654,691 research outputs found
THE READINESS OF âCENâ (COMPUTER ENGINEERING AND NETWORKING)TEACHER IN TEACHING AND READINESS OF COMPUTER LABORATORY FACILITIES AND INFRASTRUCTURE IN SMKN 1 AND SMKN 2 IN BIMADISTRICT
The purpose of this study is to determine how the readiness of Computer
Engineering and Networking teacher in teaching using the computer laboratory at
SMKN 1 and SMKN 2 in Bima and to know the facilities and infrastructure at the
Computer Laboratory at SMKN 1 and SMKN 2 in Bimaaccording to the standards
required by the Minister of National Education of the Republic of Indonesia No.
40 of 2008.
This study used quantitative descriptive methods. Descriptive methods
used in earlier studies to collect data about the readiness of teachers and
computer laboratory infrastructure conditions. This descriptive study aimed to
obtain information about how the readiness of teachers to teach computer
engineering and networking in a computer laboratory, and how the description of
the feasibility of the SMKN 1 and SMKN 2 Bimacomputer laboratory. Data
collection method used by questionnaire to determine the readiness of teachers,
and a check list for the computer laboratory infrastructure. The instruments
validation performed by expert judgment. The results of data were analyzed using
a quantitative approach. After obtaining the results, then describe the conclusions
based on the numbers processed with the statistical method.
The results of this study obtained that the readiness of teachers to teach in
SMKN 1Bima reached 88% with the excellentcategory. For SMKN 2 BIMA, the
level of preparedness of teachers in teaching reached 77% with good category.
While for readiness of facilities and infrastructure in the SMKN 1 Bimacomputer
laboratoryclassified as excellent by achieving a score of 85.71% and SMAN I
Bima reached 80.95% with good category.
Keywords: Teacher CEN (Computer Engineering and Networking), Facilities,
Infrastructure, Computer Laboratorys
THE RELATION BETWEEN THE INTENSITY OF THE USE OF COMPUTER LABORATORY FACILITY AND LEARNING MOTIVATION AND LEARNING RESULT OF INFORMATION AND COMMUNICATION TECHNOLOGY (TIK) OF GRADE XI COMPUTER AND NETWORK ENGINEERING IN SMK NEGERI 2 DEPOK SLEMAN ACADEMIC YEAR 2012/2013
This study aimed to discover (1) the relation between intensity of the use of
computer laboratory facility and TIK learning result of grade 11 computer and network
engineering students of SMKN 2 Depok Sleman Academic Year 2012/2013, (2) the
relation between learning motivation and TIK learning result of grade XI computer and
network engineering students of SMKN 2 Depok Sleman Academic Year 2012/2013,
(3) the relation between the intensity of the use of computer laboratory facility and
learning motivation at the same time and TIK learning result of grade XI computer and
network engineering students of SMKN 2 Depok Sleman Academic Year 2012/2013.
This study was a descriptive correlation Ex-post Facto research with quantitative
approach. The population of this study was 62 grade XI computer and network
engineering students of SMKN 2 Depok Sleman Academic Year 2012/2013. Data
collection method for the Intensity of the Use of Computer Laboratory Facility and Learning
Motivation variables was closed questionnaires with likert scale, while for TIK Learning
Result variable the method was documentation of TIK scores in report cards from
the first semester to the second semester. Research instrument validity was tested with
item analysis calculated with Product moment correlation formula. Instrument reliability
was calculated with Alpha Cronbach formula. Data analysis technique to test
hypothesis 1 and 2 was Product moment correlation, while hypothesis 3 used
multiple regression analysis technique with two predictors.
Research results showed that (1) there was positive relation between the Intensity
of the Used of Computer Laboratory Facility (X1) and TIK Learning Result (Y) which
showed in rx1y value 0.515 and r2x1y value 0.265 as well as SE 14.6% and SR 44.2%.
(2) there was positive relation between Learning Motivation (X2) and TIK Learning
Result (Y) which showed in rx2y value 0.532 and r2x2y value 0.283 as well as SE 18.3%
and SR 55.8%. (3) there was positive relation between the Intensity of the Use of
Computer Laboratory Facility (X1), and Learning Motivation (X2) at the same time and
TIK Learning Result (Y) which was showed by multiple regression coefficient Ry(1,2)
0.573 and moderate correlation interpretation and coefficient of determination (R2)
score 0.329 which meant that 32.9 % of change in TIK Learning Result variable (Y)
could be explained by Intensity of the Use of Computer Laboratory Facility (X1) and
Learning Motivation (X2) variables.
Keywords : TIK Learning Result, Intensity of the Use of Coputer Laboratory Facility,
Learning Motivation
Assessment IT Risk Management at The Computer and Network Laboratory School
The Computer and Network Engineering Laboratory School is a means for teaching and learning that has problems with information technology. In this research, IT Risk Management Assessment will be carried out at the Computer and Network Engineering Laboratory of School. This research was conducted to determine what risks of what happened. In this study, the NIST SP 800-30r1 Framework method will be used to obtain risk scores. While for data collection techniques will use qualitative analysis. The stages of risk assessment carried out include Prepare for Assessment, Conduct Assessment, Communicate Result, and Maintain Assessment. From the assessment stage, the level of risk obtained is in a moderate position. This assessment was taken from the results of interviews with five respondents in the organization management of The Computer and Network Engineering Laboratory School. Emerging risks have a serious impact on assets, organization and activities in The Computer and Network Engineering Laboratory School
A Low Cost Implementation of an Existing Hands-on Laboratory Experiment in Electronic Engineering
In engineering the pedagogical content of most formative programmes includes a significant amount of practical laboratory hands-on activity designed to deliver knowledge acquisition from actual experience alongside traditional face-to-face classroom based lectures and tutorials; this hands-on aspect is not always adequately addressed by current e-learning platforms.
An innovative approach to e-learning in engineering, named computer aided engineering education (CAEE) is about the use of computer aids for the enhanced, interactive delivery of educational materials in different fields of engineering through two separate but related components; one for classroom and another for practical hands-on laboratory work. The component for hands-on laboratory practical work focuses on the use of mixed reality (video-based augmented reality) tools on mobile devices/platforms.
This paper presents the computer aided engineering education (CAEE) implementation of a laboratory experiment in micro-electronics that highlights some features such as the ability to closely implement an existing laboratory based hands-on experiment with lower associated costs and the ability to conduct the experiment off-line while maintaining existing pedagogical contents and standards
Genuine lab experiences for students in resource constrained environments: The RealLab with integrated intelligent assessment.
Laboratory activities are indispensable for developing engineering skills. Computer Aided Learning (CAL) tools can be used to enhance laboratory learning in various ways, the latest approach being the virtual laboratory technique that emulates traditional laboratory processes. This new approach makes it possible to give students complete and genuine laboratory experiences in situations constrained by limited resources in the provision of laboratory facilities and infrastructure and/or where there is need for laboratory education, for large classes, with only one laboratory stand. This may especially be the case in countries in transition. Most existing virtual laboratories are not available for purchase. Where they are, they may not be cost friendly for resource constrained environments. Also, most do not integrate any form of assessment structure. In this paper, we present a very cost friendly virtual laboratory solution for genuine laboratory experiences in resource constrained environments, with integrated intelligent assessment
ANALYSIS AND IMPLEMENTATION OF COMPUTER NETWORK SYSTEMS USING SOFTWARE DRAW.IO
Computer Networks Refers To Computing Devices That Are Connected And Can Exchange Data And Share Resources With. These Network Devices Use A System Of Rules, Known As A Communication Protocol, To Transmit Information Via Physical Or Wireless Technology. Two Computers Can Be Said To Be Connected In A Network If Both Have The Ability To Communicate And Exchange Information. The Author Chooses A Place At The Patria Gadingrejo Pringsewu Senior High School, Lampung. Computer Network Implementation Using Star Topology. In This Paper, A Computer Network Is Simulated At Patria Gadingrejo Pringsewu High School, Lampung, INDONESIA. Using Draw.Io Software As A Simulation Tool. Simulation Data Obtained From Computer And Network Engineering Laboratory Room, Accounting Laboratory Room And General Laboratory Room. Each Laboratory Room Has 1 Switch And 1 Wireless Router. The Performance Analyzed Is Packet Loss, Delay And Throughput. The Simulation Results Using Draw.Io Software Show That The Delay That Occurs In The Computer And Network Engineering Laboratory Is 30.4 Ms, The Accounting Laboratory Is 43.4 Ms And The General Laboratory Is 50.2 Ms. While The Entire Room Does Not Experience Packet Loss During The Simulation Process. The Throughput Results For TKJ-Laboratory Rooms Are 0.51 kbps, For Akuntansi-Laboratory Rooms Are 0.38 Kbps And for general Laboratory Rooms Are 0.37 kbps
Some research advances in computer graphics that will enhance applications to engineering design
Research in man/machine interactions and graphics hardware/software that will enhance applications to engineering design was described. Research aspects of executive systems, command languages, and networking used in the computer applications laboratory are mentioned. Finally, a few areas where little or no research is being done were identified
Web based activities around a digital model railroad platform
This paper describes a laboratory equipped for the
teaching of advanced courses in computer engineering, computer
science, information systems, and software engineering. Other
related work areas include computer vision, real-time systems,
programming languages, and computer architectures. The laboratory
has been built around a digital model railroad platform
controlled by a clientâserver system using an object-oriented
language. The characteristics of this laboratory are suitable for
implementing Web activities for educational purposes. The paper
also includes an overview of the system in which most of these
topics have been considered and a summary of the relationship
with the most relevant international curricula in computing.This work was supported in part by the Spanish Ministry of Education ( with reference ACF2000-0037-IN)
- âŠ