490 research outputs found
Scratchpad Sharing in GPUs
GPGPU applications exploit on-chip scratchpad memory available in the
Graphics Processing Units (GPUs) to improve performance. The amount of thread
level parallelism present in the GPU is limited by the number of resident
threads, which in turn depends on the availability of scratchpad memory in its
streaming multiprocessor (SM). Since the scratchpad memory is allocated at
thread block granularity, part of the memory may remain unutilized. In this
paper, we propose architectural and compiler optimizations to improve the
scratchpad utilization. Our approach, Scratchpad Sharing, addresses scratchpad
under-utilization by launching additional thread blocks in each SM. These
thread blocks use unutilized scratchpad and also share scratchpad with other
resident blocks. To improve the performance of scratchpad sharing, we propose
Owner Warp First (OWF) scheduling that schedules warps from the additional
thread blocks effectively. The performance of this approach, however, is
limited by the availability of the shared part of scratchpad.
We propose compiler optimizations to improve the availability of shared
scratchpad. We describe a scratchpad allocation scheme that helps in allocating
scratchpad variables such that shared scratchpad is accessed for short
duration. We introduce a new instruction, relssp, that when executed, releases
the shared scratchpad. Finally, we describe an analysis for optimal placement
of relssp instructions such that shared scratchpad is released as early as
possible.
We implemented the hardware changes using the GPGPU-Sim simulator and
implemented the compiler optimizations in Ocelot framework. We evaluated the
effectiveness of our approach on 19 kernels from 3 benchmarks suites: CUDA-SDK,
GPGPU-Sim, and Rodinia. The kernels that underutilize scratchpad memory show an
average improvement of 19% and maximum improvement of 92.17% compared to the
baseline approach
Design space explorations for streaming accelerators using streaming architectural simulator
In the recent years streaming accelerators like GPUs have been pop-up as an effective step towards parallel computing. The wish-list for these devices span from having a support for thousands of small cores to a nature very close to the general purpose computing. This makes the design space very vast for the future accelerators containing thousands of parallel streaming cores. This complicates to exercise a right choice of the architectural configuration for the next generation devices. However, accurate design space exploration tools developed for the massively parallel architectures can ease this task. The main objectives of this work are twofold. (i) We present a complete environment of a trace driven simulator named SArcs (Streaming Architectural Simulator) for the streaming accelerators. (ii) We use our simulation tool-chain for the design space explorations of the GPU like streaming architectures. Our design space explorations for different architectural aspects of a GPU like device a e with reference to a base line established for NVIDIA's Fermi architecture (GPU Tesla C2050). The explored aspects include the performation effects by the variations in the configurations of Streaming Multiprocessors Global Memory Bandwidth, Channles between SMs down to Memory Hierarchy and Cache Hierarchy. The explorations are performed using application kernels from Vector Reduction, 2D-Convolution. Matrix-Matrix Multiplication and 3D-Stencil. Results show that the configurations of the computational resources for the current Fermi GPU device can deliver higher performance with further improvement in the global memory bandwidth for the same device.Peer ReviewedPostprint (author’s final draft
A Fine-grained Performance Model for GPU Architectures
The increasing programmability, performance, and cost/effectiveness of GPUs have led to a widespread use of such many-core architectures to accelerate general purpose applications. Nevertheless, tuning applications to efficiently exploit the GPU potentiality is a very challenging task, especially for inexperienced programmers. This is due to the difficulty of developing a SW application for the specific GPU architectural configuration, which includes managing the memory hierarchy and optimizing the execution of thousands of concurrent threads while maintaining the semantic correctness of the application. Even though several profiling tools exist, which provide programmerswith a large number of metrics and measurements, it is often difficult to interpret such information for effectively tuning the application. This paper presents a performance model that allows accurately estimating the potential performance of the application under tuning on a given GPU device and, at the same time, it provides programmers with interpretable profiling hints. The paper shows the results obtained by applying the proposedmodel for profiling commonly used primitives and real codes
A Similarity Measure for GPU Kernel Subgraph Matching
Accelerator architectures specialize in executing SIMD (single instruction,
multiple data) in lockstep. Because the majority of CUDA applications are
parallelized loops, control flow information can provide an in-depth
characterization of a kernel. CUDAflow is a tool that statically separates CUDA
binaries into basic block regions and dynamically measures instruction and
basic block frequencies. CUDAflow captures this information in a control flow
graph (CFG) and performs subgraph matching across various kernel's CFGs to gain
insights to an application's resource requirements, based on the shape and
traversal of the graph, instruction operations executed and registers
allocated, among other information. The utility of CUDAflow is demonstrated
with SHOC and Rodinia application case studies on a variety of GPU
architectures, revealing novel thread divergence characteristics that
facilitates end users, autotuners and compilers in generating high performing
code
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