676 research outputs found

    Modeling and Evaluation of Multisource Streaming Strategies in P2P VoD Systems

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    In recent years, multimedia content distribution has largely been moved to the Internet, inducing broadcasters, operators and service providers to upgrade with large expenses their infrastructures. In this context, streaming solutions that rely on user devices such as set-top boxes (STBs) to offload dedicated streaming servers are particularly appropriate. In these systems, contents are usually replicated and scattered over the network established by STBs placed at users' home, and the video-on-demand (VoD) service is provisioned through streaming sessions established among neighboring STBs following a Peer-to-Peer fashion. Up to now the majority of research works have focused on the design and optimization of content replicas mechanisms to minimize server costs. The optimization of replicas mechanisms has been typically performed either considering very crude system performance indicators or analyzing asymptotic behavior. In this work, instead, we propose an analytical model that complements previous works providing fairly accurate predictions of system performance (i.e., blocking probability). Our model turns out to be a highly scalable, flexible, and extensible tool that may be helpful both for designers and developers to efficiently predict the effect of system design choices in large scale STB-VoD system

    Estimating Self-Sustainability in Peer-to-Peer Swarming Systems

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    Peer-to-peer swarming is one of the \emph{de facto} solutions for distributed content dissemination in today's Internet. By leveraging resources provided by clients, swarming systems reduce the load on and costs to publishers. However, there is a limit to how much cost savings can be gained from swarming; for example, for unpopular content peers will always depend on the publisher in order to complete their downloads. In this paper, we investigate this dependence. For this purpose, we propose a new metric, namely \emph{swarm self-sustainability}. A swarm is referred to as self-sustaining if all its blocks are collectively held by peers; the self-sustainability of a swarm is the fraction of time in which the swarm is self-sustaining. We pose the following question: how does the self-sustainability of a swarm vary as a function of content popularity, the service capacity of the users, and the size of the file? We present a model to answer the posed question. We then propose efficient solution methods to compute self-sustainability. The accuracy of our estimates is validated against simulation. Finally, we also provide closed-form expressions for the fraction of time that a given number of blocks is collectively held by peers.Comment: 27 pages, 5 figure

    Towards distributed architecture for collaborative cloud services in community networks

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    Internet and communication technologies have lowered the costs for communities to collaborate, leading to new services like user-generated content and social computing, and through collaboration, collectively built infrastructures like community networks have also emerged. Community networks get formed when individuals and local organisations from a geographic area team up to create and run a community-owned IP network to satisfy the community’s demand for ICT, such as facilitating Internet access and providing services of local interest. The consolidation of today’s cloud technologies offers now the possibility of collectively built community clouds, building upon user-generated content and user-provided networks towards an ecosystem of cloud services. To address the limitation and enhance utility of community networks, we propose a collaborative distributed architecture for building a community cloud system that employs resources contributed by the members of the community network for provisioning infrastructure and software services. Such architecture needs to be tailored to the specific social, economic and technical characteristics of the community networks for community clouds to be successful and sustainable. By real deployments of clouds in community networks and evaluation of application performance, we show that community clouds are feasible. Our result may encourage collaborative innovative cloud-based services made possible with the resources of a community.Peer ReviewedPostprint (author’s final draft

    Modeling and Control of Rare Segments in BitTorrent with Epidemic Dynamics

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    Despite its existing incentives for leecher cooperation, BitTorrent file sharing fundamentally relies on the presence of seeder peers. Seeder peers essentially operate outside the BitTorrent incentives, with two caveats: slow downlinks lead to increased numbers of "temporary" seeders (who left their console, but will terminate their seeder role when they return), and the copyright liability boon that file segmentation offers for permanent seeders. Using a simple epidemic model for a two-segment BitTorrent swarm, we focus on the BitTorrent rule to disseminate the (locally) rarest segments first. With our model, we show that the rarest-segment first rule minimizes transition time to seeder (complete file acquisition) and equalizes the segment populations in steady-state. We discuss how alternative dissemination rules may {\em beneficially increase} file acquisition times causing leechers to remain in the system longer (particularly as temporary seeders). The result is that leechers are further enticed to cooperate. This eliminates the threat of extinction of rare segments which is prevented by the needed presence of permanent seeders. Our model allows us to study the corresponding trade-offs between performance improvement, load on permanent seeders, and content availability, which we leave for future work. Finally, interpreting the two-segment model as one involving a rare segment and a "lumped" segment representing the rest, we study a model that jointly considers control of rare segments and different uplinks causing "choking," where high-uplink peers will not engage in certain transactions with low-uplink peers.Comment: 18 pages, 6 figures, A shorter version of this paper that did not include the N-segment lumped model was presented in May 2011 at IEEE ICC, Kyot

    Experimental Assessment of BitTorrent Completion Time in Heterogeneous TCP/uTP swarms

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    BitTorrent, one of the most widespread used P2P application for file-sharing, recently got rid of TCP by introducing an application-level congestion control protocol named uTP. The aim of this new protocol is to efficiently use the available link capacity, while minimizing its interference with the rest of user traffic (e.g., Web, VoIP and gaming) sharing the same access bottleneck. In this paper we perform an experimental study of the impact of uTP on the torrent completion time, the metric that better captures the user experience. We run BitTorrent applications in a flash crowd scenario over a dedicated cluster platform, under both homogeneous and heterogeneous swarm population. Experiments show that an all-uTP swarms have shorter torrent download time with respect to all-TCP swarms. Interestingly, at the same time, we observe that even shorter completion times can be achieved under careful mixtures of TCP and uTP traffic.Comment: 14 pages, under submissio
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