717 research outputs found
Completeness of Flat Coalgebraic Fixpoint Logics
Modal fixpoint logics traditionally play a central role in computer science,
in particular in artificial intelligence and concurrency. The mu-calculus and
its relatives are among the most expressive logics of this type. However,
popular fixpoint logics tend to trade expressivity for simplicity and
readability, and in fact often live within the single variable fragment of the
mu-calculus. The family of such flat fixpoint logics includes, e.g., LTL, CTL,
and the logic of common knowledge. Extending this notion to the generic
semantic framework of coalgebraic logic enables covering a wide range of logics
beyond the standard mu-calculus including, e.g., flat fragments of the graded
mu-calculus and the alternating-time mu-calculus (such as alternating-time
temporal logic ATL), as well as probabilistic and monotone fixpoint logics. We
give a generic proof of completeness of the Kozen-Park axiomatization for such
flat coalgebraic fixpoint logics.Comment: Short version appeared in Proc. 21st International Conference on
Concurrency Theory, CONCUR 2010, Vol. 6269 of Lecture Notes in Computer
Science, Springer, 2010, pp. 524-53
A History of Until
Until is a notoriously difficult temporal operator as it is both existential
and universal at the same time: A until B holds at the current time instant w
iff either B holds at w or there exists a time instant w' in the future at
which B holds and such that A holds in all the time instants between the
current one and w'. This "ambivalent" nature poses a significant challenge when
attempting to give deduction rules for until. In this paper, in contrast, we
make explicit this duality of until to provide well-behaved natural deduction
rules for linear-time logics by introducing a new temporal operator that allows
us to formalize the "history" of until, i.e., the "internal" universal
quantification over the time instants between the current one and w'. This
approach provides the basis for formalizing deduction systems for temporal
logics endowed with the until operator. For concreteness, we give here a
labeled natural deduction system for a linear-time logic endowed with the new
operator and show that, via a proper translation, such a system is also sound
and complete with respect to the linear temporal logic LTL with until.Comment: 24 pages, full version of paper at Methods for Modalities 2009
(M4M-6
infinite states verification in game-theoretic logics
Many practical problems where the environment is not in the system's control such as service orchestration and contingent and multi-agent planning can be modelled in game-theoretic logics. This thesis demonstrates that the verification techniques based on regression and fixpoint approximation introduced in De Giacomo, Lesperance and Pearce [DLP10] do work on several game-theoretic problems. De Giacomo, Lesperance and Pearce [DLP10] emphasize that their study is essentially theoretical and call for complementing their work with experimental studies to understand whether these techniques are effective in practical cases. Several example problems with varying properties have been developed and, although not exhaustive nor complete,, our results nevertheless demonstrate that the techniques work on some problems. Our results show that the methods introduced in [DLP10] work for infinite domains where very few verification methods are available and allow reasoning about a wide range of game problems. Our examples also demonstrate the use of a rich language for specifying temporal properties proposed in [DLP10]. While classical model checking is well known and utilized, it is mostly restricted to finite-state models. A important aspect of the work is the demonstration of the use and effectiveness of characteristic graphs (ClaBen and Lakemeyer [CL08]) in verifying properties of games in infinite domains. A special-purpose programming language GameGolog proposed in De Giacomo, Lesperance and Pearce [DLP10] allows such game-theoretic systems to be specified procedurally at a high-level of abstraction. We show its practicality to model game structures in a convenient way that combines declarative and procedural elements. We provided examples to show the verification of GameGolog specifications using characteristic graphs. This thesis also proposes a refinement to the formalism in [DLP10] to incorporate action constraints as a mechanism to incorporate user strategies and for the modeller to supply heuristic guidance in temporal property verification. It also presents an implementation of evaluation-based fixpoint verifier that handles Situation Calculus game structures, as well as GameGolog specifications, for temporal property verification in the initial or a given situation. The verifier supports player action constraints
Merging fragments of classical logic
We investigate the possibility of extending the non-functionally complete
logic of a collection of Boolean connectives by the addition of further Boolean
connectives that make the resulting set of connectives functionally complete.
More precisely, we will be interested in checking whether an axiomatization for
Classical Propositional Logic may be produced by merging Hilbert-style calculi
for two disjoint incomplete fragments of it. We will prove that the answer to
that problem is a negative one, unless one of the components includes only
top-like connectives.Comment: submitted to FroCoS 201
Completeness for Flat Modal Fixpoint Logics
This paper exhibits a general and uniform method to prove completeness for
certain modal fixpoint logics. Given a set \Gamma of modal formulas of the form
\gamma(x, p1, . . ., pn), where x occurs only positively in \gamma, the
language L\sharp (\Gamma) is obtained by adding to the language of polymodal
logic a connective \sharp\_\gamma for each \gamma \epsilon. The term
\sharp\_\gamma (\varphi1, . . ., \varphin) is meant to be interpreted as the
least fixed point of the functional interpretation of the term \gamma(x,
\varphi 1, . . ., \varphi n). We consider the following problem: given \Gamma,
construct an axiom system which is sound and complete with respect to the
concrete interpretation of the language L\sharp (\Gamma) on Kripke frames. We
prove two results that solve this problem. First, let K\sharp (\Gamma) be the
logic obtained from the basic polymodal K by adding a Kozen-Park style fixpoint
axiom and a least fixpoint rule, for each fixpoint connective \sharp\_\gamma.
Provided that each indexing formula \gamma satisfies the syntactic criterion of
being untied in x, we prove this axiom system to be complete. Second,
addressing the general case, we prove the soundness and completeness of an
extension K+ (\Gamma) of K\_\sharp (\Gamma). This extension is obtained via an
effective procedure that, given an indexing formula \gamma as input, returns a
finite set of axioms and derivation rules for \sharp\_\gamma, of size bounded
by the length of \gamma. Thus the axiom system K+ (\Gamma) is finite whenever
\Gamma is finite
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