464 research outputs found

    A Secure and Fair Protocol that Addresses Weaknesses of the Nash Bargaining Solution in Nonlinear Negotiation

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    Negotiation with multiple interdependent issues is an important problem since much of real-world negotiation falls into this category. This paper examines the problem that, in such domains, agent utility functions are nonlinear, and thereby can create nonconvex Pareto frontiers. This in turn implies that the Nash Bargaining Solution, which has been viewed as the gold standard for identifying a unique optimal negotiation outcome, does not serve that role in nonlinear domains. In nonlinear domains, unlike linear ones, there can be multiple Nash Bargaining Solutions, and all can be sub-optimal with respect to social welfare and fairness. In this paper, we propose a novel negotiation protocol called SFMP (the Secure and Fair Mediator Protocol) that addresses this challenge, enabling secure multilateral negotiations with fair and pareto-optimal outcomes in nonlinear domains. The protocol works by (1) using nonlinear optimization, combined with a Multi-Party protocol, to find the Pareto front without revealing agent’s private utility information, and (2) selecting the agreement from the Pareto set that maximizes a fair division criterion we call approximated fairness. We demonstrate that SFMP is able to find agreements that maximize fairness and social welfare in nonlinear domains, and out-performs (in terms of outcomes and scalability) previously developed nonlinear negotiation protocols

    05011 Abstracts Collection -- Computing and Markets

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    From 03.01.05 to 07.01.05, the Dagstuhl Seminar 05011``Computing and Markets\u27\u27 was held in the International Conference and Research Center (IBFI), Schloss Dagstuhl. During the seminar, several participants presented their current research, and ongoing work and open problems were discussed. Abstracts of the presentations given during the seminar as well as abstracts of seminar results and ideas are put together in this paper. The first section describes the seminar topics and goals in general. Links to extended abstracts or full papers are provided, if available

    Bi- and Multi Level Game Theoretic Approaches in Mechanical Design

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    This dissertation presents a game theoretic approach to solve bi and multi-level optimization problems arising in mechanical design. Toward this end, Stackelberg (leader-follower), Nash, as well as cooperative game formulations are considered. To solve these problems numerically, a sensitivity based approach is developed in this dissertation. Although game theoretic methods have been used by several authors for solving multi-objective problems, numerical methods and the applications of extensive games to engineering design problems are very limited. This dissertation tries to fill this gap by developing the possible scenarios for multi-objective problems and develops new numerical approaches for solving them. This dissertation addresses three main problems. The first problem addresses the formulation and solution of an optimization problem with two objective functions using the Stackelberg approach. A computational procedure utilizing sensitivity of follower\u27s solution to leader\u27s choices is presented to solve the bi-level optimization problem numerically. Two mechanical design problems including flywheel design and design of high speed four-bar mechanism are modeled based on Stackelberg game. The partitioning of variables between the leader and follower problem is discussed, and a variable partitioning metric is introduced to compare various variable partitions. The second problem this dissertation focuses on is modeling the multi-objective optimization problem (MOP) as a Nash game. A computational procedure utilizing sensitivity based approach is also presented to find Nash solution of the MOP numerically. Some test problems including mathematical problems and mechanical design problems are discussed to validate the results. In a Nash game, the players of the game are at the same level unlike the Stackelberg formulation in which the players are at different levels of importance. The third problem this dissertation addresses deals with hierarchical modeling of multi-level optimization problems and modeling of decentralized bi-level multi-objective problems. Generalizations of the basic Stackelberg model to consider cases with multiple leaders and/or multiple followers are missing from the literature. Three mathematical problems are solved to show the application of the algorithm developed in this research for solving hierarchical as well as decentralized problems

    Methodologies for Analyzing Equilibria in Wireless Games

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    Under certain assumptions in terms of information and models, equilibria correspond to possible stable outcomes in conflicting or cooperative scenarios where rational entities interact. For wireless engineers, it is of paramount importance to be able to predict and even ensure such states at which the network will effectively operate. In this article, we provide non-exhaustive methodologies for characterizing equilibria in wireless games in terms of existence, uniqueness, selection, and efficiency.Comment: To appear in IEEE Signal Processing Magazine, Sep. 200

    A theoretical and computational basis for CATNETS

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    The main content of this report is the identification and definition of market mechanisms for Application Layer Networks (ALNs). On basis of the structured Market Engineering process, the work comprises the identification of requirements which adequate market mechanisms for ALNs have to fulfill. Subsequently, two mechanisms for each, the centralized and the decentralized case are described in this document. These build the theoretical foundation for the work within the following two years of the CATNETS project. --Grid Computing

    Agent-Based Models and Human Subject Experiments

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    This paper considers the relationship between agent-based modeling and economic decision-making experiments with human subjects. Both approaches exploit controlled ``laboratory'' conditions as a means of isolating the sources of aggregate phenomena. Research findings from laboratory studies of human subject behavior have inspired studies using artificial agents in ``computational laboratories'' and vice versa. In certain cases, both methods have been used to examine the same phenomenon. The focus of this paper is on the empirical validity of agent-based modeling approaches in terms of explaining data from human subject experiments. We also point out synergies between the two methodologies that have been exploited as well as promising new possibilities.agent-based models, human subject experiments, zero- intelligence agents, learning, evolutionary algorithms

    Fuzzy bilateral matchmaking in e-marketplaces

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    We present a novel Fuzzy Description Logic (DL) based approach to automate matchmaking in e-marketplaces. We model traders’ preferences with the aid of Fuzzy DLs and, given a request, use utility values computed w.r.t. Pareto agreements to rank a set of offers. In particular, we introduce an expressive Fuzzy DL, extended with concrete domains in order to handle numerical, as well as non numerical features, and to deal with vagueness in buyer/seller preferences. Hence, agents can express preferences as e.g., I am searching for a passenger car costing about 22000e yet if the car has a GPS system and more than two-year warranty I can spend up to 25000e. Noteworthy our matchmaking approach, among all the possible matches, chooses the mutually beneficial ones

    Theoretical and Computational Basis for Economical Ressource Allocation in Application Layer Networks - Annual Report Year 1

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    This paper identifies and defines suitable market mechanisms for Application Layer Networks (ALNs). On basis of the structured Market Engineering process, the work comprises the identification of requirements which adequate market mechanisms for ALNs have to fulfill. Subsequently, two mechanisms for each, the centralized and the decentralized case are described in this document. --Grid Computing
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