70 research outputs found

    Subjective and objective evaluation of local dimming algorithms for HDR images

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    High-dynamic-range Foveated Near-eye Display System

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    Wearable near-eye display has found widespread applications in education, gaming, entertainment, engineering, military training, and healthcare, just to name a few. However, the visual experience provided by current near-eye displays still falls short to what we can perceive in the real world. Three major challenges remain to be overcome: 1) limited dynamic range in display brightness and contrast, 2) inadequate angular resolution, and 3) vergence-accommodation conflict (VAC) issue. This dissertation is devoted to addressing these three critical issues from both display panel development and optical system design viewpoints. A high-dynamic-range (HDR) display requires both high peak brightness and excellent dark state. In the second and third chapters, two mainstream display technologies, namely liquid crystal display (LCD) and organic light emitting diode (OLED), are investigated to extend their dynamic range. On one hand, LCD can easily boost its peak brightness to over 1000 nits, but it is challenging to lower the dark state to \u3c 0.01 nits. To achieve HDR, we propose to use a mini-LED local dimming backlight. Based on our simulations and subjective experiments, we establish practical guidelines to correlate the device contrast ratio, viewing distance, and required local dimming zone number. On the other hand, self-emissive OLED display exhibits a true dark state, but boosting its peak brightness would unavoidably cause compromised lifetime. We propose a systematic approach to enhance OLED\u27s optical efficiency while keeping indistinguishable angular color shift. These findings will shed new light to guide future HDR display designs. In Chapter four, in order to improve angular resolution, we demonstrate a multi-resolution foveated display system with two display panels and an optical combiner. The first display panel provides wide field of view for peripheral vision, while the second panel offers ultra-high resolution for the central fovea. By an optical minifying system, both 4x and 5x enhanced resolutions are demonstrated. In addition, a Pancharatnam-Berry phase deflector is applied to actively shift the high-resolution region, in order to enable eye-tracking function. The proposed design effectively reduces the pixelation and screen-door effect in near-eye displays. The VAC issue in stereoscopic displays is believed to be the main cause of visual discomfort and fatigue when wearing VR headsets. In Chapter five, we propose a novel polarization-multiplexing approach to achieve multiplane display. A polarization-sensitive Pancharatnam-Berry phase lens and a spatial polarization modulator are employed to simultaneously create two independent focal planes. This method enables generation of two image planes without the need of temporal multiplexing. Therefore, it can effectively reduce the frame rate by one-half. In Chapter six, we briefly summarize our major accomplishments

    Image Dependent Energy-Constrained Local Backlight Dimming

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    High-dynamic-range displays : contributions to signal processing and backlight control

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    High dynamic range display systems

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    High contrast ratio (CR) enables a display system to faithfully reproduce the real objects. However, achieving high contrast, especially high ambient contrast (ACR), is a challenging task. In this dissertation, two display systems with high CR are discussed: high ACR augmented reality (AR) display and high dynamic range (HDR) display. For an AR display, we improved its ACR by incorporating a tunable transmittance liquid crystal (LC) film. The film has high tunable transmittance range, fast response time, and is fail-safe. To reduce the weight and size of a display system, we proposed a functional reflective polarizer, which can also help people with color vision deficiency. As for the HDR display, we improved all three aspects of the hardware requirements: contrast ratio, color gamut and bit-depth. By stacking two liquid crystal display (LCD) panels together, we have achieved CR over one million to one, 14-bit depth with 5V operation voltage, and pixel-by-pixel local dimming. To widen color gamut, both photoluminescent and electroluminescent quantum dots (QDs) have been investigated. Our analysis shows that with QD approach, it is possible to achieve over 90% of the Rec. 2020 color gamut for a HDR display. Another goal of an HDR display is to achieve the 12-bit perceptual quantizer (PQ) curve covering from 0 to 10,000 nits. Our experimental results indicate that this is difficult with a single LCD panel because of the sluggish response time. To overcome this challenge, we proposed a method to drive the light emitting diode (LED) backlight and the LCD panel simultaneously. Besides relatively fast response time, this approach can also mitigate the imaging noise. Finally yet importantly, we improved the display pipeline by using a HDR gamut mapping approach to display HDR contents adaptively based on display specifications. A psychophysical experiment was conducted to determine the display requirements

    Producing green computing images to optimize power consumption in OLED-based displays

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    Energy consumption in Organic Light Emitting Diode (OLED) depends on the displayed contents. The power consumed by an OLED-based display is directly proportional to the luminance of the image pixels. In this paper, a novel idea is proposed to generate energy-efficient images, which consume less power when shown on an OLED-based display. The Blue color component of an image pixel is the most power-hungry i.e. it consumes more power as compared to the Red and Green color components. The main idea is to reduce the intensity of the blue color to the best possible level so that the overall power consumption is reduced while maintaining the perceptual quality of an image. The idea is inspired by the famous “Land Effect”, which demonstrates that it is possible to generate a full-color image by using only two color components instead of three. experiments are performed on the Kodak image database. The results show that the proposed method is able to reduce the power consumption by 18% on average and the modified images do not lose the perceptual quality. Social media platform, where users scroll over many images, is an ideal application for the proposed method since it will greatly reduce the power consumption in mobile phones during surfing social networking applications
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