4,169 research outputs found

    Approaching Polyglot Programming: What Can We Learn from Bilingualism Studies?

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    Translation and human-computer interaction

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    This paper seeks to characterise translation as a form of human-computer interaction. The evolution of translator-computer interaction is explored and the challenges and benefits are enunciated. The concept of cognitive ergonomics is drawn on to argue for a more caring and inclusive approach towards the translator by developers of translation technology. A case is also made for wider acceptance by the translation community of the benefits of the technology at their disposal and for more humanistic research on the impact of technology on the translator, the translation profession and the translation process

    Applying a User-centred Approach to Interactive Visualization Design

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    Analysing users in their context of work and finding out how and why they use different information resources is essential to provide interactive visualisation systems that match their goals and needs. Designers should actively involve the intended users throughout the whole process. This chapter presents a user-centered approach for the design of interactive visualisation systems. We describe three phases of the iterative visualisation design process: the early envisioning phase, the global specification hase, and the detailed specification phase. The whole design cycle is repeated until some criterion of success is reached. We discuss different techniques for the analysis of users, their tasks and domain. Subsequently, the design of prototypes and evaluation methods in visualisation practice are presented. Finally, we discuss the practical challenges in design and evaluation of collaborative visualisation environments. Our own case studies and those of others are used throughout the whole chapter to illustrate various approaches

    Usability of Error Messages for Introductory Students

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    Error messages are an important tool programmers use to help find and fix mistakes or issues in their code. When an error message is unhelpful, it can be difficult to find the issue and may impose additional challenges in learning the language and concepts. Error messages are especially critical for introductory programmers in understanding problems with their code. Unfortunately, not all error messages in programming are beneficial for novice programmers. This paper discusses the general usability of error messages for introductory programmers, analyses of error messages in compilers and DrRacket, and two methodologies intended to improve error handling
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