131,485 research outputs found

    A cooperative location game based on the 1-center location problem

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    In this paper we introduce and analyze new classes of cooperative games related to facility location models defined on general metric spaces. The players are the customers (demand points) in the location problem and the characteristic value of a coalition is the cost of serving its members. Specifically, the cost in our games is the service radius of the coalition. We call these games the Minimum Radius Location Games (MRLG). We study the existence of core allocations and the existence of polynomial representations of the cores of these games, focusing on network spaces, i.e., finite metric spaces induced by undirected graphs and positive edge lengths, and on the ¿ p metric spaces defined over R d. © 2011 Elsevier B.V. All rights reserved.The research of the authors is partially supported by Spanish grants MTM2007-67433, MTM2010-19576-C02-01 and Junta Andalucia/FEDER grant FQM-5849.Puerto Albandoz, J.; Tamir, A.; Perea Rojas Marcos, F. (2011). A cooperative location game based on the 1-center location problem. European Journal of Operational Research. 214(2):317-330. https://doi.org/10.1016/j.ejor.2011.04.020S317330214

    Coalitional Games for Distributed Collaborative Spectrum Sensing in Cognitive Radio Networks

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    Collaborative spectrum sensing among secondary users (SUs) in cognitive networks is shown to yield a significant performance improvement. However, there exists an inherent trade off between the gains in terms of probability of detection of the primary user (PU) and the costs in terms of false alarm probability. In this paper, we study the impact of this trade off on the topology and the dynamics of a network of SUs seeking to reduce the interference on the PU through collaborative sensing. Moreover, while existing literature mainly focused on centralized solutions for collaborative sensing, we propose distributed collaboration strategies through game theory. We model the problem as a non-transferable coalitional game, and propose a distributed algorithm for coalition formation through simple merge and split rules. Through the proposed algorithm, SUs can autonomously collaborate and self-organize into disjoint independent coalitions, while maximizing their detection probability taking into account the cooperation costs (in terms of false alarm). We study the stability of the resulting network structure, and show that a maximum number of SUs per formed coalition exists for the proposed utility model. Simulation results show that the proposed algorithm allows a reduction of up to 86.6% of the average missing probability per SU (probability of missing the detection of the PU) relative to the non-cooperative case, while maintaining a certain false alarm level. In addition, through simulations, we compare the performance of the proposed distributed solution with respect to an optimal centralized solution that minimizes the average missing probability per SU. Finally, the results also show how the proposed algorithm autonomously adapts the network topology to environmental changes such as mobility.Comment: in proceedings of IEEE INFOCOM 200

    Coalition Formation Games for Collaborative Spectrum Sensing

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    Collaborative Spectrum Sensing (CSS) between secondary users (SUs) in cognitive networks exhibits an inherent tradeoff between minimizing the probability of missing the detection of the primary user (PU) and maintaining a reasonable false alarm probability (e.g., for maintaining a good spectrum utilization). In this paper, we study the impact of this tradeoff on the network structure and the cooperative incentives of the SUs that seek to cooperate for improving their detection performance. We model the CSS problem as a non-transferable coalitional game, and we propose distributed algorithms for coalition formation. First, we construct a distributed coalition formation (CF) algorithm that allows the SUs to self-organize into disjoint coalitions while accounting for the CSS tradeoff. Then, the CF algorithm is complemented with a coalitional voting game for enabling distributed coalition formation with detection probability guarantees (CF-PD) when required by the PU. The CF-PD algorithm allows the SUs to form minimal winning coalitions (MWCs), i.e., coalitions that achieve the target detection probability with minimal costs. For both algorithms, we study and prove various properties pertaining to network structure, adaptation to mobility and stability. Simulation results show that CF reduces the average probability of miss per SU up to 88.45% relative to the non-cooperative case, while maintaining a desired false alarm. For CF-PD, the results show that up to 87.25% of the SUs achieve the required detection probability through MWCComment: IEEE Transactions on Vehicular Technology, to appea

    Coordination of Mobile Mules via Facility Location Strategies

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    In this paper, we study the problem of wireless sensor network (WSN) maintenance using mobile entities called mules. The mules are deployed in the area of the WSN in such a way that would minimize the time it takes them to reach a failed sensor and fix it. The mules must constantly optimize their collective deployment to account for occupied mules. The objective is to define the optimal deployment and task allocation strategy for the mules, so that the sensors' downtime and the mules' traveling distance are minimized. Our solutions are inspired by research in the field of computational geometry and the design of our algorithms is based on state of the art approximation algorithms for the classical problem of facility location. Our empirical results demonstrate how cooperation enhances the team's performance, and indicate that a combination of k-Median based deployment with closest-available task allocation provides the best results in terms of minimizing the sensors' downtime but is inefficient in terms of the mules' travel distance. A k-Centroid based deployment produces good results in both criteria.Comment: 12 pages, 6 figures, conferenc

    The effect of (non-)competing brokers on the quality and price of differentiated internet services

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    Price war, as an important factor in undercutting competitors and attracting customers, has spurred considerable work that analyzes such conflict situation. However, in most of these studies, quality of service (QoS), as an important decision-making criterion, has been neglected. Furthermore, with the rise of service-oriented architectures, where players may offer different levels of QoS for different prices, more studies are needed to examine the interaction among players within the service hierarchy. In this paper, we present a new approach to modeling price competition in (virtualized) service-oriented architectures, where there are multiple service levels. In our model, brokers, as intermediaries between end-users and service providers, offer different QoS by adapting the service that they obtain from lower-level providers so as to match the demands of their clients to the services of providers. To maximize profit, players, i.e. providers and brokers, at each level compete in a Bertrand game while they offer different QoS. To maintain an oligopoly market, we then describe underlying dynamics which lead to a Bertrand game with price constraints at the providers’ level. We also study cooperation among a subset of brokers. Numerical simulations demonstrate the behavior of brokers and providers and the effect of price competition on their market shares.Accepted manuscrip
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