9,769 research outputs found

    Sufficient conditions for stable equilibria

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    A refinement of the set of Nash equilibria that satisfies two assumptions is shown to select a subset that is stable in the sense defined by Kohlberg and Mertens. One assumption requires that a selected set is invariant to adjoining redundant strategies and the other is a strong version of backward induction. Backward induction is interpreted as the requirement that each player's strategy is sequentially rational and conditionally admissible at every information set in an extensive-form game with perfect recall, implemented here by requiring that the equilibrium is quasi-perfect. The strong version requires 'truly' quasi-perfection in that each strategy perturbation refines the selection to a quasi-perfect equilibrium in the set. An exact characterization of stable sets is provided for two-player games.Game theory, equilibrium selection, stability

    The lifeboat problem

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    We study an all-pay contest with multiple identical prizes ("lifeboat seats"). Prizes are partitioned into subsets of prizes ("lifeboats"). Players play a twostage game. First, each player chooses an element of the partition ("a lifeboat"). Then each player competes for a prize in the subset chosen ("a seat"). We characterize and compare the subgame perfect equilibria in which all players employ pure strategies or all players play identical mixed strategies in the first stage. We find that the partitioning of prizes allows for coordination failure among players when they play nondegenerate mixed strategies and this can shelter rents and reduce rent dissipation compared to some of the less efficient pure strategy equilibria

    Infinite subgame perfect equilibrium in the Hausdorff difference hierarchy

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    Subgame perfect equilibria are specific Nash equilibria in perfect information games in extensive form. They are important because they relate to the rationality of the players. They always exist in infinite games with continuous real-valued payoffs, but may fail to exist even in simple games with slightly discontinuous payoffs. This article considers only games whose outcome functions are measurable in the Hausdorff difference hierarchy of the open sets (\textit{i.e.} Δ20\Delta^0_2 when in the Baire space), and it characterizes the families of linear preferences such that every game using these preferences has a subgame perfect equilibrium: the preferences without infinite ascending chains (of course), and such that for all players aa and bb and outcomes x,y,zx,y,z we have ¬(z<ay<axx<bz<by)\neg(z <_a y <_a x \,\wedge\, x <_b z <_b y). Moreover at each node of the game, the equilibrium constructed for the proof is Pareto-optimal among all the outcomes occurring in the subgame. Additional results for non-linear preferences are presented.Comment: The alternative definition of the difference hierarchy has changed slightl

    Bilateral Commitment

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    We consider non-cooperative environments in which two players have the power to commit but cannot sign binding agreements. We show that by committing to a set of actions rather than to a single action, players can implement a wide range of action profiles. We give a complete characterization of implementable profiles and provide a simple method to find them. Profiles implementable by bilateral commitments are shown to be generically inefficient. Surprisingly, allowing for gradualism (i.e., step by step commitment) does not change the set of implementable profiles.Commitment; self-enforcing; generic inefficiency; agreements; Pareto-improvement

    Product differentiation with multiple qualities

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    We study subgame-perfect equilibria of the classical quality-price, multistage game of vertical product differentiation. Each of two firms can choose the levels of an arbitrary number of qualities. Consumers’ valuations are drawn from independent and general distributions. The unit cost of production is increasing and convex in qualities. We characterize equilibrium prices, and the effects of qualities on the rival’s equilibrium price in the general model. Equilibrium qualities depend on what we call the Spence and price-reaction effects. For any equilibrium, we characterize conditions for quality differentiation.Accepted manuscrip

    Coalition-Stable Equilibria in Repeated Games

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    It is well-known that subgame-perfect Nash equilibrium does not eliminate incentives for joint-deviations or renegotiations. This paper presents a systematic framework for studying non-cooperative games with group incentives, and offers a notion of equilibrium that refines the Nash theory in a natural way and answers to most questions raised in the renegotiation-proof and coalition-proof literature. Intuitively, I require that an equilibrium should not prescribe in any subgame a course of action that some coalition of players would jointly wish to deviate, given the restriction that every deviation must itself be self-enforcing and hence invulnerable to further self-enforcing deviations. The main result of this paper is that much of the strategic complexity introduced by joint-deviations and renegotiations is redundant, and in infinitely-repeated games with discounting every equilibrium outcome can be supported by a stationary set of optimal penal codes as in Abreu (1988). In addition, I prove existence of equilibrium both in stage games and in repeated games, and provide an iterative procedure for computing the unique equilibrium-payoff setCoalition, Renegotiation, Game Theory
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