168,027 research outputs found
The development of an interim generalized gate logic software simulator
A proof-of-concept computer program called IGGLOSS (Interim Generalized Gate Logic Software Simulator) was developed and is discussed. The simulator engine was designed to perform stochastic estimation of self test coverage (fault-detection latency times) of digital computers or systems. A major attribute of the IGGLOSS is its high-speed simulation: 9.5 x 1,000,000 gates/cpu sec for nonfaulted circuits and 4.4 x 1,000,000 gates/cpu sec for faulted circuits on a VAX 11/780 host computer
Computer image generation: Reconfigurability as a strategy in high fidelity space applications
The demand for realistic, high fidelity, computer image generation systems to support space simulation is well established. However, as the number and diversity of space applications increase, the complexity and cost of computer image generation systems also increase. One strategy used to harmonize cost with varied requirements is establishment of a reconfigurable image generation system that can be adapted rapidly and easily to meet new and changing requirements. The reconfigurability strategy through the life cycle of system conception, specification, design, implementation, operation, and support for high fidelity computer image generation systems are discussed. The discussion is limited to those issues directly associated with reconfigurability and adaptability of a specialized scene generation system in a multi-faceted space applications environment. Examples and insights gained through the recent development and installation of the Improved Multi-function Scene Generation System at Johnson Space Center, Systems Engineering Simulator are reviewed and compared with current simulator industry practices. The results are clear; the strategy of reconfigurability applied to space simulation requirements provides a viable path to supporting diverse applications with an adaptable computer image generation system
Simulator for multilevel optimization research
A computer program designed to simulate and improve multilevel optimization techniques is described. By using simple analytic functions to represent complex engineering analyses, the simulator can generate and test a large variety of multilevel decomposition strategies in a relatively short time. This type of research is an essential step toward routine optimization of large aerospace systems. The paper discusses the types of optimization problems handled by the simulator and gives input and output listings and plots for a sample problem. It also describes multilevel implementation techniques which have value beyond the present computer program. Thus, this document serves as a user's manual for the simulator and as a guide for building future multilevel optimization applications
A time lag study of the vertical motion simulator computer system
A study was performed to evaluate an experimental method to determine time lags in real-time computer systems as the one associated with the Vertical Motion Simulator at Ames Research Center. The approach was to use an ordinary frequency analyzer to measure the phase difference between inputs and outputs of the computer system. The various elements of the program and computational architecture were modeled. Various factors, such as computer frame time and input frequency, were varied so that they were representative of the operational use of the simulator facilities. Experimentally determined results were compared with predictions derived from the simulation models. The results indicate that the frequency analyzer can be readily used to evaluate time lags in systems of this type. Differences between predicted and measured phase values indicate that the hardware and software imparts a time lag of about 5 msec to this facility
Force modification and deflection loss compensation to the pilot's controls in an aircraft simulator
Control loader systems are used widely in flight simulator cockpits so that pilots may experience the correct forces while manipulating the flight controls. Two simulators at Ames Research Center the Flight Simulator for Advanced Aircraft (FSAA) and the Moving Cab Transport Simulator (MCTS) - contain control loader systems that exhibit small control deflection losses at high forces. These losses make force calibration and documentation difficult and also may cause losses in control authority of the simulated aircraft. The study of the deflection losses indicates that the major cause is a structural or mechanical distortion that is linear with applied force. Thus, the phenomena may be modeled and, subsequently, compensation for the losses may be made in the associated simulation computer
Definition and evolution of quantum cellular automata with two qubits per cell
Studies of quantum computer implementations suggest cellular quantum computer
architectures. These architectures can simulate the evolution of quantum
cellular automata, which can possibly simulate both quantum and classical
physical systems and processes. It is however known that except for the trivial
case, unitary evolution of one-dimensional homogeneous quantum cellular
automata with one qubit per cell is not possible. Quantum cellular automata
that comprise two qubits per cell are defined and their evolution is studied
using a quantum computer simulator. The evolution is unitary and its linearity
manifests itself as a periodic structure in the probability distribution
patterns.Comment: 13 pages, 4 figure
Distributed Mathematical Model Simulation on a Parallel Architecture
The aim of this article is to discuss the design of distributed mathematical models and suitable parallel architecture of computers. The paper summarises the author’s experience with mathematical modelling of decomposed information systems of a simulator. Conclusions are based on the theory of the design of the computer control systems. The author describes computers that create a distributed computer system of a flight simulator. Modelling of a time precision of mathematical model of the speed of a simulator system is done by describing equations. The qualities of models depend on the architecture of computer systems. Some functions of other sections of POSIX are also analysed including semaphores and scheduling functions. An important part of this article is the implementation of computation speed of aircraft in multicore processor architecture
Сценарий компьютерного тренажера для освоения объектного проектирования производственных систем управления
В работе решается задача разработки сценария учебного компьютерного тренажера для объектного проектирования промышленных систем управления. Целью разработки компьютерного тренажера является повышения эффективности учебного процесса формирования профессионально-ориентированных практических умений у специалистов по компьютеризированным системам управления. Программная реализация компьютерного тренажера будет выполнена на основе распространенного офисного приложения операционной системы Windows.In the report the problem of a development of the script of the educational computer simulator for object- oriented designing of industrial control systems is solved. The purpose of a development of the computer simulator is increase of efficiency of educational process of formation of the professional-focused practical skills at experts on the computerized control systems. Program realization of the computer simulator will be executed on the basis of widespread office application of operational system Windows
Improving an interactive simulator for computer systems with learning objects
In the 21st century, learning is a crucial activity through which people can assimilate or acquire new knowledge. However, many existing e-Iearning systems contain complicated knowledge structure that hinders the reuse or sharing of knowledge. In a previous project awarded by the Microsoft Research Asia, we successfully developed an interactive simulator to facilitate the learning of essential concepts related to computer systems through live animations. Here, we propose to integrate learning objects and relevant technologies into our interactive simulator to illustrate the underlying knowledge structure and, more importantly, facilitate the sharing and reuse of relevant concepts. Through adopting the IEEE learning object metadata (LOM) standard, our simulator can easily exchange relevant learning objects with other e-Iearning systems. The system design and prototype implementation of our LOM-based simulator is considered in this paper to evaluate how general and experienced users can benefit from our LOM-based simulator in various ways. © 2010 IEEE.published_or_final_versionThe 2nd International Conference on Education Technology and Computer (ICETC 2010), Shanghai, China, 22-24 June 2010. In Proceedings of the International Conference on Education Technology and Computer, 2010, v. 3, p. 16-2
Building an interactive simulator on a cloud computing platform to enhance students' understanding of computer systems
Cloud computing technologies have been widely adopted to improve the competitiveness and efficiency of core operations in many enterprises through additional computational resources and/or storage as provided on the underlying cloud platforms. Yet there are relatively few studies on how cloud computing may enhance students' understanding of a specific subject in e-learning systems. In a research project awarded by the Microsoft Research Asia, we successfully developed an interactive simulator aimed to enhance the students' understanding of essential concepts related to computer systems through live animations on a cloud computing platform. Essentially, we propose to integrate the latest technologies of cloud computing and learning objects into an efficient, flexible and interactive simulator to deliver powerful computing services for dynamic simulations of various computer systems specified as 'reactive' models of learning objects on the cloud storage. More importantly, through adopting the IEEE learning object metadata standard to represent each key concept/component in different computer systems, our proposed simulator can readily facilitate the sharing and reuse of relevant concepts for future e-learning applications. The system design and prototype implementation of our cloud-based interactive simulator is carefully considered with a thorough evaluation plan to investigate on how learners may benefit from our interactive simulator in various ways. And there are many directions for future extensions. © 2013 IEEE.published_or_final_versio
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