driving vehicles. Driving automation is promising to reduce accidents, increase safety, and increase access to mobility for more people such as the elderly and the handicapped. However, one of the main challenges facing autonomous vehicles is robust perception which can enable safe interaction and decision making. With so many sensors to perceive the environment, each with its own capabilities and limitations, vision is by far one of the main sensing modalities. Cameras are cheap and can provide rich information of the observed scene. Therefore, this dissertation develops a set of visual perception algorithms with a focus on autonomous driving as the target application area. This dissertation starts by addressing the problem of real-time motion estimation of an agent using only the visual input from a camera attached to it, a problem known as visual odometry. The visual odometry algorithm can achieve low drift rates over long-traveled distances. This is made possible through the innovative local mapping approach used. This visual odometry algorithm was then combined with my multi-object detection and tracking system. The tracking system operates in a tracking-by-detection paradigm where an object detector based on convolution neural networks (CNNs) is used. Therefore, the combined system can detect and track other traffic participants both in image domain and in 3D world frame while simultaneously estimating vehicle motion. This is a necessary requirement for obstacle avoidance and safe navigation. Finally, the operational range of traditional monocular cameras was expanded with the capability to infer depth and thus replace stereo and RGB-D cameras. This is accomplished through a single-stream convolution neural network which can output both depth prediction and semantic segmentation. Semantic segmentation is the process of classifying each pixel in an image and is an important step toward scene understanding. Literature survey, algorithms descriptions, and comprehensive evaluations on real-world datasets are presented.Ph.D.College of Engineering & Computer ScienceUniversity of Michiganhttps://deepblue.lib.umich.edu/bitstream/2027.42/153989/1/Mohamed Aladem Final Dissertation.pdfDescription of Mohamed Aladem Final Dissertation.pdf : Dissertatio

    Optical simulation, modeling and evaluation of 3D medical displays

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    A 3-D display head-set for personalized computing

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    Thesis (M.S.V.S.)--Massachusetts Institute of Technology, Dept. of Architecture, 1983.MICROFICHE COPY AVAILABLE IN ARCHIVES AND ROTCHIncludes bibliographical references (leaves 106-109).This thesis covers the design and implementation of a binocular display head-set akin to Dr . Ivan E. Sutherland's head-mounted display, but using several new technologies and new techniques in computer graphics: small portable video display, transmitter and receiver; write-once optical video disc recorder; a magnetic position sensor, and a depth cue based animation package. This implementation has permitted the creation of a highly interactive three dimensional trainer/simulator . Computer generated controlled images are optically mixed into the surrounding environment by imaging through two beamsplitter mirrors positioned in front of the viewer's eyes. The source of the images on the display head-set is two Sony Flat CRT's mounted on top of the head-set pointing downward. The beamsplitter mirrors are angled out from the bottom of a pair of eyeglasses. Normal vision is through the eyeglasses; the TV images are reflected in the mirrors . The viewer is able to manipulate the display image by "touching" and "moving" the image with his hand, or even to "look around" the display image. A position sensor located on either the viewers hand or the head-set itself provides the - input for the manipulation. Stereo for 3-D viewing is obtained by transmitting two video sources to the two receivers on two OHF channels located in a small beltpack. This thesis also describes a write-once optical video disc recorder that is used to store "pre-computed" view-point dependent images. The images of a scene were recorded in coherent segments to create a visual data base; included were full rotations and general movements of stereoscopic image pairs. Real-time manipulation of the pre-recorded images is done though fast-executing commands on the optical write-once recorder. The graphics package permits quick construction and scripting of objects. To increase the sensation of 3-D, special attention is paid to the inclusion and the highlighting of physiological and psychological depth cues.by Mark A. Callahan.M.S.V.S

    Event-based Vision: A Survey

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    Event cameras are bio-inspired sensors that differ from conventional frame cameras: Instead of capturing images at a fixed rate, they asynchronously measure per-pixel brightness changes, and output a stream of events that encode the time, location and sign of the brightness changes. Event cameras offer attractive properties compared to traditional cameras: high temporal resolution (in the order of microseconds), very high dynamic range (140 dB vs. 60 dB), low power consumption, and high pixel bandwidth (on the order of kHz) resulting in reduced motion blur. Hence, event cameras have a large potential for robotics and computer vision in challenging scenarios for traditional cameras, such as low-latency, high speed, and high dynamic range. However, novel methods are required to process the unconventional output of these sensors in order to unlock their potential. This paper provides a comprehensive overview of the emerging field of event-based vision, with a focus on the applications and the algorithms developed to unlock the outstanding properties of event cameras. We present event cameras from their working principle, the actual sensors that are available and the tasks that they have been used for, from low-level vision (feature detection and tracking, optic flow, etc.) to high-level vision (reconstruction, segmentation, recognition). We also discuss the techniques developed to process events, including learning-based techniques, as well as specialized processors for these novel sensors, such as spiking neural networks. Additionally, we highlight the challenges that remain to be tackled and the opportunities that lie ahead in the search for a more efficient, bio-inspired way for machines to perceive and interact with the world

    Requirement analysis and sensor specifications – First version

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    In this first version of the deliverable, we make the following contributions: to design the WEKIT capturing platform and the associated experience capturing API, we use a methodology for system engineering that is relevant for different domains such as: aviation, space, and medical and different professions such as: technicians, astronauts, and medical staff. Furthermore, in the methodology, we explore the system engineering process and how it can be used in the project to support the different work packages and more importantly the different deliverables that will follow the current. Next, we provide a mapping of high level functions or tasks (associated with experience transfer from expert to trainee) to low level functions such as: gaze, voice, video, body posture, hand gestures, bio-signals, fatigue levels, and location of the user in the environment. In addition, we link the low level functions to their associated sensors. Moreover, we provide a brief overview of the state-of-the-art sensors in terms of their technical specifications, possible limitations, standards, and platforms. We outline a set of recommendations pertaining to the sensors that are most relevant for the WEKIT project taking into consideration the environmental, technical and human factors described in other deliverables. We recommend Microsoft Hololens (for Augmented reality glasses), MyndBand and Neurosky chipset (for EEG), Microsoft Kinect and Lumo Lift (for body posture tracking), and Leapmotion, Intel RealSense and Myo armband (for hand gesture tracking). For eye tracking, an existing eye-tracking system can be customised to complement the augmented reality glasses, and built-in microphone of the augmented reality glasses can capture the expert’s voice. We propose a modular approach for the design of the WEKIT experience capturing system, and recommend that the capturing system should have sufficient storage or transmission capabilities. Finally, we highlight common issues associated with the use of different sensors. We consider that the set of recommendations can be useful for the design and integration of the WEKIT capturing platform and the WEKIT experience capturing API to expedite the time required to select the combination of sensors which will be used in the first prototype.WEKI

    On the popularization of digital close-range photogrammetry: a handbook for new users.

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    Εθνικό Μετσόβιο Πολυτεχνείο--Μεταπτυχιακή Εργασία. Διεπιστημονικό-Διατμηματικό Πρόγραμμα Μεταπτυχιακών Σπουδών (Δ.Π.Μ.Σ.) “Γεωπληροφορική

    Event-Driven Technologies for Reactive Motion Planning: Neuromorphic Stereo Vision and Robot Path Planning and Their Application on Parallel Hardware

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    Die Robotik wird immer mehr zu einem Schlüsselfaktor des technischen Aufschwungs. Trotz beeindruckender Fortschritte in den letzten Jahrzehnten, übertreffen Gehirne von Säugetieren in den Bereichen Sehen und Bewegungsplanung noch immer selbst die leistungsfähigsten Maschinen. Industrieroboter sind sehr schnell und präzise, aber ihre Planungsalgorithmen sind in hochdynamischen Umgebungen, wie sie für die Mensch-Roboter-Kollaboration (MRK) erforderlich sind, nicht leistungsfähig genug. Ohne schnelle und adaptive Bewegungsplanung kann sichere MRK nicht garantiert werden. Neuromorphe Technologien, einschließlich visueller Sensoren und Hardware-Chips, arbeiten asynchron und verarbeiten so raum-zeitliche Informationen sehr effizient. Insbesondere ereignisbasierte visuelle Sensoren sind konventionellen, synchronen Kameras bei vielen Anwendungen bereits überlegen. Daher haben ereignisbasierte Methoden ein großes Potenzial, schnellere und energieeffizientere Algorithmen zur Bewegungssteuerung in der MRK zu ermöglichen. In dieser Arbeit wird ein Ansatz zur flexiblen reaktiven Bewegungssteuerung eines Roboterarms vorgestellt. Dabei wird die Exterozeption durch ereignisbasiertes Stereosehen erreicht und die Pfadplanung ist in einer neuronalen Repräsentation des Konfigurationsraums implementiert. Die Multiview-3D-Rekonstruktion wird durch eine qualitative Analyse in Simulation evaluiert und auf ein Stereo-System ereignisbasierter Kameras übertragen. Zur Evaluierung der reaktiven kollisionsfreien Online-Planung wird ein Demonstrator mit einem industriellen Roboter genutzt. Dieser wird auch für eine vergleichende Studie zu sample-basierten Planern verwendet. Ergänzt wird dies durch einen Benchmark von parallelen Hardwarelösungen wozu als Testszenario Bahnplanung in der Robotik gewählt wurde. Die Ergebnisse zeigen, dass die vorgeschlagenen neuronalen Lösungen einen effektiven Weg zur Realisierung einer Robotersteuerung für dynamische Szenarien darstellen. Diese Arbeit schafft eine Grundlage für neuronale Lösungen bei adaptiven Fertigungsprozesse, auch in Zusammenarbeit mit dem Menschen, ohne Einbußen bei Geschwindigkeit und Sicherheit. Damit ebnet sie den Weg für die Integration von dem Gehirn nachempfundener Hardware und Algorithmen in die Industrierobotik und MRK
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