169 research outputs found

    Design rules and guidelines for generic condition-based maintenance software's Graphic User Interface

    Get PDF
    The task of selecting and developing a method of Human Computer Interaction (HCI) for a Condition Based Maintenance (CBM) system, is investigated in this thesis. Efficiently and accurately communicating machinery health information extracted from Condition Monitoring (CM) equipment, to aid and assist plant and machinery maintenance decisions, is the crux of the problem being researched. Challenges facing this research include: the multitude of different CM techniques, developed for measuring different component and machinery condition parameters; the multitude of different methods of HCI; and the multitude of different ways of communicating machinery health conditions to CBM practitioners. Each challenge will be considered whilst pursuing the objective of identifying a generic set of design and development principles, applicable to the design and development of a CBM system's Human Machine Interface (HMI). [Continues.

    Non-Intrusive Subscriber Authentication for Next Generation Mobile Communication Systems

    Get PDF
    Merged with duplicate record 10026.1/753 on 14.03.2017 by CS (TIS)The last decade has witnessed massive growth in both the technological development, and the consumer adoption of mobile devices such as mobile handsets and PDAs. The recent introduction of wideband mobile networks has enabled the deployment of new services with access to traditionally well protected personal data, such as banking details or medical records. Secure user access to this data has however remained a function of the mobile device's authentication system, which is only protected from masquerade abuse by the traditional PIN, originally designed to protect against telephony abuse. This thesis presents novel research in relation to advanced subscriber authentication for mobile devices. The research began by assessing the threat of masquerade attacks on such devices by way of a survey of end users. This revealed that the current methods of mobile authentication remain extensively unused, leaving terminals highly vulnerable to masquerade attack. Further investigation revealed that, in the context of the more advanced wideband enabled services, users are receptive to many advanced authentication techniques and principles, including the discipline of biometrics which naturally lends itself to the area of advanced subscriber based authentication. To address the requirement for a more personal authentication capable of being applied in a continuous context, a novel non-intrusive biometric authentication technique was conceived, drawn from the discrete disciplines of biometrics and Auditory Evoked Responses. The technique forms a hybrid multi-modal biometric where variations in the behavioural stimulus of the human voice (due to the propagation effects of acoustic waves within the human head), are used to verify the identity o f a user. The resulting approach is known as the Head Authentication Technique (HAT). Evaluation of the HAT authentication process is realised in two stages. Firstly, the generic authentication procedures of registration and verification are automated within a prototype implementation. Secondly, a HAT demonstrator is used to evaluate the authentication process through a series of experimental trials involving a representative user community. The results from the trials confirm that multiple HAT samples from the same user exhibit a high degree of correlation, yet samples between users exhibit a high degree of discrepancy. Statistical analysis of the prototypes performance realised early system error rates of; FNMR = 6% and FMR = 0.025%. The results clearly demonstrate the authentication capabilities of this novel biometric approach and the contribution this new work can make to the protection of subscriber data in next generation mobile networks.Orange Personal Communication Services Lt

    Tactile Displays for Pedestrian Navigation

    Get PDF
    Existing pedestrian navigation systems are mainly visual-based, sometimes with an addition of audio guidance. However, previous research has reported that visual-based navigation systems require a high level of cognitive efforts, contributing to errors and delays. Furthermore, in many situations a person’s visual and auditory channels may be compromised due to environmental factors or may be occupied by other important tasks. Some research has suggested that the tactile sense can effectively be used for interfaces to support navigation tasks. However, many fundamental design and usability issues with pedestrian tactile navigation displays are yet to be investigated. This dissertation investigates human-computer interaction aspects associated with the design of tactile pedestrian navigation systems. More specifically, it addresses the following questions: What may be appropriate forms of wearable devices? What types of spatial information should such systems provide to pedestrians? How do people use spatial information for different navigation purposes? How can we effectively represent such information via tactile stimuli? And how do tactile navigation systems perform? A series of empirical studies was carried out to (1) investigate the effects of tactile signal properties and manipulation on the human perception of spatial data, (2) find out the effective form of wearable displays for navigation tasks, and (3) explore a number of potential tactile representation techniques for spatial data, specifically representing directions and landmarks. Questionnaires and interviews were used to gather information on the use of landmarks amongst people navigating urban environments for different purposes. Analysis of the results of these studies provided implications for the design of tactile pedestrian navigation systems, which we incorporated in a prototype. Finally, field trials were carried out to evaluate the design and address usability issues and performance-related benefits and challenges. The thesis develops an understanding of how to represent spatial information via the tactile channel and provides suggestions for the design and implementation of tactile pedestrian navigation systems. In addition, the thesis classifies the use of various types of landmarks for different navigation purposes. These contributions are developed throughout the thesis building upon an integrated series of empirical studies.EThOS - Electronic Theses Online ServiceGBUnited Kingdo

    Learning Environment Design and Use

    Get PDF
    Amid burgeoning international interest in the built environment of education, this SI examines the research, policy, and practice that lies behind the global trends in architecture and pedagogy. It contributes to the developing interdisciplinary understanding of the processes and products of school design at all stages, from ‘visioning’ and brief, through habitation and use, to post-occupancy evaluation. The intention is to build knowledge relating to successful design, educational affordances and outcomes, change management, and the alignment of physical resources with teaching and learning needs. The papers explore the multiprofessional landscape of educational spaces as they are planned, built, and used. Reflecting the diversity of the area, the SI features empirical work using a range of methodologies, transdisciplinary work and novel theoretical framings. It includes co-authored papers whose authorship bridges academic disciplines, research and practice, or research and policy. The over-arching aim was to capture the diversity of research related to learning environments

    Intelligent ultrasound hand gesture recognition system

    Get PDF
    With the booming development of technology, hand gesture recognition has become a hotspot in Human-Computer Interaction (HCI) systems. Ultrasound hand gesture recognition is an innovative method that has attracted ample interest due to its strong real-time performance, low cost, large field of view, and illumination independence. Well-investigated HCI applications include external digital pens, game controllers on smart mobile devices, and web browser control on laptops. This thesis probes gesture recognition systems on multiple platforms to study the behavior of system performance with various gesture features. Focused on this topic, the contributions of this thesis can be summarized from the perspectives of smartphone acoustic field and hand model simulation, real-time gesture recognition on smart devices with speed categorization algorithm, fast reaction gesture recognition based on temporal neural networks, and angle of arrival-based gesture recognition system. Firstly, a novel pressure-acoustic simulation model is developed to examine its potential for use in acoustic gesture recognition. The simulation model is creating a new system for acoustic verification, which uses simulations mimicking real-world sound elements to replicate a sound pressure environment as authentically as possible. This system is fine-tuned through sensitivity tests within the simulation and validate with real-world measurements. Following this, the study constructs novel simulations for acoustic applications, informed by the verified acoustic field distribution, to assess their effectiveness in specific devices. Furthermore, a simulation focused on understanding the effects of the placement of sound devices and hand-reflected sound waves is properly designed. Moreover, a feasibility test on phase control modification is conducted, revealing the practical applications and boundaries of this model. Mobility and system accuracy are two significant factors that determine gesture recognition performance. As smartphones have high-quality acoustic devices for developing gesture recognition, to achieve a portable gesture recognition system with high accuracy, novel algorithms were developed to distinguish gestures using smartphone built-in speakers and microphones. The proposed system adopts Short-Time-Fourier-Transform (STFT) and machine learning to capture hand movement and determine gestures by the pretrained neural network. To differentiate gesture speeds, a specific neural network was designed and set as part of the classification algorithm. The final accuracy rate achieves 96% among nine gestures and three speed levels. The proposed algorithms were evaluated comparatively through algorithm comparison, and the accuracy outperformed state-of-the-art systems. Furthermore, a fast reaction gesture recognition based on temporal neural networks was designed. Traditional ultrasound gesture recognition adopts convolutional neural networks that have flaws in terms of response time and discontinuous operation. Besides, overlap intervals in network processing cause cross-frame failures that greatly reduce system performance. To mitigate these problems, a novel fast reaction gesture recognition system that slices signals in short time intervals was designed. The proposed system adopted a novel convolutional recurrent neural network (CRNN) that calculates gesture features in a short time and combines features over time. The results showed the reaction time significantly reduced from 1s to 0.2s, and accuracy improved to 100% for six gestures. Lastly, an acoustic sensor array was built to investigate the angle information of performed gestures. The direction of a gesture is a significant feature for gesture classification, which enables the same gesture in different directions to represent different actions. Previous studies mainly focused on types of gestures and analyzing approaches (e.g., Doppler Effect and channel impulse response, etc.), while the direction of gestures was not extensively studied. An acoustic gesture recognition system based on both speed information and gesture direction was developed. The system achieved 94.9% accuracy among ten different gestures from two directions. The proposed system was evaluated comparatively through numerical neural network structures, and the results confirmed that incorporating additional angle information improved the system's performance. In summary, the work presented in this thesis validates the feasibility of recognizing hand gestures using remote ultrasonic sensing across multiple platforms. The acoustic simulation explores the smartphone acoustic field distribution and response results in the context of hand gesture recognition applications. The smartphone gesture recognition system demonstrates the accuracy of recognition through ultrasound signals and conducts an analysis of classification speed. The fast reaction system proposes a more optimized solution to address the cross-frame issue using temporal neural networks, reducing the response latency to 0.2s. The speed and angle-based system provides an additional feature for gesture recognition. The established work will accelerate the development of intelligent hand gesture recognition, enrich the available gesture features, and contribute to further research in various gestures and application scenarios

    XR, music and neurodiversity: design and application of new mixed reality technologies that facilitate musical intervention for children with autism spectrum conditions

    Get PDF
    This thesis, accompanied by the practice outputs,investigates sensory integration, social interaction and creativity through a newly developed VR-musical interface designed exclusively for children with a high-functioning autism spectrum condition (ASC).The results aim to contribute to the limited expanse of literature and research surrounding Virtual Reality (VR) musical interventions and Immersive Virtual Environments (IVEs) designed to support individuals with neurodevelopmental conditions. The author has developed bespoke hardware, software and a new methodology to conduct field investigations. These outputs include a Virtual Immersive Musical Reality Intervention (ViMRI) protocol, a Supplemental Personalised, immersive Musical Experience(SPiME) programme, the Assisted Real-time Three-dimensional Immersive Musical Intervention System’ (ARTIMIS) and a bespoke (and fully configurable) ‘Creative immersive interactive Musical Software’ application (CiiMS). The outputs are each implemented within a series of institutional investigations of 18 autistic child participants. Four groups are evaluated using newly developed virtual assessment and scoring mechanisms devised exclusively from long-established rating scales. Key quantitative indicators from the datasets demonstrate consistent findings and significant improvements for individual preferences (likes), fear reduction efficacy, and social interaction. Six individual case studies present positive qualitative results demonstrating improved decision-making and sensorimotor processing. The preliminary research trials further indicate that using this virtual-reality music technology system and newly developed protocols produces notable improvements for participants with an ASC. More significantly, there is evidence that the supplemental technology facilitates a reduction in psychological anxiety and improvements in dexterity. The virtual music composition and improvisation system presented here require further extensive testing in different spheres for proof of concept

    Tangible auditory interfaces : combining auditory displays and tangible interfaces

    Get PDF
    Bovermann T. Tangible auditory interfaces : combining auditory displays and tangible interfaces. Bielefeld (Germany): Bielefeld University; 2009.Tangible Auditory Interfaces (TAIs) investigates into the capabilities of the interconnection of Tangible User Interfaces and Auditory Displays. TAIs utilise artificial physical objects as well as soundscapes to represent digital information. The interconnection of the two fields establishes a tight coupling between information and operation that is based on the human's familiarity with the incorporated interrelations. This work gives a formal introduction to TAIs and shows their key features at hand of seven proof of concept applications

    Cyber Security and Critical Infrastructures 2nd Volume

    Get PDF
    The second volume of the book contains the manuscripts that were accepted for publication in the MDPI Special Topic "Cyber Security and Critical Infrastructure" after a rigorous peer-review process. Authors from academia, government and industry contributed their innovative solutions, consistent with the interdisciplinary nature of cybersecurity. The book contains 16 articles, including an editorial that explains the current challenges, innovative solutions and real-world experiences that include critical infrastructure and 15 original papers that present state-of-the-art innovative solutions to attacks on critical systems
    • …
    corecore