2,910 research outputs found

    Computational simulation for concurrent engineering of aerospace propulsion systems

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    Results are summarized for an investigation to assess the infrastructure available and the technology readiness in order to develop computational simulation methods/software for concurrent engineering. These results demonstrate that development of computational simulation methods for concurrent engineering is timely. Extensive infrastructure, in terms of multi-discipline simulation, component-specific simulation, system simulators, fabrication process simulation, and simulation of uncertainties--fundamental to develop such methods, is available. An approach is recommended which can be used to develop computational simulation methods for concurrent engineering of propulsion systems and systems in general. Benefits and issues needing early attention in the development are outlined

    Parallel machine architecture and compiler design facilities

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    The objective is to provide an integrated simulation environment for studying and evaluating various issues in designing parallel systems, including machine architectures, parallelizing compiler techniques, and parallel algorithms. The status of Delta project (which objective is to provide a facility to allow rapid prototyping of parallelized compilers that can target toward different machine architectures) is summarized. Included are the surveys of the program manipulation tools developed, the environmental software supporting Delta, and the compiler research projects in which Delta has played a role

    Distributed Hybrid Simulation of the Internet of Things and Smart Territories

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    This paper deals with the use of hybrid simulation to build and compose heterogeneous simulation scenarios that can be proficiently exploited to model and represent the Internet of Things (IoT). Hybrid simulation is a methodology that combines multiple modalities of modeling/simulation. Complex scenarios are decomposed into simpler ones, each one being simulated through a specific simulation strategy. All these simulation building blocks are then synchronized and coordinated. This simulation methodology is an ideal one to represent IoT setups, which are usually very demanding, due to the heterogeneity of possible scenarios arising from the massive deployment of an enormous amount of sensors and devices. We present a use case concerned with the distributed simulation of smart territories, a novel view of decentralized geographical spaces that, thanks to the use of IoT, builds ICT services to manage resources in a way that is sustainable and not harmful to the environment. Three different simulation models are combined together, namely, an adaptive agent-based parallel and distributed simulator, an OMNeT++ based discrete event simulator and a script-language simulator based on MATLAB. Results from a performance analysis confirm the viability of using hybrid simulation to model complex IoT scenarios.Comment: arXiv admin note: substantial text overlap with arXiv:1605.0487

    On improving the performance of optimistic distributed simulations

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    This report investigates means of improving the performance of optimistic distributed simulations without affecting the simulation accuracy. We argue that existing clustering algorithms are not adequate for application in distributed simulations, and outline some characteristics of an ideal algorithm that could be applied in this field. This report is structured as follows. We start by introducing the area of distributed simulation. Following a comparison of the dominant protocols used in distributed simulation, we elaborate on the current approaches of improving the simulation performance, using computation efficient techniques, exploiting the hardware configuration of processors, optimizations that can be derived from the simulation scenario, etc. We introduce the core characteristics of clustering approaches and argue that these cannot be applied in real-life distributed simulation problems. We present a typical distributed simulation setting and elaborate on the reasons that existing clustering approaches are not expected to improve the performance of a distributed simulation. We introduce a prototype distributed simulation platform that has been developed in the scope of this research, focusing on the area of emergency response and specifically building evacuation. We continue by outlining our current work on this issue, and finally, we end this report by outlining next actions which could be made in this field

    Russian perspectives of online learning technologies in higher education: An empirical study of a MOOC

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    There has been a rapid growth of massive open online courses (MOOCs) in the global education market in the last decade. Online learning technologies are becoming increasingly widespread in the non-formal education sector and in higher and supplementary vocational education. The use of MOOCs in Russia to support the delivery of educational programmes at university level opens opportunities in terms of expanding the educational choice for students, the development of virtual academic mobility, reduction in the cost of educational services, and improvement in the accessibility of education. However, the effectiveness of using different online learning technologies at university level, and the consequences of their widespread adoption, has not been sufficiently explored. In this research study, a comparative analysis is made of the effects of different online learning models on student educational outcomes in a university setting. A study was undertaken in which different groups of students at the Ural Federal University, Russia, were encouraged to study technical and humanities disciplines using a framework of blended learning, and online learning with tutoring support. The results of the study were compared with the results of a reference (control) group of students who studied the same disciplines in a traditionally taught model. It was found that both models (blended and online) of MOOC implementation demonstrated greater learning gains, in comparison with the traditional model. For engineering and technical disciplines, there was no statistically significant difference between blended or online learning technologies. For the humanities discipline, where the communicative component of the learning process was significant, the blended learning technology produced better results. Conclusions of this empirical research may be useful for heads of educational organizations and teachers in helping them to make strategic decisions about the modernization of university courses by increasing the effectiveness of the implementation of new educational technologies. The results of this research project will be used for implementing the State Priority Project, ‘The Modern Digital Educational Environment of the Russian Federation’

    Swarming Reconnaissance Using Unmanned Aerial Vehicles in a Parallel Discrete Event Simulation

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    Current military affairs indicate that future military warfare requires safer, more accurate, and more fault-tolerant weapons systems. Unmanned Aerial Vehicles (UAV) are one answer to this military requirement. Technology in the UAV arena is moving toward smaller and more capable systems and is becoming available at a fraction of the cost. Exploiting the advances in these miniaturized flying vehicles is the aim of this research. How are the UAVs employed for the future military? The concept of operations for a micro-UAV system is adopted from nature from the appearance of flocking birds, movement of a school of fish, and swarming bees among others. All of these natural phenomena have a common thread: a global action resulting from many small individual actions. This emergent behavior is the aggregate result of many simple interactions occurring within the flock, school, or swarm. In a similar manner, a more robust weapon system uses emergent behavior resulting in no weakest link because the system itself is made up of simple interactions by hundreds or thousands of homogeneous UAVs. The global system in this research is referred to as a swarm. Losing one or a few individual unmanned vehicles would not dramatically impact the swarms ability to complete the mission or cause harm to any human operator. Swarming reconnaissance is the emergent behavior of swarms to perform a reconnaissance operation. An in-depth look at the design of a reconnaissance swarming mission is studied. A taxonomy of passive reconnaissance applications is developed to address feasibility. Evaluation of algorithms for swarm movement, communication, sensor input/analysis, targeting, and network topology result in priorities of each model\u27s desired features. After a thorough selection process of available implementations, a subset of those models are integrated and built upon resulting in a simulation that explores the innovations of swarming UAVs

    A peer-to-peer simulation technique for instanced massively multiplayer games

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    Scalable RTI-Based Parallel Simulation of Networks

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    ©2003 IEEE. Personal use of this material is permitted. However, permission to reprint/republish this material for advertising or promotional purposes or for creating new collective works for resale or distribution to servers or lists, or to reuse any copyrighted component of this work in other works must be obtained from the IEEE. This material is presented to ensure timely dissemination of scholarly and technical work. Copyright and all rights therein are retained by authors or by other copyright holders. All persons copying this information are expected to adhere to the terms and constraints invoked by each author's copyright. In most cases, these works may not be reposted without the explicit permission of the copyright holder.Presented at the Seventeenth Workshop on Parallel and Distributed Simulation (PADS 03), 2003Federated simulation interfaces such as the High Level Architecture (HLA) were designed for interoperability, and as such are not traditionally associated with high performance computing. In this paper, we present results of a case study examining the use of federated simulations using runtime infrastructure (RTI) software to realize large-scale parallel network simulators. We examine the performance of two different federated network simulators, and describe RTI performance optimizations that were used to achieve efficient execution. We show that RTI-based parallel simulations can scale extremely well and achieve very high speedup. Our experiments yielded more than 80-fold scaled speedup in simulating large TCP/IP networks, demonstrating performance of up to 6 million simulated packet transmissions per second on a Linux cluster. Networks containing up to two million network nodes (routers and end systems) were simulated

    An empirical evaluation of techniques for parallel simulation of message passing networks

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    209 p.[EN]In the field of computer design, simulation is an essential tool to validate and evaluate architectural proposals. Conventional simulation techniques, designed for their use in sequential computers, are too slow if the system to simulate is large or complex. The aim of this work is to search for techniques to accelerate simulations exploiting the parallelism available in current, commercial multicomputers, and to use these techniques to study a model of a message router. This router has been designed to constitute the communication infrastructure of a (hypothetical) massively parallel computer. Three parallel simulation techniques have been considered: synchronous, asynchronous-conservative and asynchronous-optimistic. These algorithms have been implemented in three multicomputers: a transputer-based Supernode, an Intel Paragon and a network of workstations. The influence that factors such as the characteristics of the simulated models, the organization of the simulators and the characteristics of the target multicomputers have in the performance of the simulations has been measured and characterized. It is concluded that optimistic parallel simulation techniques are not suitable for the considered kind of models, although they may provide good performance in other environments. A network of workstations is not the right platform for our experiments, because the communication demands of the parallel simulators surpass the abilities of local area networks—the granularity is too fine. Synchronous and conservative parallel simulation techniques perform very well in the Supernode and in the Paragon, specially if the model to simulate is complex or large—precisely the worst case for traditional, sequential simulators. This way, studies previously considered as unrealizable, due to their exceedingly high computational cost, can be performed in reasonable times. Additionally, the spectrum of possibilities of using multicomputers can be broadened to execute more than numeric applications.[ES]En el ámbito del diseño de computadores, la simulación es una herramienta imprescindible para la validación y evaluación de cualquier propuesta arquitectónica. Las ténicas convencionales de simulación, diseñadas para su utilización en computadores secuenciales, son demasiado lentas si el sistema a simular es grande o complejo. El objetivo de esta tesis es buscar técnicas para acelerar estas simulaciones, aprovechando el paralelismo disponible en multicomputadores comerciales, y usar esas técnicas para el estudio de un modelo de encaminador de mensajes. Este encaminador está diseñado para formar infraestructura de comunicaciones de un hipotético computador masivamente paralelo. En este trabajo se consideran tres técnicas de simulación paralela: síncrona, asíncrona-conservadora y asíncrona-optimista. Estos algoritmos se han implementado en tres multicomputadores: un Supernode basado en Transputers, un Intel Paragon y una red de estaciones de trabajo. Se caracteriza la influencia que tienen en las prestaciones de los simuladores aspectos tales como los parámetros del modelo simulado, la organización del simulador y las características del multicomputador utilizado. Se concluye que las técnicas de simulación paralela optimista no resultan adecuadas para trabajar con el modelo considerado, aunque pueden ofrecer un buen rendimiento en otros entornos. La red de estaciones de trabajo no resulta una plataforma apropiada para estas simulaciones, ya que una red local no reúne condiciones para la ejecución de aplicaciones paralelas de grano fino. Las técnicas de simulación paralela síncrona y conservadora dan muy buenos resultados en el Supernode y en el Paragon, especialmente si el modelo a simular es complejo o grande—precisamente el peor caso para los algoritmos secuenciales. De esta forma, estudios previamente considerados inviables, por ser demasiado costosos computacionalmente, pueden realizarse en tiempos razonables. Además, se amplía el espectro de posibilidades de los multicomputadores, utilizándolos para algo más que aplicaciones numéricas.Este trabajo ha sido parcialmente subvencionado por la Comisión Interministerial de Ciencia y Tecnología, bajo contrato TIC95-037
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