16 research outputs found

    Clemson Catalog, 1972-1973, Volume 47

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    https://tigerprints.clemson.edu/clemson_catalog/1127/thumbnail.jp

    Sketch-based digital storyboards and floor plans for authoring computer-generated film pre-visuals

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    Pre-visualisation is an important tool for planning films during the pre-production phase of filmmaking. Existing pre-visualisation authoring tools do not effectively support the user in authoring pre-visualisations without impairing software usability. These tools require the user to either have programming skills, be experienced in modelling and animation, or use drag-and-drop style interfaces. These interaction methods do not intuitively fit with pre-production activities such as floor planning and storyboarding, and existing tools that apply a storyboarding metaphor do not automatically interpret user sketches. The goal of this research was to investigate how sketch-based user interfaces and methods from computer vision could be used for supporting pre-visualisation authoring using a storyboarding approach. The requirements for such a sketch-based storyboarding tool were determined from literature and an interview with Triggerfish Animation Studios. A framework was developed to support sketch-based pre-visualisation authoring using a storyboarding approach. Algorithms for describing user sketches, recognising objects and performing pose estimation were designed to automatically interpret user sketches. A proof of concept prototype implementation of this framework was evaluated in order to assess its usability benefit. It was found that the participants could author pre-visualisations effectively, efficiently and easily. The results of the usability evaluation also showed that the participants were satisfied with the overall design and usability of the prototype tool. The positive and negative findings of the evaluation were interpreted and combined with existing heuristics in order to create a set of guidelines for designing similar sketch-based pre-visualisation authoring tools that apply the storyboarding approach. The successful implementation of the proof of concept prototype tool provides practical evidence of the feasibility of sketch-based pre-visualisation authoring. The positive results from the usability evaluation established that sketch-based interfacing techniques can be used effectively with a storyboarding approach for authoring pre-visualisations without impairing software usability

    Sketch-based digital storyboards and floor plans for authoring computer-generated film pre-visuals

    Get PDF
    Pre-visualisation is an important tool for planning films during the pre-production phase of filmmaking. Existing pre-visualisation authoring tools do not effectively support the user in authoring pre-visualisations without impairing software usability. These tools require the user to either have programming skills, be experienced in modelling and animation, or use drag-and-drop style interfaces. These interaction methods do not intuitively fit with pre-production activities such as floor planning and storyboarding, and existing tools that apply a storyboarding metaphor do not automatically interpret user sketches. The goal of this research was to investigate how sketch-based user interfaces and methods from computer vision could be used for supporting pre-visualisation authoring using a storyboarding approach. The requirements for such a sketch-based storyboarding tool were determined from literature and an interview with Triggerfish Animation Studios. A framework was developed to support sketch-based pre-visualisation authoring using a storyboarding approach. Algorithms for describing user sketches, recognising objects and performing pose estimation were designed to automatically interpret user sketches. A proof of concept prototype implementation of this framework was evaluated in order to assess its usability benefit. It was found that the participants could author pre-visualisations effectively, efficiently and easily. The results of the usability evaluation also showed that the participants were satisfied with the overall design and usability of the prototype tool. The positive and negative findings of the evaluation were interpreted and combined with existing heuristics in order to create a set of guidelines for designing similar sketch-based pre-visualisation authoring tools that apply the storyboarding approach. The successful implementation of the proof of concept prototype tool provides practical evidence of the feasibility of sketch-based pre-visualisation authoring. The positive results from the usability evaluation established that sketch-based interfacing techniques can be used effectively with a storyboarding approach for authoring pre-visualisations without impairing software usability

    Secure portable execution and storage environments: A capability to improve security for remote working

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    Remote working is a practice that provides economic benefits to both the employing organisation and the individual. However, evidence suggests that organisations implementing remote working have limited appreciation of the security risks, particularly those impacting upon the confidentiality and integrity of information and also on the integrity and availability of the remote worker’s computing environment. Other research suggests that an organisation that does appreciate these risks may veto remote working, resulting in a loss of economic benefits. With the implementation of high speed broadband, remote working is forecast to grow and therefore it is appropriate that improved approaches to managing security risks are researched. This research explores the use of secure portable execution and storage environments (secure PESEs) to improve information security for the remote work categories of telework, and mobile and deployed working. This thesis with publication makes an original contribution to improving remote work information security through the development of a body of knowledge (consisting of design models and design instantiations) and the assertion of a nascent design theory. The research was conducted using design science research (DSR), a paradigm where the research philosophies are grounded in design and construction. Following an assessment of both the remote work information security issues and threats, and preparation of a set of functional requirements, a secure PESE concept was defined. The concept is represented by a set of attributes that encompass the security properties of preserving the confidentiality, integrity and availability of the computing environment and data. A computing environment that conforms to the concept is considered to be a secure PESE, the implementation of which consists of a highly portable device utilising secure storage and an up-loadable (on to a PC) secure execution environment. The secure storage and execution environment combine to address the information security risks in the remote work location. A research gap was identified as no existing ‘secure PESE like’ device fully conformed to the concept, enabling a research problem and objectives to be defined. Novel secure storage and execution environments were developed and used to construct a secure PESE suitable for commercial remote work and a high assurance secure PESE suitable for security critical remote work. The commercial secure PESE was trialled with an existing telework team looking to improve security and the high assurance secure PESE was trialled within an organisation that had previously vetoed remote working due to the sensitivity of the data it processed. An evaluation of the research findings found that the objectives had been satisfied. Using DSR evaluation frameworks it was determined that the body of knowledge had improved an area of study with sufficient evidence generated to assert a nascent design theory for secure PESEs. The thesis highlights the limitations of the research while opportunities for future work are also identified. This thesis presents ten published papers coupled with additional doctoral research (that was not published) which postulates the research argument that ‘secure PESEs can be used to manage information security risks within the remote work environment’

    Preface

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    Bowdoin Orient v.119, no.1-25 (1989-1990)

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    https://digitalcommons.bowdoin.edu/bowdoinorient-1990s/1000/thumbnail.jp

    Clemson Catalog, 2008-2009, Volume 83

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    https://tigerprints.clemson.edu/clemson_catalog/1158/thumbnail.jp

    Critical Thinking Skills Profile of High School Students In Learning Science-Physics

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    This study aims to describe Critical Thinking Skills high school students in the city of Makassar. To achieve this goal, the researchers conducted an analysis of student test results of 200 people scattered in six schools in the city of Makassar. The results of the quantitative descriptive analysis of the data found that the average value of students doing the interpretation, analysis, and inference in a row by 1.53, 1.15, and 1.52. This value is still very low when compared with the maximum value that may be obtained by students, that is equal to 10.00. This shows that the critical thinking skills of high school students are still very low. One fact Competency Standards science subjects-Physics is demonstrating the ability to think logically, critically, and creatively with the guidance of teachers and demonstrate the ability to solve simple problems in daily life. In fact, according to Michael Scriven stated that the main task of education is to train students and or students to think critically because of the demands of work in the global economy, the survival of a democratic and personal decisions and decisions in an increasingly complex society needs people who can think well and make judgments good. Therefore, the need for teachers in the learning device scenario such as: driving question or problem, authentic Investigation: Science Processes
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