54,872 research outputs found

    VELOS : a VR platform for ship-evacuation analysis

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    Virtual Environment for Life On Ships (VELOS) is a multi-user Virtual Reality (VR) system that aims to support designers to assess (early in the design process) passenger and crew activities on a ship for both normal and hectic conditions of operations and to improve ship design accordingly. This article focuses on presenting the novel features of VELOS related to both its VR and evacuation-specific functionalities. These features include: (i) capability of multiple users’ immersion and active participation in the evacuation process, (ii) real-time interactivity and capability for making on-the-fly alterations of environment events and crowd-behavior parameters, (iii) capability of agents and avatars to move continuously on decks, (iv) integrated framework for both the simplified and advanced method of analysis according to the IMO/MSC 1033 Circular, (v) enrichment of the ship geometrical model with a topological model suitable for evacuation analysis, (vi) efficient interfaces for the dynamic specification and handling of the required heterogeneous input data, and (vii) post-processing of the calculated agent trajectories for extracting useful information for the evacuation process. VELOS evacuation functionality is illustrated using three evacuation test cases for a ro–ro passenger ship

    The discrete dynamics of small-scale spatial events: agent-based models of mobility in carnivals and street parades

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    Small-scale spatial events are situations in which elements or objects vary in such away that temporal dynamics is intrinsic to their representation and explanation. Someof the clearest examples involve local movement from conventional traffic modelingto disaster evacuation where congestion, crowding, panic, and related safety issue arekey features of such events. We propose that such events can be simulated using newvariants of pedestrian model, which embody ideas about how behavior emerges fromthe accumulated interactions between small-scale objects. We present a model inwhich the event space is first explored by agents using ?swarm intelligence?. Armedwith information about the space, agents then move in an unobstructed fashion to theevent. Congestion and problems over safety are then resolved through introducingcontrols in an iterative fashion and rerunning the model until a ?safe solution? isreached. The model has been developed to simulate the effect of changing the route ofthe Notting Hill Carnival, an annual event held in west central London over 2 days inAugust each year. One of the key issues in using such simulation is how the processof modeling interacts with those who manage and control the event. As such, thischanges the nature of the modeling problem from one where control and optimizationis external to the model to one where this is intrinsic to the simulation

    Guidelines for assessing pedestrian evacuation software applications

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    This paper serves to clearly identify and explain criteria to consider when evaluating the suitability of a pedestrian evacuation software application to assess the evacuation process of a building. Guidelines in the form of nine topic areas identify different modelling approaches adopted, as well as features / functionality provided by applications designed specifically for simulating the egress of pedestrians from inside a building. The paper concludes with a synopsis of these guidelines, identifying key questions (by topic area) to found an evaluation

    GPU accelerated Nature Inspired Methods for Modelling Large Scale Bi-Directional Pedestrian Movement

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    Pedestrian movement, although ubiquitous and well-studied, is still not that well understood due to the complicating nature of the embedded social dynamics. Interest among researchers in simulating pedestrian movement and interactions has grown significantly in part due to increased computational and visualization capabilities afforded by high power computing. Different approaches have been adopted to simulate pedestrian movement under various circumstances and interactions. In the present work, bi-directional crowd movement is simulated where an equal numbers of individuals try to reach the opposite sides of an environment. Two movement methods are considered. First a Least Effort Model (LEM) is investigated where agents try to take an optimal path with as minimal changes from their intended path as possible. Following this, a modified form of Ant Colony Optimization (ACO) is proposed, where individuals are guided by a goal of reaching the other side in a least effort mode as well as a pheromone trail left by predecessors. The basic idea is to increase agent interaction, thereby more closely reflecting a real world scenario. The methodology utilizes Graphics Processing Units (GPUs) for general purpose computing using the CUDA platform. Because of the inherent parallel properties associated with pedestrian movement such as proximate interactions of individuals on a 2D grid, GPUs are well suited. The main feature of the implementation undertaken here is that the parallelism is data driven. The data driven implementation leads to a speedup up to 18x compared to its sequential counterpart running on a single threaded CPU. The numbers of pedestrians considered in the model ranged from 2K to 100K representing numbers typical of mass gathering events. A detailed discussion addresses implementation challenges faced and averted

    Macroscopic modeling and simulations of room evacuation

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    We analyze numerically two macroscopic models of crowd dynamics: the classical Hughes model and the second order model being an extension to pedestrian motion of the Payne-Whitham vehicular traffic model. The desired direction of motion is determined by solving an eikonal equation with density dependent running cost, which results in minimization of the travel time and avoidance of congested areas. We apply a mixed finite volume-finite element method to solve the problems and present error analysis for the eikonal solver, gradient computation and the second order model yielding a first order convergence. We show that Hughes' model is incapable of reproducing complex crowd dynamics such as stop-and-go waves and clogging at bottlenecks. Finally, using the second order model, we study numerically the evacuation of pedestrians from a room through a narrow exit.Comment: 22 page

    From individual behaviour to an evaluation of the collective evolution of crowds along footbridges

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    This paper proposes a crowd dynamic macroscopic model grounded on microscopic phenomenological observations which are upscaled by means of a formal mathematical procedure. The actual applicability of the model to real world problems is tested by considering the pedestrian traffic along footbridges, of interest for Structural and Transportation Engineering. The genuinely macroscopic quantitative description of the crowd flow directly matches the engineering need of bulk results. However, three issues beyond the sole modelling are of primary importance: the pedestrian inflow conditions, the numerical approximation of the equations for non trivial footbridge geometries, and the calibration of the free parameters of the model on the basis of in situ measurements currently available. These issues are discussed and a solution strategy is proposed.Comment: 23 pages, 10 figures in J. Engrg. Math., 201
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