676 research outputs found
Modeling and Evaluation of Multisource Streaming Strategies in P2P VoD Systems
In recent years, multimedia content distribution has largely been moved to the Internet, inducing broadcasters, operators and service providers to upgrade with large expenses their infrastructures. In this context, streaming solutions that rely on user devices such as set-top boxes (STBs) to offload dedicated streaming servers are particularly appropriate. In these systems, contents are usually replicated and scattered over the network established by STBs placed at users' home, and the video-on-demand (VoD) service is provisioned through streaming sessions established among neighboring STBs following a Peer-to-Peer fashion. Up to now the majority of research works have focused on the design and optimization of content replicas mechanisms to minimize server costs. The optimization of replicas mechanisms has been typically performed either considering very crude system performance indicators or analyzing asymptotic behavior. In this work, instead, we propose an analytical model that complements previous works providing fairly accurate predictions of system performance (i.e., blocking probability). Our model turns out to be a highly scalable, flexible, and extensible tool that may be helpful both for designers and developers to efficiently predict the effect of system design choices in large scale STB-VoD system
Estimating Self-Sustainability in Peer-to-Peer Swarming Systems
Peer-to-peer swarming is one of the \emph{de facto} solutions for distributed
content dissemination in today's Internet. By leveraging resources provided by
clients, swarming systems reduce the load on and costs to publishers. However,
there is a limit to how much cost savings can be gained from swarming; for
example, for unpopular content peers will always depend on the publisher in
order to complete their downloads. In this paper, we investigate this
dependence. For this purpose, we propose a new metric, namely \emph{swarm
self-sustainability}. A swarm is referred to as self-sustaining if all its
blocks are collectively held by peers; the self-sustainability of a swarm is
the fraction of time in which the swarm is self-sustaining. We pose the
following question: how does the self-sustainability of a swarm vary as a
function of content popularity, the service capacity of the users, and the size
of the file? We present a model to answer the posed question. We then propose
efficient solution methods to compute self-sustainability. The accuracy of our
estimates is validated against simulation. Finally, we also provide closed-form
expressions for the fraction of time that a given number of blocks is
collectively held by peers.Comment: 27 pages, 5 figure
Towards distributed architecture for collaborative cloud services in community networks
Internet and communication technologies have lowered the costs for communities to collaborate, leading to new services like user-generated content and social computing, and through collaboration, collectively built infrastructures like community networks have also emerged. Community networks get formed when individuals and local organisations from a geographic area team up to create and run a community-owned IP network to satisfy the community’s demand for ICT, such as facilitating Internet access and providing services of local interest.
The consolidation of today’s cloud technologies offers now the possibility of collectively built community clouds, building upon user-generated content and user-provided networks towards an ecosystem of cloud services. To address the limitation and enhance utility of community networks, we propose a collaborative distributed architecture for building a community cloud system that employs resources contributed by the members of the community network for provisioning infrastructure and software services. Such architecture needs to be tailored to the specific social, economic and technical characteristics of the community networks for community clouds to be successful and sustainable. By real deployments of clouds in community networks and evaluation of application performance, we show that community clouds are feasible. Our result may encourage collaborative innovative cloud-based services made possible with the resources of a community.Peer ReviewedPostprint (author’s final draft
Modeling and Control of Rare Segments in BitTorrent with Epidemic Dynamics
Despite its existing incentives for leecher cooperation, BitTorrent file
sharing fundamentally relies on the presence of seeder peers. Seeder peers
essentially operate outside the BitTorrent incentives, with two caveats: slow
downlinks lead to increased numbers of "temporary" seeders (who left their
console, but will terminate their seeder role when they return), and the
copyright liability boon that file segmentation offers for permanent seeders.
Using a simple epidemic model for a two-segment BitTorrent swarm, we focus on
the BitTorrent rule to disseminate the (locally) rarest segments first. With
our model, we show that the rarest-segment first rule minimizes transition time
to seeder (complete file acquisition) and equalizes the segment populations in
steady-state. We discuss how alternative dissemination rules may {\em
beneficially increase} file acquisition times causing leechers to remain in the
system longer (particularly as temporary seeders). The result is that leechers
are further enticed to cooperate. This eliminates the threat of extinction of
rare segments which is prevented by the needed presence of permanent seeders.
Our model allows us to study the corresponding trade-offs between performance
improvement, load on permanent seeders, and content availability, which we
leave for future work. Finally, interpreting the two-segment model as one
involving a rare segment and a "lumped" segment representing the rest, we study
a model that jointly considers control of rare segments and different uplinks
causing "choking," where high-uplink peers will not engage in certain
transactions with low-uplink peers.Comment: 18 pages, 6 figures, A shorter version of this paper that did not
include the N-segment lumped model was presented in May 2011 at IEEE ICC,
Kyot
Experimental Assessment of BitTorrent Completion Time in Heterogeneous TCP/uTP swarms
BitTorrent, one of the most widespread used P2P application for file-sharing,
recently got rid of TCP by introducing an application-level congestion control
protocol named uTP. The aim of this new protocol is to efficiently use the
available link capacity, while minimizing its interference with the rest of
user traffic (e.g., Web, VoIP and gaming) sharing the same access bottleneck.
In this paper we perform an experimental study of the impact of uTP on the
torrent completion time, the metric that better captures the user experience.
We run BitTorrent applications in a flash crowd scenario over a dedicated
cluster platform, under both homogeneous and heterogeneous swarm population.
Experiments show that an all-uTP swarms have shorter torrent download time with
respect to all-TCP swarms. Interestingly, at the same time, we observe that
even shorter completion times can be achieved under careful mixtures of TCP and
uTP traffic.Comment: 14 pages, under submissio
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