1,728 research outputs found

    Assistive Technology to Improve Collaboration in Children with ASD: State-of-the-Art and Future Challenges in the Smart Products Sector

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    Within the field of products for autism spectrum disorder, one of the main research areas is focused on the development of assistive technology. Mid and high-tech products integrate interactive and smart functions with multisensory reinforcements, making the user experience more intuitive, adaptable, and dynamic. These products have a very significant impact on improving the skills of children with autism, including collaboration and social skills, which are essential for the integration of these children into society and, therefore, their well-being. This work carried out an exhaustive analysis of the scientific literature, as well as market research and trends, and patent analysis to explore the state-of-the-art of assistive technology and smart products for children with ASD, specifically those aimed at improving social and communication skills. The results show a reduced availability of products that act as facilitators of the special needs of children with ASD, which is even more evident for products aimed at improving collaboration skills. Products that allow the participation of several users simultaneously through multi-user interfaces are required. On top of this, the trend toward virtual environments is leading to a loss of material aspects in the design that are essential for the development of these children

    Bridging the Research Gap: Making HRI Useful to Individuals with Autism

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    While there is a rich history of studies involving robots and individuals with autism spectrum disorders (ASD), few of these studies have made substantial impact in the clinical research community. In this paper we first examine how differences in approach, study design, evaluation, and publication practices have hindered uptake of these research results. Based on ten years of collaboration, we suggest a set of design principles that satisfy the needs (both academic and cultural) of both the robotics and clinical autism research communities. Using these principles, we present a study that demonstrates a quantitatively measured improvement in human-human social interaction for children with ASD, effected by interaction with a robot

    Measuring Engagement in Robot-Assisted Autism Therapy: A Cross-Cultural Study

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    During occupational therapy for children with autism, it is often necessary to elicit and maintain engagement for the children to benefit from the session. Recently, social robots have been used for this; however, existing robots lack the ability to autonomously recognize the children’s level of engagement, which is necessary when choosing an optimal interaction strategy. Progress in automated engagement reading has been impeded in part due to a lack of studies on child-robot engagement in autism therapy. While it is well known that there are large individual differences in autism, little is known about how these vary across cultures. To this end, we analyzed the engagement of children (age 3–13) from two different cultural backgrounds: Asia (Japan, n = 17) and Eastern Europe (Serbia, n = 19). The children participated in a 25 min therapy session during which we studied the relationship between the children’s behavioral engagement (task-driven) and different facets of affective engagement (valence and arousal). Although our results indicate that there are statistically significant differences in engagement displays in the two groups, it is difficult to make any causal claims about these differences due to the large variation in age and behavioral severity of the children in the study. However, our exploratory analysis reveals important associations between target engagement and perceived levels of valence and arousal, indicating that these can be used as a proxy for the children’s engagement during the therapy. We provide suggestions on how this can be leveraged to optimize social robots for autism therapy, while taking into account cultural differences.MEXT Grant-in-Aid for Young Scientists B (grant no. 16763279)Chubu University Grant I (grant no. 27IS04I (Japan))European Union. HORIZON 2020 (grant agreement no. 701236 (ENGAGEME))European Commission. Framework Programme for Research and Innovation. Marie Sklodowska-Curie Actions (Individual Fellowship)European Commission. Framework Programme for Research and Innovation. Marie Sklodowska-Curie Actions (grant agreement no. 688835 (DE-ENIGMA)

    Measuring Engagement in Robot-Assisted Autism Therapy: A Cross-Cultural Study

    Get PDF
    During occupational therapy for children with autism, it is often necessary to elicit and maintain engagement for the children to benefit from the session. Recently, social robots have been used for this; however, existing robots lack the ability to autonomously recognize the children’s level of engagement, which is necessary when choosing an optimal interaction strategy. Progress in automated engagement reading has been impeded in part due to a lack of studies on child-robot engagement in autism therapy. While it is well known that there are large individual differences in autism, little is known about how these vary across cultures. To this end, we analyzed the engagement of children (age 3–13) from two different cultural backgrounds: Asia (Japan, n = 17) and Eastern Europe (Serbia, n = 19). The children participated in a 25 min therapy session during which we studied the relationship between the children’s behavioral engagement (task-driven) and different facets of affective engagement (valence and arousal). Although our results indicate that there are statistically significant differences in engagement displays in the two groups, it is difficult to make any causal claims about these differences due to the large variation in age and behavioral severity of the children in the study. However, our exploratory analysis reveals important associations between target engagement and perceived levels of valence and arousal, indicating that these can be used as a proxy for the children’s engagement during the therapy. We provide suggestions on how this can be leveraged to optimize social robots for autism therapy, while taking into account cultural differences.MEXT Grant-in-Aid for Young Scientists B (grant no. 16763279)Chubu University Grant I (grant no. 27IS04I (Japan))European Union. HORIZON 2020 (grant agreement no. 701236 (ENGAGEME))European Commission. Framework Programme for Research and Innovation. Marie Sklodowska-Curie Actions (Individual Fellowship)European Commission. Framework Programme for Research and Innovation. Marie Sklodowska-Curie Actions (grant agreement no. 688835 (DE-ENIGMA)

    Perspectives and research on play for children with disabilities. Collected papers

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    This book includes eight chapters reflecting various approaches towards the theme of play for children with disabilities that characterised the work of the members of the COST Action TD1309 “LUDI–Play for Children with Disabilities”. Alongside these multifaceted points of view, some theoretical aspects emerged as a common background: the ICF-CY theoretical perspective, the vision of “play for the sake of play” and play as a fundamental right

    Perspectives and research on play for children with disabilities: collected papers

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    This book includes eight chapters reflecting various approaches towards the theme of play for children with disabilities that characterised the work of the members of the COST Action TD1309 "LUDI-Play for Children with Disabilities". Alongside these multifaceted points of view, some theoretical aspects emerged as a common background: the ICF-CY theoretical perspective, the vision of "play for the sake of play" and play as a fundamental right

    Influence of facial feedback and mind perception during a cooperative human-robot task in schizophrenia

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    This is the author accepted manuscript. The final version is available from Springer Nature via the DOI in this record.Rapid progress in the area of humanoid robots offers tremendous possibilities for investigating and improving social competences in people with social deficits, but remains yet unexplored in schizophrenia. In this study, we examined the influence of social feedbacks elicited by a humanoid robot on motor coordination during a human-robot interaction. Twenty-two schizophrenia patients and twenty-two matched healthy controls underwent a collaborative motor synchrony task with the iCub humanoid robot. Results revealed that positive social feedback had a facilitatory effect on motor coordination in the control participants compared to non-social positive feedback. This facilitatory effect was not present in schizophrenia patients, whose social-motor coordination was similarly impaired in social and non-social feedback conditions. Furthermore, patients’ cognitive flexibility impairment and antipsychotic dosing were negatively correlated with patients’ ability to synchronize hand movements with iCub. Overall, our findings reveal that patients have marked difficulties to exploit facial social cues elicited by a humanoid robot to modulate their motor coordination during human-robot interaction, partly accounted for by cognitive deficits and medication. This study opens new perspectives for comprehension of social deficits in this mental disorder.This experiment was supported by a grant from the European Union’s Seventh Framework Program (FP7 ICT 2011 Call 9) under grant agreement n FP7-ICT-600610 ALTEREGO

    Feasibility of a smartphone application to identify young children at risk for Autism Spectrum Disorder in a low-income community setting in South Africa

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    Introduction and aims More than 90% of children with Autism Spectrum Disorder (ASD) live in low- and middle-income countries (LMIC) where there is a great need for culturally appropriate, scalable and effective early identification and intervention tools. Smartphone technology and application (‘apps’) may potentially play an important role in this regard. The Autism&Beyond iPhone App was designed as a potential screening tool for ASD risk in children aged 12-72 months. Here we investigated the technical feasibility and cultural acceptability of a smartphone app to determine risk for ASD in children aged 12-72 months in a naturalistic, low-income South African community setting. Methodology 37 typically-developing African children and their parents/carers were recruited from community centres in Khayelitsha Township, Cape Town, South Africa. We implemented a mixed-methods design, collecting both quantitative and qualitative data from participants in 2 stages. In stage 1, we collected quantitative data. With appropriate ethics and consent, parents completed a short technology questionnaire about their familiarity with and access to smartphones, internet and apps, followed by electronic iPhone-based demographic and ASD-related questionnaires. Next, children were shown 3 short videos of 30s each and a mirror stimulus on a study smartphone. The smartphone front facing (“selfie”) camera recorded video of the child’s facial expressions and head movement. Automated computer algorithms quantified positive emotions and time attending to stimuli. We validated the automatic coding by a) comparing the computer-generated analysis to human coding of facial expressions in a random sample (N=9), and b) comparing automated analysis of the South African data (N=33) with a matched American sample (N=33). In stage 2, a subset of families were invited to participate in focus group discussions to provide qualitative data on accessibility, acceptability, and cultural appropriateness of the app in their local community. Results Most parents (64%) owned a smartphone of which all (100%) were Android based, and many used Apps (45%). Human-automated coding showed excellent correlation for positive emotion (ICC= 0.95, 95% CI 0.81-0.99) and no statistically significant differences were observed between the South African and American sample in % time attending to the video stimuli. South African children, however, smiled less at the Toys&Rhymes (SA mean (SD) = 14% (24); USA mean (SD) = 31% (34); p=0.05) and Bunny video (SA mean (SD) = 12% (17); USA mean (SD) = 30% (0.27); p=0.006). Analysis of focus group data indicated that parents/carers found the App relatively easy to use, and would recommend it to others in their community provided the App and data transfer were free. Conclusion The results from this pilot study suggested the App to be technically accurate, accessible and culturally acceptable to families from a low-resource environment in South Africa. Given the differences in positive emotional response between the groups, careful consideration should be given to identify suitable stimuli if % time smiling is to be used as a global marker for autism risk across cultures and environments
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