143 research outputs found

    Inspired Design: Using Interdisciplinarity And Biomimicry For Software Innovation

    Get PDF
    This thesis presents research and proposes a framework for increasing the breadth and depth of interdisciplinary knowledge in the field of computer science. The intent is to address an increasing problem of complexity in software and computing systems. The approach is to equip software developers and computer scientists with a contextual perspective and a set of strategies for injecting innovation and creativity into the solutions they design by leveraging knowledge and models outside the traditional realm of computer science. A review of current and historical forms of interdisciplinarity and biomimicry are presented to build that context. The strategies presented include interdisciplinary education, interdisciplinary collaboration, interdisciplinary tools, biomimetic design, and the creation of new pattern languages based on nature\u27s design solutions. Each of these strategies stems from and leads to an open exchange of knowledge across disciplinary boundaries. When taken together, the knowledge and strategies presented are intended to inspire and foster a paradigm that recognizes the value of human and natural diversity as a source of innovation

    Beasts in Collaboration: A Study of Biomimicry and Evolutionary Principles applied to Management Innovation

    Get PDF
    This research describes the frontier of bio-inspired management innovation and how it may lead to a paradigm shift in how we structure and lead organizations. As an exploratory foray into a subculture of bio-inspired experts, it asks how we might apply evolutionary principles to creating more resilient and adaptive organizations. The experts hail from both science-based and organizational management backgrounds, showcasing a distinct divergence in how biomimicry is applied in their work. A review of contributions from these pioneering practitioners discovers the impetus and resulting benefits of their application. This is contrasted with the barriers that currently limit further development of biomimicry for organizational change. Ultimately there remains a common understanding among these practitioners that involves the intention to learn from nature. The research therefore analyzes the study of nature for informed and intentional change, and provides examples of edge corporations leading the way. As we are frantically racing to reverse the consequences of our actions on the planet’s finite resources, the potential for a new paradigm that might consciously change how we model our organizations will have a direct impact on our resilience as a species

    Precursors to a 'Good’ Bioeconomy in 2125 : Making Sense of Bioeconomy & Justice Horizons. First Foresight Report of the BioEcoJust Project

    Get PDF
    The Bioeconomy today is a field full of promise, brimming with potentially transformative solutions, and developments still only in their infancy. The aim of this report has been to convey the findings of the BioEcoJust foresight research to date, and especially to highlight the core critical thinking involved in approaching the future of the bioeconomy for the next 100 years. The BioEconomy and Justice (BioEcoJust) is funded by the Academy of Finland BioFuture 2025 programme and aims to develop a future-oriented ethical and justice framework useful in assessing long-term bioeconomy developments. The consortium has two research teams, representing Practical Philosophy (Aalto University) and Futures Studies (University of Turku)

    Fictional Proto-architecture as an Introduction to Biologic Design: Challenging the Concept of Morphogenesis of Neo-architectural Organism

    Get PDF
    The architecture is based on a dialectical search for new ways of matter representation. We deal with the form of contemporary architecture under two approaches: expression and content. The article examines how mathematical principles based on natural growth can be applied in architectural design to create a dynamic, not static, structure. The dynamic process of the cell and its growth provides the basic structure. The continuity of the domain is exemplified by the impact of the new forms on the society that has already begun to emerge from the obscurity. The paper argues that without a deeper and more receptive connection between geometry and performance from a bio-morphogenetic perspective of complex systems. The experimental design methods are applied both to generate and to evaluate an architecture of the futuristic lines. These methodological frameworks focus on cyclically restated themes in the field of parametrises, which are identified as endemic to architecture: the realization of buildings, of multifunctional volumes and customized per se through a gradual approach of the architectural properties and the exploitation of a "concept construction" integrated as a process, obtained through innovative modelling environments. And so, and the reconstruction of architecture as an organ of nature is demonstrated. The new vanguard of proto architecture describes difficulties and inconsistencies in the relationship between theories and structures, difficulties arising from the very idea of "virtually" itself. It becomes difficult to say that a drawing in cyberspace is an architectural form or just a graph of architectural theory; in the virtual space, there is no difference between the particular structure and the general principle. Therefore, the form is first designed, only after to be constructed. Naturally, it is impossible (theoretically or technically) for design and construction processes to take place simultaneously. Predictably, bio-morphosis leads to multiple forms of expression, defined and transmitted in geometric terms. Doi: 10.28991/esj-2020-01248 Full Text: PD

    ICS Materials. Towards a re-Interpretation of material qualities through interactive, connected, and smart materials.

    Get PDF
    The domain of materials for design is changing under the influence of an increased technological advancement, miniaturization and democratization. Materials are becoming connected, augmented, computational, interactive, active, responsive, and dynamic. These are ICS Materials, an acronym that stands for Interactive, Connected and Smart. While labs around the world are experimenting with these new materials, there is the need to reflect on their potentials and impact on design. This paper is a first step in this direction: to interpret and describe the qualities of ICS materials, considering their experiential pattern, their expressive sensorial dimension, and their aesthetic of interaction. Through case studies, we analyse and classify these emerging ICS Materials and identified common characteristics, and challenges, e.g. the ability to change over time or their programmability by the designers and users. On that basis, we argue there is the need to reframe and redesign existing models to describe ICS materials, making their qualities emerge

    The Evolution of Architectural Pedagogy in the Age of Information: Advancing technologies and their implementation in architectural pedagogies

    Get PDF
    abstract: The contemporary architectural pedagogy is far removed from its ancestry: the classical Beaux-Arts and polytechnic schools of the 19th century and the Bauhaus and Vkhutemas models of the modern period. Today, the "digital" has invaded the academy and shapes pedagogical practices, epistemologies, and ontologies within it, and this invasion is reflected in teaching practices, principles, and tools. Much of this digital integration goes unremarked and may not even be explicitly taught. In this qualitative research project, interviews with 18 leading architecture lecturers, professors, and deans from programs across the United States were conducted. These interviews focused on advanced practices of digital architecture, such as the use of digital tools, and how these practices are viewed. These interviews yielded a wealth of information about the uses (and abuses) of advanced digital technologies within the architectural academy, and the results were analyzed using the methods of phenomenology and grounded theory. Most schools use digital technologies to some extent, although this extent varies greatly. While some schools have abandoned hand-drawing and other hand-based craft almost entirely, others have retained traditional techniques and use digital technologies sparingly. Reasons for using digital design processes include industry pressure as well as the increased ability to solve problems and the speed with which they could be solved. Despite the prevalence of digital design, most programs did not teach related design software explicitly, if at all, instead requiring students (especially graduate students) to learn to use them outside the design studio. Some of the problems with digital design identified in the interviews include social problems such as alienation as well as issues like understanding scale and embodiment of skill.Dissertation/ThesisPh.D. Design 201
    • …
    corecore