14,401 research outputs found
SqueezeSeg: Convolutional Neural Nets with Recurrent CRF for Real-Time Road-Object Segmentation from 3D LiDAR Point Cloud
In this paper, we address semantic segmentation of road-objects from 3D LiDAR
point clouds. In particular, we wish to detect and categorize instances of
interest, such as cars, pedestrians and cyclists. We formulate this problem as
a point- wise classification problem, and propose an end-to-end pipeline called
SqueezeSeg based on convolutional neural networks (CNN): the CNN takes a
transformed LiDAR point cloud as input and directly outputs a point-wise label
map, which is then refined by a conditional random field (CRF) implemented as a
recurrent layer. Instance-level labels are then obtained by conventional
clustering algorithms. Our CNN model is trained on LiDAR point clouds from the
KITTI dataset, and our point-wise segmentation labels are derived from 3D
bounding boxes from KITTI. To obtain extra training data, we built a LiDAR
simulator into Grand Theft Auto V (GTA-V), a popular video game, to synthesize
large amounts of realistic training data. Our experiments show that SqueezeSeg
achieves high accuracy with astonishingly fast and stable runtime (8.7 ms per
frame), highly desirable for autonomous driving applications. Furthermore,
additionally training on synthesized data boosts validation accuracy on
real-world data. Our source code and synthesized data will be open-sourced
Grounding semantics in robots for Visual Question Answering
In this thesis I describe an operational implementation of an object detection and description system that incorporates in an end-to-end Visual Question Answering system and evaluated it on two visual question answering datasets for compositional language and elementary visual reasoning
Crowdsourcing in Computer Vision
Computer vision systems require large amounts of manually annotated data to
properly learn challenging visual concepts. Crowdsourcing platforms offer an
inexpensive method to capture human knowledge and understanding, for a vast
number of visual perception tasks. In this survey, we describe the types of
annotations computer vision researchers have collected using crowdsourcing, and
how they have ensured that this data is of high quality while annotation effort
is minimized. We begin by discussing data collection on both classic (e.g.,
object recognition) and recent (e.g., visual story-telling) vision tasks. We
then summarize key design decisions for creating effective data collection
interfaces and workflows, and present strategies for intelligently selecting
the most important data instances to annotate. Finally, we conclude with some
thoughts on the future of crowdsourcing in computer vision.Comment: A 69-page meta review of the field, Foundations and Trends in
Computer Graphics and Vision, 201
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