14,060 research outputs found

    Reordering Rows for Better Compression: Beyond the Lexicographic Order

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    Sorting database tables before compressing them improves the compression rate. Can we do better than the lexicographical order? For minimizing the number of runs in a run-length encoding compression scheme, the best approaches to row-ordering are derived from traveling salesman heuristics, although there is a significant trade-off between running time and compression. A new heuristic, Multiple Lists, which is a variant on Nearest Neighbor that trades off compression for a major running-time speedup, is a good option for very large tables. However, for some compression schemes, it is more important to generate long runs rather than few runs. For this case, another novel heuristic, Vortex, is promising. We find that we can improve run-length encoding up to a factor of 3 whereas we can improve prefix coding by up to 80%: these gains are on top of the gains due to lexicographically sorting the table. We prove that the new row reordering is optimal (within 10%) at minimizing the runs of identical values within columns, in a few cases.Comment: to appear in ACM TOD

    Global design of analog cells using statistical optimization techniques

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    We present a methodology for automated sizing of analog cells using statistical optimization in a simulation based approach. This methodology enables us to design complex analog cells from scratch within reasonable CPU time. Three different specification types are covered: strong constraints on the electrical performance of the cells, weak constraints on this performance, and design objectives. A mathematical cost function is proposed and a bunch of heuristics is given to increase accuracy and reduce CPU time to minimize the cost function. A technique is also presented to yield designs with reduced variability in the performance parameters, under random variations of the transistor technological parameters. Several CMOS analog cells with complexity levels up to 48 transistors are designed for illustration. Measurements from fabricated prototypes demonstrate the suitability of the proposed methodology

    Speaker segmentation and clustering

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    This survey focuses on two challenging speech processing topics, namely: speaker segmentation and speaker clustering. Speaker segmentation aims at finding speaker change points in an audio stream, whereas speaker clustering aims at grouping speech segments based on speaker characteristics. Model-based, metric-based, and hybrid speaker segmentation algorithms are reviewed. Concerning speaker clustering, deterministic and probabilistic algorithms are examined. A comparative assessment of the reviewed algorithms is undertaken, the algorithm advantages and disadvantages are indicated, insight to the algorithms is offered, and deductions as well as recommendations are given. Rich transcription and movie analysis are candidate applications that benefit from combined speaker segmentation and clustering. © 2007 Elsevier B.V. All rights reserved

    Approximation Algorithms for Energy Minimization in Cloud Service Allocation under Reliability Constraints

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    We consider allocation problems that arise in the context of service allocation in Clouds. More specifically, we assume on the one part that each computing resource is associated to a capacity constraint, that can be chosen using Dynamic Voltage and Frequency Scaling (DVFS) method, and to a probability of failure. On the other hand, we assume that the service runs as a set of independent instances of identical Virtual Machines. Moreover, there exists a Service Level Agreement (SLA) between the Cloud provider and the client that can be expressed as follows: the client comes with a minimal number of service instances which must be alive at the end of the day, and the Cloud provider offers a list of pairs (price,compensation), this compensation being paid by the Cloud provider if it fails to keep alive the required number of services. On the Cloud provider side, each pair corresponds actually to a guaranteed success probability of fulfilling the constraint on the minimal number of instances. In this context, given a minimal number of instances and a probability of success, the question for the Cloud provider is to find the number of necessary resources, their clock frequency and an allocation of the instances (possibly using replication) onto machines. This solution should satisfy all types of constraints during a given time period while minimizing the energy consumption of used resources. We consider two energy consumption models based on DVFS techniques, where the clock frequency of physical resources can be changed. For each allocation problem and each energy model, we prove deterministic approximation ratios on the consumed energy for algorithms that provide guaranteed probability failures, as well as an efficient heuristic, whose energy ratio is not guaranteed

    Evolutionary Selection of Individual Expectations and Aggregate Outcomes

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    In recent 'learning to forecast' experiments with human subjects (Hommes, et al. 2005), three different patterns in aggregate asset price behavior have been observed: slow monotonic convergence, permanent oscillations and dampened fluctuations. We construct a simple model of individual learning, based on performance based evolutionary selectionor reinforcement learning among heterogeneous expectations rules, explaining these different aggregate outcomes. Out-of-sample predictive power of our switching model is higher compared to the rational or other homogeneous expectations benchmarks. Our results show that heterogeneity in expectations is crucial to describe individual forecasting behavior as well as aggregate price behavior.

    Learning to Respond: The Use of Heuristics in Dynamic Games

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    While many learning models have been proposed in the game theoretic literature to track individuals’ behavior, surprisingly little research has focused on how well these models describe human adaptation in changing dynamic environments. Analysis of human behavior demonstrates that people are often remarkably responsive to changes in their environment, on time scales ranging from millennia (evolution) to milliseconds (reflex). The goal of this paper is to evaluate several prominent learning models in light of a laboratory experiment on responsiveness in a lowinformation dynamic game subject to changes in its underlying structure. While history-dependent reinforcement learning models track convergence of play well in repeated games, it is shown that they are ill suited to these environments, in which sastisficing models accurately predict behavior. A further objective is to determine which heuristics, or “rules of thumb,” when incorporated into learning models, are responsible for accurately capturing responsiveness. Reference points and a particular type of experimentation are found to be important in both describing and predicting play.learning, limited information, dynamic games
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