9,964 research outputs found

    Semantic Image Retrieval via Active Grounding of Visual Situations

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    We describe a novel architecture for semantic image retrieval---in particular, retrieval of instances of visual situations. Visual situations are concepts such as "a boxing match," "walking the dog," "a crowd waiting for a bus," or "a game of ping-pong," whose instantiations in images are linked more by their common spatial and semantic structure than by low-level visual similarity. Given a query situation description, our architecture---called Situate---learns models capturing the visual features of expected objects as well the expected spatial configuration of relationships among objects. Given a new image, Situate uses these models in an attempt to ground (i.e., to create a bounding box locating) each expected component of the situation in the image via an active search procedure. Situate uses the resulting grounding to compute a score indicating the degree to which the new image is judged to contain an instance of the situation. Such scores can be used to rank images in a collection as part of a retrieval system. In the preliminary study described here, we demonstrate the promise of this system by comparing Situate's performance with that of two baseline methods, as well as with a related semantic image-retrieval system based on "scene graphs.

    Overcoming the Challenges Associated with Image-based Mapping of Small Bodies in Preparation for the OSIRIS-REx Mission to (101955) Bennu

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    The OSIRIS-REx Asteroid Sample Return Mission is the third mission in NASA's New Frontiers Program and is the first U.S. mission to return samples from an asteroid to Earth. The most important decision ahead of the OSIRIS-REx team is the selection of a prime sample-site on the surface of asteroid (101955) Bennu. Mission success hinges on identifying a site that is safe and has regolith that can readily be ingested by the spacecraft's sampling mechanism. To inform this mission-critical decision, the surface of Bennu is mapped using the OSIRIS-REx Camera Suite and the images are used to develop several foundational data products. Acquiring the necessary inputs to these data products requires observational strategies that are defined specifically to overcome the challenges associated with mapping a small irregular body. We present these strategies in the context of assessing candidate sample-sites at Bennu according to a framework of decisions regarding the relative safety, sampleability, and scientific value across the asteroid's surface. To create data products that aid these assessments, we describe the best practices developed by the OSIRIS-REx team for image-based mapping of irregular small bodies. We emphasize the importance of using 3D shape models and the ability to work in body-fixed rectangular coordinates when dealing with planetary surfaces that cannot be uniquely addressed by body-fixed latitude and longitude.Comment: 31 pages, 10 figures, 2 table

    A Data-Driven Approach for Tag Refinement and Localization in Web Videos

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    Tagging of visual content is becoming more and more widespread as web-based services and social networks have popularized tagging functionalities among their users. These user-generated tags are used to ease browsing and exploration of media collections, e.g. using tag clouds, or to retrieve multimedia content. However, not all media are equally tagged by users. Using the current systems is easy to tag a single photo, and even tagging a part of a photo, like a face, has become common in sites like Flickr and Facebook. On the other hand, tagging a video sequence is more complicated and time consuming, so that users just tag the overall content of a video. In this paper we present a method for automatic video annotation that increases the number of tags originally provided by users, and localizes them temporally, associating tags to keyframes. Our approach exploits collective knowledge embedded in user-generated tags and web sources, and visual similarity of keyframes and images uploaded to social sites like YouTube and Flickr, as well as web sources like Google and Bing. Given a keyframe, our method is able to select on the fly from these visual sources the training exemplars that should be the most relevant for this test sample, and proceeds to transfer labels across similar images. Compared to existing video tagging approaches that require training classifiers for each tag, our system has few parameters, is easy to implement and can deal with an open vocabulary scenario. We demonstrate the approach on tag refinement and localization on DUT-WEBV, a large dataset of web videos, and show state-of-the-art results.Comment: Preprint submitted to Computer Vision and Image Understanding (CVIU

    Generic Tubelet Proposals for Action Localization

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    We develop a novel framework for action localization in videos. We propose the Tube Proposal Network (TPN), which can generate generic, class-independent, video-level tubelet proposals in videos. The generated tubelet proposals can be utilized in various video analysis tasks, including recognizing and localizing actions in videos. In particular, we integrate these generic tubelet proposals into a unified temporal deep network for action classification. Compared with other methods, our generic tubelet proposal method is accurate, general, and is fully differentiable under a smoothL1 loss function. We demonstrate the performance of our algorithm on the standard UCF-Sports, J-HMDB21, and UCF-101 datasets. Our class-independent TPN outperforms other tubelet generation methods, and our unified temporal deep network achieves state-of-the-art localization results on all three datasets

    Video browsing interfaces and applications: a review

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    We present a comprehensive review of the state of the art in video browsing and retrieval systems, with special emphasis on interfaces and applications. There has been a significant increase in activity (e.g., storage, retrieval, and sharing) employing video data in the past decade, both for personal and professional use. The ever-growing amount of video content available for human consumption and the inherent characteristics of video data—which, if presented in its raw format, is rather unwieldy and costly—have become driving forces for the development of more effective solutions to present video contents and allow rich user interaction. As a result, there are many contemporary research efforts toward developing better video browsing solutions, which we summarize. We review more than 40 different video browsing and retrieval interfaces and classify them into three groups: applications that use video-player-like interaction, video retrieval applications, and browsing solutions based on video surrogates. For each category, we present a summary of existing work, highlight the technical aspects of each solution, and compare them against each other
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