411 research outputs found

    Reliable Multicast Transport for Heterogeneous Mobile IP environment using Cross-Layer Information

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    Reliable multicast transport architecture designed for heterogeneous mobile IP environment using cross-layer information for enhanced Quality of Service (QoS) and seamless handover is discussed. In particular, application-specific reliable multicast retransmission schemes are proposed, which are aimed to minimize the protocol overhead taking into account behaviour of mobile receivers (loss of connectivity and handover) and the specific application requirements for reliable delivery (such as carousel, one-to-many download and streaming delivery combined with recording). The proposed localized retransmission strategies are flexible configured for tree-based multicast transport. Cross layer interactions in order to enhance reliable transport and support seamless handover is discussed considering IEEE 802.21 media independent handover mechanisms. The implementation is based on Linux IPv6 environment. Simulations in ns2 focusing on the benefits of the proposed multicast retransmission schemes for particular application scenarios are presented

    Multicast Mobility in Mobile IP Version 6 (MIPv6) : Problem Statement and Brief Survey

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    Mobile-IP ad-hoc network MPLS-based with QoS support.

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    The support for Quality of Service (QoS) is the main focus of this thesis. Major issues and challenges for Mobile-IP Ad-Hoc Networks (MANETs) to support QoS in a multi-layer manner are considered discussed and investigated through simulation setups. Different parameters contributing to the subjective measures of QoS have been considered and consequently, appropriate testbeds were formed to measure these parameters and compare them to other schemes to check for superiority. These parameters are: Maximum Round-Trip Delay (MRTD), Minimum Bandwidth Guaranteed (MBG), Bit Error Rate (BER), Packet Loss Ratio (PER), End-To-End Delay (ETED), and Packet Drop Ratio (PDR) to name a few. For network simulations, NS-II (Network Simulator Version II) and OPNET simulation software systems were used.Dept. of Electrical and Computer Engineering. Paper copy at Leddy Library: Theses & Major Papers - Basement, West Bldg. / Call Number: Thesis2005 .A355. Source: Masters Abstracts International, Volume: 44-03, page: 1444. Thesis (M.Sc.)--University of Windsor (Canada), 2005

    Network architecture for large-scale distributed virtual environments

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    Distributed Virtual Environments (DVEs) provide 3D graphical computer generated environments with stereo sound, supporting real-time collaboration between potentially large numbers of users distributed around the world. Early DVEs has been used over local area networks (LANs). Recently with the Internet's development into the most common embedding for DVEs these distributed applications have been moved towards an exploiting IP networks. This has brought the scalability challenges into the DVEs evolution. The network bandwidth resource is the more limited resource of the DVE system and to improve the DVE's scalability it is necessary to manage carefully this resource. To achieve the saving in the network bandwidth the different types of the network traffic that is produced by the DVEs have to be considered. DVE applications demand· exchange of the data that forms different types of traffic such as a computer data type, video and audio, and a 3D data type to keep the consistency of the application's state. The problem is that the meeting of the QoS requirements of both control and continuous media traffic already have been covered by the existing research. But QoS for transfer of the 3D information has not really been considered. The 3D DVE geometry traffic is very bursty in nature and places a high demands on the network for short intervals of time due to the quite large size of the 3D models and the DVE application requirements to transmit a 3D data as quick as possible. The main motivation in carrying out the work presented in this thesis is to find a solution to improve the scalability of the DVE applications by a consideration the QoS requirements of the 3D DVE geometrical data type. In this work we are investigating the possibility to decrease the network bandwidth utilization by the 3D DVE traffic using the level of detail (LOD) concept and the active networking approach. The background work of the thesis surveys the DVE applications and the scalability requirements of the DVE systems. It also discusses the active networks and multiresolution representation and progressive transmission of the 3D data. The new active networking approach to the transmission of the 3D geometry data within the DVE systems is proposed in this thesis. This approach enhances the currently applied peer-to-peer DVE architecture by adding to the peer-to-peer multicast neny_ork layer filtering of the 3D flows an application level filtering on the active intermediate nodes. The active router keeps the application level information about the placements of users. This information is used by active routers to prune more detailed 3D data flows (higher LODs) in the multicast tree arches that are linked to the distance DVE participants. The exploration of possible benefits of exploiting the proposed active approach through the comparison with the non-active approach is carried out using the simulation­based performance modelling approach. Complex interactions between participants in DVE application and a large number of analyzed variables indicate that flexible simulation is more appropriate than mathematical modelling. To build a test bed will not be feasible. Results from the evaluation demonstrate that the proposed active approach shows potential benefits to the improvement of the DVE's scalability but the degree of improvement depends on the users' movement pattern. Therefore, other active networking methods to support the 3D DVE geometry transmission may also be required

    Intelligent MANET optimisation system

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    This thesis was submitted for the degree of Doctor of Philosophy and awarded by Brunel University.In the literature, various Mobile Ad hoc NETwork (MANET) routing protocols proposed. Each performs the best under specific context conditions, for example under high mobility or less volatile topologies. In existing MANET, the degradation in the routing protocol performance is always associated with changes in the network context. To date, no MANET routing protocol is able to produce optimal performance under all possible conditions. The core aim of this thesis is to solve the routing problem in mobile Ad hoc networks by introducing an optimum system that is in charge of the selection of the running routing protocol at all times, the system proposed in this thesis aims to address the degradation mentioned above. This optimisation system is a novel approach that can cope with the network performance’s degradation problem by switching to other routing protocol. The optimisation system proposed for MANET in this thesis adaptively selects the best routing protocol using an Artificial Intelligence mechanism according to the network context. In this thesis, MANET modelling helps in understanding the network performance through different contexts, as well as the models’ support to the optimisation system. Therefore, one of the main contributions of this thesis is the utilisation and comparison of various modelling techniques to create representative MANET performance models. Moreover, the proposed system uses an optimisation method to select the optimal communication routing protocol for the network context. Therefore, to build the proposed system, different optimisation techniques were utilised and compared to identify the best optimisation technique for the MANET intelligent system, which is also an important contribution of this thesis. The parameters selected to describe the network context were the network size and average mobility. The proposed system then functions by varying the routing mechanism with the time to keep the network performance at the best level. The selected protocol has been shown to produce a combination of: higher throughput, lower delay, fewer retransmission attempts, less data drop, and lower load, and was thus chosen on this basis. Validation test results indicate that the identified protocol can achieve both a better network performance quality than other routing protocols and a minimum cost function of 4.4%. The Ad hoc On Demand Distance Vector (AODV) protocol comes in second with a cost minimisation function of 27.5%, and the Optimised Link State Routing (OLSR) algorithm comes in third with a cost minimisation function of 29.8%. Finally, The Dynamic Source Routing (DSR) algorithm comes in last with a cost minimisation function of 38.3%

    IP Multicast via Satellite: A Survey

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    Many of the emerging applications in the Internet, such astele-conferencing, distance-learning, distributed games, softwareupdates, and distributed computing would benefit from multicastservices. In many of these applications, there is a need todistribute information to many sites that are widely dispersed fromeach other. Communication satellites are a natural technology optionand are extremely well suited for carrying such services. Despite thepotential of satellite multicast, there exists little support forsatellite IP multicast services. Both Internet Engineering andInternet Research Task Forces (IETF and IRTF) have been involved in aresearch effort to identify the design space for a general purposereliable multicast protocol and standardize certain protocolcomponents as emph{building blocks}. However, for satellitemulticast services, several of these components have a differentdesign space. In this paper, we attempt to provide an overview of thedesign space and the ways in which the network deployment andapplication requirements affect the solution space. We maintain asimilar taxonomy to that of the IETF efforts, and identify which keycomponents of a general multicast protocol are affected by two of themost common satellite network deployment scenarios. We also highlightsome of the issues which we think are critical in the development ofnext generation satellite IP multicast services
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