394 research outputs found

    Deadlock avoidance with virtual channels

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    High Performance Computing is a rapidly evolving area of computer science which attends to solve complicated computational problems with the combination of computational nodes connected through high speed networks. This work concentrates on the networks problems that appear in such networks and specially focuses on the Deadlock problem that can decrease the efficiency of the communication or even destroy the balance and paralyze the network. Goal of this work is the Deadlock avoidance with the use of virtual channels, in the switches of the network where the problem appears. The deadlock avoidance assures that will not be loss of data inside network, having as result the increased latency of the served packets, due to the extra calculation that the switches have to make to apply the policy.La computación de alto rendimiento es una zona de rápida evolución de la informática que busca resolver complicados problemas de cálculo con la combinación de los nodos de cómputo conectados a través de redes de alta velocidad. Este trabajo se centra en los problemas de las redes que aparecen en este tipo de sistemas y especialmente se centra en el problema del "deadlock" que puede disminuir la eficacia de la comunicación con la paralización de la red. El objetivo de este trabajo es la evitación de deadlock con el uso de canales virtuales, en los conmutadores de la red donde aparece el problema. Evitar el deadlock asegura que no se producirá la pérdida de datos en red, teniendo como resultado el aumento de la latencia de los paquetes, debido al overhead extra de cálculo que los conmutadores tienen que hacer para aplicar la política.La computació d'alt rendiment és una àrea de ràpida evolució de la informàtica que pretén resoldre complicats problemes de càlcul amb la combinació de nodes de còmput connectats a través de xarxes d'alta velocitat. Aquest treball se centra en els problemes de les xarxes que apareixen en aquest tipus de sistemes i especialment se centra en el problema del "deadlock" que pot disminuir l'eficàcia de la comunicació amb la paralització de la xarxa. L'objectiu d'aquest treball és l'evitació de deadlock amb l'ús de canals virtuals, en els commutadors de la xarxa on apareix el problema. Evitar deadlock assegura que no es produirà la pèrdua de dades en xarxa, tenint com a resultat l'augment de la latència dels paquets, degut al overhead extra de càlcul que els commutadors han de fer per aplicar la política

    Self-stabilizing wormhole routing in hypercubes

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    Wormhole routing is an efficient technique used to communicate message packets between processors when they are not completely connected. To the best of our knowledge, this is the first attempt at designing a self-stabilizing wormhole routing algorithm for hypercubes. Our first algorithm handles all types of faults except for node/link failures. This algorithm achieves optimality in terms of routing path length by following only the preferred dimensions. In an n-dimensional hypercube, those dimensions in which source and destination address bits differ are called preferred dimensions. Our second algorithm handles topological changes. We propose an efficient scheme of rerouting flits in case of node/link failures. Similar to the first algorithm, this algorithm also tries to follow preferred dimensions if they are nonfaulty at the time of transmitting the flits. However, due to topological faults it is necessary to take non-preferred dimensions resulting in suboptimality of path selection. Formal proof of correctness for both solutions is given. (Abstract shortened by UMI.)

    Performance Evaluation of XY and XTRANC Routing Algorithm for Network on Chip and Implementation using DART Simulator

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    In today’s world Network on Chip(NoC) is one of the most efficient on chip communication platform for System on Chip where a large amount of computational and storage blocks are integrated on a single chip. NoCs are scalable and have tackled the short commings of SoCs . In the first part of this project the basics of NoCs is explained which includes why we should use NoC , how to implement NoC ,various blocks of NoCs .The next part of the project deals with the implementation of XY routing algorithm in mesh (3*3) and mesh (4*4) network topologies. The throughput and latency curves for both the topologies were found and a through comparison was done by varying the no of virtual cannels. In the next part an improvised routing algorithm known as the extended torus(XTRANC) routing algorithm for NoCs implementation is explained. This algorithm is designed for inner torus mesh networks and provides better performance than usual routing algorithms. It has been implemented using the CONNECT simulator. Then the DART simulator was explored and two important components namely the flitqueue and the traffic generator was designed using this simulator

    Exploring Adaptive Implementation of On-Chip Networks

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    As technology geometries have shrunk to the deep submicron regime, the communication delay and power consumption of global interconnections in high performance Multi- Processor Systems-on-Chip (MPSoCs) are becoming a major bottleneck. The Network-on- Chip (NoC) architecture paradigm, based on a modular packet-switched mechanism, can address many of the on-chip communication issues such as performance limitations of long interconnects and integration of large number of Processing Elements (PEs) on a chip. The choice of routing protocol and NoC structure can have a significant impact on performance and power consumption in on-chip networks. In addition, building a high performance, area and energy efficient on-chip network for multicore architectures requires a novel on-chip router allowing a larger network to be integrated on a single die with reduced power consumption. On top of that, network interfaces are employed to decouple computation resources from communication resources, to provide the synchronization between them, and to achieve backward compatibility with existing IP cores. Three adaptive routing algorithms are presented as a part of this thesis. The first presented routing protocol is a congestion-aware adaptive routing algorithm for 2D mesh NoCs which does not support multicast (one-to-many) traffic while the other two protocols are adaptive routing models supporting both unicast (one-to-one) and multicast traffic. A streamlined on-chip router architecture is also presented for avoiding congested areas in 2D mesh NoCs via employing efficient input and output selection. The output selection utilizes an adaptive routing algorithm based on the congestion condition of neighboring routers while the input selection allows packets to be serviced from each input port according to its congestion level. Moreover, in order to increase memory parallelism and bring compatibility with existing IP cores in network-based multiprocessor architectures, adaptive network interface architectures are presented to use multiple SDRAMs which can be accessed simultaneously. In addition, a smart memory controller is integrated in the adaptive network interface to improve the memory utilization and reduce both memory and network latencies. Three Dimensional Integrated Circuits (3D ICs) have been emerging as a viable candidate to achieve better performance and package density as compared to traditional 2D ICs. In addition, combining the benefits of 3D IC and NoC schemes provides a significant performance gain for 3D architectures. In recent years, inter-layer communication across multiple stacked layers (vertical channel) has attracted a lot of interest. In this thesis, a novel adaptive pipeline bus structure is proposed for inter-layer communication to improve the performance by reducing the delay and complexity of traditional bus arbitration. In addition, two mesh-based topologies for 3D architectures are also introduced to mitigate the inter-layer footprint and power dissipation on each layer with a small performance penalty.Siirretty Doriast

    Predictable composition of memory accesses on many-core processors

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    International audienceThe use of many-core COTS processors in safety critical embedded systems is a challenging research topic. The predictable execution of several applications on those processors is not possible without a precise analysis and mitigation of the possible sources of interference. In this paper, we identify the external DDR-SDRAM and the Network on Chip to be the main bottlenecks for both average performance and predictability in such platforms. As DDR-SDRAM memories are intrinsically stateful, the naive calculation of the Worst-Case Execution Times (WCETs) of tasks involves a significantly pessimistic upper-bounding of the memory access latencies. Moreover, the worst-case end-to-end delays of wormhole switched networks cannot be bounded without strong assumptions on the system model because of the possibility of deadlock. We provide an analysis of each potential source of interference and we give recommendations in order to build viable execution models enabling efficient composable computation of worst-case end-to-end memory access latencies compared to the naive worst-case-everywhere approach

    VLPW: The Very Long Packet Window Architecture for High Throughput Network-On-Chip Router Designs

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    ChipMulti-processor (CMP) architectures have become mainstream for designing processors. With a large number of cores, Network-On-Chip (NOC) provides a scalable communication method for CMPs. NOC must be carefully designed to provide low latencies and high throughput in the resource-constrained environment. To improve the network throughput, we propose the Very Long Packet Window (VLPW) architecture for the NOC router design that tries to close the throughput gap between state-of-the-art on-chip routers and the ideal interconnect fabric. To improve throughput, VLPW optimizes Switch Allocation (SA) efficiency. Existing SA normally applies Round-Robin scheduling to arbitrate among the packets targeting the same output port. However, this simple approach suffers from low arbitration efficiency and incurs low network throughput. Instead of relying solely on simple switch scheduling, the VLPW router design globally schedules all the input packets, resolves the output conflicts and achieves high throughput. With the VLPW architecture, we propose two scheduling schemes: Global Fairness and Global Diversity. Our simulation results show that the VLPW router achieves more than 20% throughput improvement without negative effects on zero-load latency

    The Effect Of Hot Spots On The Performance Of Mesh--Based Networks

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    Direct network performance is affected by different design parameters which include number of virtual channels, number of ports, routing algorithm, switching technique, deadlock handling technique, packet size, and buffer size. Another factor that affects network performance is the traffic pattern. In this thesis, we study the effect of hotspot traffic on system performance. Specifically, we study the effect of hotspot factor, hotspot number, and hot spot location on the performance of mesh-based networks. Simulations are run on two network topologies, both the mesh and torus. We pay more attention to meshes because they are widely used in commercial machines. Comparisons between oblivious wormhole switching and chaotic packet switching are reported. Overall packet switching proved to be more efficient in terms of throughput when compared to wormhole switching. In the case of uniform random traffic, it is shown that the differences between chaotic and oblivious routing are indistinguishable. Networks with low number of hotspots show better performance. As the number of hotspots increases network latency tends to increase. It is shown that when the hotspot factor increases, performance of packet switching is better than that of wormhole switching. It is also shown that the location of hotspots affects network performance particularly with the oblivious routers since their achieved latencies proved to be more vulnerable to changes in the hotspot location. It is also shown that the smaller the size of the network the earlier network saturation occurs. Further, it is shown that the chaos router’s adaptivity is useful in this case. Finally, for tori, performance is not greatly affected by hotspot presence. This is mostly due to the symmetric nature of tori
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