153 research outputs found

    Reverse engineering of CAD models via clustering and approximate implicitization

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    In applications like computer aided design, geometric models are often represented numerically as polynomial splines or NURBS, even when they originate from primitive geometry. For purposes such as redesign and isogeometric analysis, it is of interest to extract information about the underlying geometry through reverse engineering. In this work we develop a novel method to determine these primitive shapes by combining clustering analysis with approximate implicitization. The proposed method is automatic and can recover algebraic hypersurfaces of any degree in any dimension. In exact arithmetic, the algorithm returns exact results. All the required parameters, such as the implicit degree of the patches and the number of clusters of the model, are inferred using numerical approaches in order to obtain an algorithm that requires as little manual input as possible. The effectiveness, efficiency and robustness of the method are shown both in a theoretical analysis and in numerical examples implemented in Python

    An Efficient Trim Structure for Rendering Large B-Rep Models

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    International audienceWe present a multiresolution trim structure for fast and accurate B-Rep model visualization. To get a good tradeoff between performance and visual accuracy, we propose to use a vectorial but approximated representation of the model that allows efficient, real-time GPU exploitation. Our structure, based on a quadtree, enables us to do shallow lookups for distant fragments. For closeups, we leverage hardware tessellation. We get interactive frame rates for models that consists of hundreds of thousands of B-Rep faces, regardless of the zoom level

    Polynomial cubic splines with tension properties

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    In this paper we present a new class of spline functions with tension properties. These splines are composed by polynomial cubic pieces and therefore are conformal to the standard, NURBS based CAD/CAM systems

    08221 Abstracts Collection -- Geometric Modeling

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    From May 26 to May 30 2008 the Dagstuhl Seminar 08221 ``Geometric Modeling\u27\u27 was held in the International Conference and Research Center (IBFI), Schloss Dagstuhl. During the seminar, several participants presented their current research, and ongoing work and open problems were discussed. Abstracts of the presentations given during the seminar as well as abstracts of seminar results and ideas are put together in this paper. The first section describes the seminar topics and goals in general. Links to extended abstracts or full papers are provided, if available

    Extensions to OpenGL for CAGD.

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    Many computer graphic API’s, including OpenGL, emphasize modeling with rectangular patches, which are especially useful in Computer Aided Geomeric Design (CAGD). However, not all shapes are rectangular; some are triangular or more complex. This paper extends the OpenGL library to support the modeling of triangular patches, Coons patches, and Box-splines patches. Compared with the triangular patch created from degenerate rectangular Bezier patch with the existing functions provided by OpenGL, the triangular Bezier patches can be used in certain design situations and allow designers to achieve high-quality results that are less CPU intense and require less storage space. The addition of Coons patches and Box splines to the OpenGL library also give it more functionality. Both patch types give CAGD users more flexibility in designing surfaces. A library for all three patch types was developed as an addition to OpenGL

    Designing of objects using smooth cubic splines

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    On Triangular Splines:CAD and Quadrature

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    On Triangular Splines:CAD and Quadrature

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