1,326 research outputs found

    A Review and Analysis of Eye-Gaze Estimation Systems, Algorithms and Performance Evaluation Methods in Consumer Platforms

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    In this paper a review is presented of the research on eye gaze estimation techniques and applications, that has progressed in diverse ways over the past two decades. Several generic eye gaze use-cases are identified: desktop, TV, head-mounted, automotive and handheld devices. Analysis of the literature leads to the identification of several platform specific factors that influence gaze tracking accuracy. A key outcome from this review is the realization of a need to develop standardized methodologies for performance evaluation of gaze tracking systems and achieve consistency in their specification and comparative evaluation. To address this need, the concept of a methodological framework for practical evaluation of different gaze tracking systems is proposed.Comment: 25 pages, 13 figures, Accepted for publication in IEEE Access in July 201

    Quick Models for Saccade Amplitude Prediction

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    This paper presents a new saccade amplitude prediction model. The model is based on a Kalman filter and regression analysis. The aim of the model is to predict a saccade’s am-plitude extremely quickly, i.e., within two eye position samples at the onset of a saccade. Specifically, the paper explores saccade amplitude prediction considering one or two sam-ples at the onset of a saccade. The models’ prediction performance was tested with 35 subjects. The amplitude accuracy results yielded approximately 5.26Β° prediction error, while the error for direction prediction was 5.3% for the first sample model and 1.5% for the two samples model. The practical use of the proposed model lays in the area of real-time gaze-contingent compression and extreme eye-gaze aware interaction applications. The paper provides theoretical evaluation of the benefits of saccade amplitude prediction to the gaze-contingent multimedia compression, estimating a 21% improvement in com-pression for short network delays

    A Novel Authentication Method Using Multi-Factor Eye Gaze

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    A method for novel, rapid and robust one-step multi-factor authentication of a user is presented, employing multi-factor eye gaze. The mobile environment presents challenges that render the conventional password model obsolete. The primary goal is to offer an authentication method that competitively replaces the password, while offering improved security and usability. This method and apparatus combine the smooth operation of biometric authentication with the protection of knowledge based authentication to robustly authenticate a user and secure information on a mobile device in a manner that is easily used and requires no external hardware. This work demonstrates a solution comprised of a pupil segmentation algorithm, gaze estimation, and an innovative application that allows a user to authenticate oneself using gaze as the interaction medium

    νŽΈκ΄‘ 닀쀑화λ₯Ό μ΄μš©ν•˜μ—¬ ν–₯μƒλœ κΈ°λŠ₯을 μ œκ³΅ν•˜λŠ” λ„νŒŒκ΄€ 기반의 κ·Όμ•ˆ λ””μŠ€ν”Œλ ˆμ΄

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    ν•™μœ„λ…Όλ¬Έ (박사) -- μ„œμšΈλŒ€ν•™κ΅ λŒ€ν•™μ› : κ³΅κ³ΌλŒ€ν•™ 전기·정보곡학뢀, 2021. 2. μ΄λ³‘ν˜Έ.This dissertation presents the studies on the optical design method that enhances the display performance of see-through waveguide-based near-eye displays (WNEDs) using the polarization multiplexing technique. The studies focus on the strategies to improve the crucial display performances without compromising a small form factor, the most attractive merit of the WNEDs. To achieve this goal, thin and lightweight polarization-dependent optical elements are devised and employed in the WNED structure. The polarization-dependent devices can allow multiple optical functions or optical paths depending on the polarization state of the input beam, which can break through the limitation of the waveguide system with the polarization multiplexing. To realize the function-selective eyepiece for AR applications, the proposed devices should operate as an optically transparent window for the real scene while performing specific optical functions for the virtual image. The proposed devices are manufactured in a combination structure in which polarization-dependent optical elements are stacked. The total thickness of the stacked structure is about 1 mm, and it can be attached to the waveguide surface without conspicuously increasing the form factor of the optical system. Using the proposed polarization-dependent devices, the author proposes three types of novel WNED systems with enhanced performance. First, the author suggests a compact WNED with dual focal planes. Conventional WNEDs have an inherent limitation that the focal plane of the virtual image is at an infinite distance because they extract a stream of collimated light at the out-coupler. By using the polarization-dependent eyepiece lens, an additional focal plane can be generated with the polarization multiplexing in addition to infinity depth. The proposed configuration can provide comfortable AR environments by alleviating visual fatigue caused by vergence-accommodation conflict. Second, the novel WNED configuration with extended field-of-view (FOV) is presented. In the WNEDs, the maximum allowable FOV is determined by the material properties of the diffraction optics and the substrate. By using the polarization-dependent steering combiner, the FOV can be extended up to two times, which can provide more immersive AR experiences. In addition, this dissertation demonstrates that the distortion for the real scene caused by the stacked structure cannot severely disturb the image quality, considering the acuity of human vision. Lastly, the author presents a retinal projection-based WNED with switchable viewpoints by simultaneously adopting the polarization-dependent lens and grating. The proposed system can convert the viewpoint according to the position of the eye pupil without mechanical movement. The polarization-dependent viewpoint switching can resolve the inherent problem of a narrow eyebox in retinal projection displays without employing the bulky optics for mechanical movement. In conclusion, the dissertation presents the practical optical design and detailed analysis for enhanced WNED based on the polarization multiplexing technique through various simulations and experiments. The proposed approaches are expected to be utilized as an innovative solution for compact wearable displays.λ³Έ λ°•μ‚¬ν•™μœ„ λ…Όλ¬Έμ—μ„œλŠ” νŽΈκ΄‘ 닀쀑화 기법을 μ΄μš©ν•˜μ—¬ λ„νŒŒκ΄€ 기반의 μ¦κ°•ν˜„μ‹€ κ·Όμ•ˆ λ””μŠ€ν”Œλ ˆμ΄μ˜ μ„±λŠ₯을 ν–₯μƒμ‹œν‚€λŠ” κ΄‘ν•™ 섀계 및 이에 λŒ€ν•œ 뢄석에 λŒ€ν•΄ λ…Όμ˜ν•œλ‹€. λ³Έ μ—°κ΅¬λŠ” λ„νŒŒκ΄€ 기반 κ·Όμ•ˆ λ””μŠ€ν”Œλ ˆμ΄μ˜ κ°€μž₯ 큰 μž₯점인 μ†Œν˜• 폼 νŒ©ν„°λ₯Ό μœ μ§€ν•˜λ©΄μ„œ λ””μŠ€ν”Œλ ˆμ΄ μ„±λŠ₯을 κ°œμ„ ν•˜λŠ” 것에 쀑점을 λ‘”λ‹€. 이λ₯Ό μœ„ν•΄ κΈ°μ‘΄ κ΄‘ν•™ μ†Œμžμ— λΉ„ν•΄ 맀우 가볍고 얇은 νŽΈκ΄‘ μ˜μ‘΄ν˜• κ²°ν•©κΈ° κ΄‘ν•™ μ†Œμžκ°€ μƒˆλ‘­κ²Œ μ œμ•ˆλ˜λ©°, μ΄λŠ” μž…μ‚¬κ΄‘μ˜ νŽΈκ΄‘ μƒνƒœμ— 따라 독립적인 κ΄‘ 경둜 μ œμ–΄λ₯Ό κ°€λŠ₯μΌ€ ν•˜μ—¬ νŽΈκ΄‘ 닀쀑화λ₯Ό 톡해 ν–₯μƒλœ μ„±λŠ₯을 제곡 ν•  수 μžˆλ‹€. λ˜ν•œ μ‹€μ œ μ˜μƒμ˜ 빛은 κ·ΈλŒ€λ‘œ 투과 μ‹œν‚΄μœΌλ‘œμ¨ μ¦κ°•ν˜„μ‹€μ„ μœ„ν•œ μ†Œμžλ‘œ ν™œμš© κ°€λŠ₯ν•˜λ‹€. λ³Έ μ—°κ΅¬μ—μ„œ μ œμ•ˆν•˜λŠ” νŽΈκ΄‘ μ˜μ‘΄ν˜• κ²°ν•©κΈ° κ΄‘ν•™ μ†ŒμžλŠ” κΈ°ν•˜ν•™μ  μœ„μƒ(geometric phase, GP)에 κΈ°λ°˜ν•˜μ—¬ λ™μž‘ν•œλ‹€. GP 기반의 κ΄‘ν•™μ†Œμžκ°€ μ„œλ‘œ μ§κ΅ν•˜λŠ” μ›ν˜• νŽΈκ΄‘ μž…μ‚¬κ΄‘μ— λŒ€ν•΄ 상보적인 κΈ°λŠ₯을 μˆ˜ν–‰ν•˜λŠ” 것을 μ΄μš©ν•˜μ—¬, 두 개 μ΄μƒμ˜ GP μ†Œμžμ™€ νŽΈκ΄‘ μ œμ–΄λ₯Ό μœ„ν•œ κ΄‘ν•™ 필름듀을 쀑첩 μ‹œν‚΄μœΌλ‘œμ¨ μ¦κ°•ν˜„μ‹€ κ²°ν•©κΈ° κ΄‘ν•™ μ†Œμžλ₯Ό κ΅¬ν˜„ν•  수 μžˆλ‹€. 이듀 κ΄‘ν•™μ†ŒμžλŠ” 맀우 μ–‡κΈ° λ•Œλ¬Έμ—, λ³Έ μ—°κ΅¬μ—μ„œ μ œμž‘λœ νŽΈκ΄‘ μ˜μ‘΄ν˜• κ²°ν•©κΈ° κ΄‘ν•™ μ†Œμžμ˜ 총 λ‘κ»˜λŠ” 1 mm μˆ˜μ€€μœΌλ‘œ 폼 νŒ©ν„° μ œμ•½μœΌλ‘œλΆ€ν„° μžμœ λ‘­λ‹€. λ˜ν•œ ν‰ν‰ν•œ 필름 ν˜•νƒœμ΄λ―€λ‘œ, ν‰νŒν˜• λ„νŒŒκ΄€μ— λΆ€μ°©ν•˜κΈ° μ‰½λ‹€λŠ” 이점을 μ§€λ‹Œλ‹€. κ³ μ•ˆλœ νŽΈκ΄‘ μ˜μ‘΄ν˜• κ²°ν•©κΈ° κ΄‘ν•™ μ†Œμžλ₯Ό μ‚¬μš©ν•˜μ—¬ μ„Έ 가지 μœ ν˜•μ˜ μƒˆλ‘œμš΄ λ„νŒŒκ΄€ 기반의 κ·Όμ•ˆ λ””μŠ€ν”Œλ ˆμ΄ ꡬ쑰λ₯Ό μ œμ•ˆν•œλ‹€. 첫 λ²ˆμ§ΈλŠ” μž…μ‚¬κ΄‘μ˜ νŽΈκ΄‘ μƒνƒœμ— 따라 투λͺ… κ΄‘ν•™ μ°½ λ˜λŠ” 였λͺ© 렌즈둜 μž‘λ™ν•˜λŠ” νŽΈκ΄‘ μ˜μ‘΄ν˜• κ²°ν•©κΈ° 렌즈λ₯Ό μ μš©ν•˜μ—¬ 가상 μ˜μƒμ— λŒ€ν•΄ 이쀑 μ΄ˆμ λ©΄μ„ μ œκ³΅ν•˜λŠ” μ‹œμŠ€ν…œμ΄λ‹€. μ œμ•ˆλœ κ΅¬μ‘°λŠ” 기쑴의 λ„νŒŒκ΄€ 기반 κ·Όμ•ˆ λ””μŠ€ν”Œλ ˆμ΄κ°€ λ¬΄ν•œλŒ€ μœ„μΉ˜μ— 단일 μ΄ˆμ λ©΄μ„ μ œκ³΅ν•¨μœΌλ‘œμ¨ λ°œμƒν•˜λŠ” μ‹œκ°μ  ν”Όλ‘œ 및 νλ¦Ών•œ μ¦κ°•ν˜„μ‹€ μ˜μƒμ˜ 문제λ₯Ό μ™„ν™”ν•  수 μžˆλ‹€. 두 λ²ˆμ§Έλ‘œλŠ” μž…μ‚¬κ΄‘μ˜ νŽΈκ΄‘ μƒνƒœμ— 따라 κ΄‘ 경둜λ₯Ό 쒌츑 λ˜λŠ” 우츑으둜 μ œμ–΄ν•  수 μžˆλŠ” νŽΈκ΄‘ 격자λ₯Ό ν™œμš©ν•˜μ—¬ 가상 μ˜μƒμ˜ μ‹œμ•Όκ°μ„ 기쑴보닀 μ΅œλŒ€ 2λ°°κΉŒμ§€ ν™•μž₯ν•  수 μžˆλŠ” μ‹œμŠ€ν…œμ„ μ œμ•ˆν•œλ‹€. μ΄λŠ” 단일 λ„νŒŒκ΄€ 기반 κ·Όμ•ˆ λ””μŠ€ν”Œλ ˆμ΄μ—μ„œ μ˜μƒ κ²°ν•©κΈ° (imaging combiner)둜 ν™œμš©λ˜λŠ” 회절 μ†Œμžμ˜ 섀계 λ³€μˆ˜μ— μ˜ν•΄ μ œν•œλ˜λŠ” μ‹œμ•Όκ° ν•œκ³„μ μ„ λŒνŒŒν•  수 μžˆλŠ” ꡬ쑰둜 μ»΄νŒ©νŠΈν•œ 폼 νŒ©ν„°λ‘œ λ”μš± λͺ°μž…감 μžˆλŠ” λŒ€ν™”λ©΄ μ¦κ°•ν˜„μ‹€ μ˜μƒμ„ μ œκ³΅ν•  수 μžˆλ‹€. λ§ˆμ§€λ§‰μœΌλ‘œ μœ„μ—μ„œ μ œμ•ˆλœ 두 가지 νŽΈκ΄‘ μ˜μ‘΄ν˜• κ΄‘ν•™ μ†Œμžλ₯Ό λͺ¨λ‘ μ‚¬μš©ν•˜μ—¬ μ‹œμ  μ „ν™˜μ΄ κ°€λŠ₯ν•œ λ„νŒŒκ΄€ 기반의 망막 νˆ¬μ‚¬ν˜• λ””μŠ€ν”Œλ ˆμ΄ ꡬ쑰λ₯Ό μ œμ•ˆν•œλ‹€. νŽΈκ΄‘ 닀쀑화λ₯Ό 톡해 닀쀑 μ΄ˆμ λ“€μ„ μ„ νƒμ μœΌλ‘œ ν™œμ„±ν™”ν•¨μœΌλ‘œμ¨, ν™•μž₯된 μ‹œμ²­μ˜μ—­μ„ μ œκ³΅ν•˜λŠ” λ™μ‹œμ— 동곡 크기 λ³€ν™” λ˜λŠ” μ›€μ§μž„μ— μ˜ν•œ 이쀑 μ˜μƒ 문제λ₯Ό μ™„ν™”ν•  수 μžˆλ‹€. λ˜ν•œ 기계적 μ›€μ§μž„ 없이 μ‹œμ  κ°„μ˜ 고속 μ „ν™˜μ΄ κ°€λŠ₯ν•˜λ‹€λŠ” μž₯점을 μ§€λ‹ˆκ³  μžˆλ‹€. λ³Έ λ°•μ‚¬ν•™μœ„ λ…Όλ¬Έμ—μ„œ μ œμ‹œν•œ νŽΈκ΄‘ 닀쀑화λ₯Ό ν™œμš©ν•œ μƒˆλ‘œμš΄ κ²°ν•©κΈ° κ΄‘ν•™ μ†Œμž 및 κ΄‘ν•™ ꡬ쑰듀은 λ„νŒŒκ΄€ 기반 κ·Όμ•ˆ λ””μŠ€ν”Œλ ˆμ΄μ˜ ν–₯μƒλœ μ„±λŠ₯을 μ œκ³΅ν•˜λŠ” ν•΄κ²°μ±… 및 μƒˆλ‘œμš΄ κ°€λŠ₯μ„±μœΌλ‘œ μ œμ‹œν•  수 μžˆμ„ 것이라 κΈ°λŒ€λœλ‹€.Abstract i Contents iii List of Tables vi List of Figures vii Chapter. 1 Introduction 1 1.1 Augmented reality near-eye display 1 1.2 Key performance parameters of near-eye displays 4 1.3 Basic scheme of waveguide-based near-eye displays 22 1.4 Motivation and purpose of this dissertation 33 1.5 Scope and organization 37 Chapter 2 Dual-focal waveguide-based near-eye display using polarization-dependent combiner lens 39 2.1 Introduction 39 2.2 Optical design for polarization-dependent combiner lens 42 2.2.1 Design and principle of polarization-dependent combiner lens 42 2.2.2 Prototype implementation 48 2.3 Waveguide-based augmented reality near-eye display with dual-focal plane using polarization-dependent combiner lens 51 2.3.1 Implementation of the prototype and experimental results 51 2.3.2 Performance analysis and discussion 57 2.4 Conclusion 69 Chapter 3 Extended-field-of-view waveguide-based near-eye display via polarization-dependent steering combiner 70 3.1 Introduction 70 3.2 Optical design for polarization-dependent steering combiner 73 3.2.1 Principle of polarization grating 73 3.2.2 Principle of polarization-dependent steering combiner 76 3.2.3 Analysis and verification experiment for real-scene distortion 77 3.3 Waveguide-based augmented reality near-eye display with extended-field-of-view 81 3.3.1 Field-of-view for volume grating based waveguide technique 81 3.3.2 Implementation of the prototype and experimental results 84 3.3.3 Performances analysis and discussion 87 3.4 Conclusion 92 Chapter 4 Viewpoint switchable retinal-projection-based near-eye display with waveguide configuration 93 4.1 Introduction 93 4.2 Polarization-dependent switchable eyebox 97 4.2.1 Optical devices for polarization-dependent switching of viewpoints 97 4.2.2 System configuration for proposed method 100 4.2.3 Design of waveguide and imaging combiner 105 4.3 Compact retinal projection-based near-eye display with switchable viewpoints via waveguide configuration 114 4.3.1 Implementation of the prototype and experimental results 114 4.3.2 Performance analysis and discussion 118 4.4 Conclusion 122 Chapter 5. Conclusion 123 Bibliography 127 Appendix 135Docto
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