1,348 research outputs found
Online backchannel synthesis evaluation with the switching Wizard of Oz
In this paper, we evaluate a backchannel synthesis algorithm in an online conversation between a human speaker and a virtual listener. We adopt the Switching Wizard of Oz (SWOZ) approach to assess behavior synthesis algorithms online. A human speaker watches a virtual listener that is either controlled by a human listener or by an algorithm. The source switches at random intervals. Speakers indicate when they feel they are no longer talking to a human listener. Analysis of these responses reveals patterns of inappropriate behavior in terms of quantity and timing of backchannels
Pro-active Meeting Assistants: Attention Please!
This paper gives an overview of pro-active meeting assistants, what they are and when they can be useful. We explain how to develop such assistants with respect to requirement definitions and elaborate on a set of Wizard of Oz experiments, aiming to find out in which form a meeting assistant should operate to be accepted by participants and whether the meeting effectiveness and efficiency can be improved by an assistant at all. This paper gives an overview of pro-active meeting assistants, what they are and when they can be useful. We explain how to develop such assistants with respect to requirement definitions and elaborate on a set of Wizard of Oz experiments, aiming to find out in which form a meeting assistant should operate to be accepted by participants and whether the meeting effectiveness and efficiency can be improved by an assistant at all
Pro-active Meeting Assistants : Attention Please!
This paper gives an overview of pro-active meeting assistants, what they are and when they can be useful. We explain how to develop such assistants with respect to requirement definitions and elaborate on a set of Wizard of Oz experiments, aiming to find out in which form a meeting assistant should operate to be accepted by participants and whether the meeting effectiveness and efficiency can be improved by an assistant at all
Wizundry: A Cooperative Wizard of Oz Platform for Simulating Future Speech-based Interfaces with Multiple Wizards
Wizard of Oz (WoZ) as a prototyping method has been used to simulate
intelligent user interfaces, particularly for speech-based systems. However, as
our societies' expectations on artificial intelligence (AI) grows, the question
remains whether a single Wizard is sufficient for it to simulate smarter
systems and more complex interactions. Optimistic visions of 'what artificial
intelligence (AI) can do' places demands on WoZ platforms to simulate smarter
systems and more complex interactions. This raises the question of whether the
typical approach of employing a single Wizard is sufficient. Moreover, while
existing work has employed multiple Wizards in WoZ studies, a multi-Wizard
approach has not been systematically studied in terms of feasibility,
effectiveness, and challenges. We offer Wizundry, a real-time, web-based WoZ
platform that allows multiple Wizards to collaboratively operate a
speech-to-text based system remotely. We outline the design and technical
specifications of our open-source platform, which we iterated over two design
phases. We report on two studies in which participant-Wizards were tasked with
negotiating how to cooperatively simulate an interface that can handle natural
speech for dictation and text editing as well as other intelligent text
processing tasks. We offer qualitative findings on the Multi-Wizard experience
for Dyads and Triads of Wizards. Our findings reveal the promises and
challenges of the multi-Wizard approach and open up new research questions.Comment: 34 page
Temporal Aspects of CARE-based Multimodal Fusion: From a Fusion Mechanism to Composition Components and WoZ Components
International audienceThe CARE properties (Complementarity, Assignment, Redundancy and Equivalence) define various forms that multimodal input interaction can take. While Equivalence and Assignment express the availability and respective absence of choice between multiple input modalities for performing a given task, Complementarity and Redundancy describe relationships between modalities and require fusion mechanisms. In this paper we present a summary of the works we have carried using the CARE properties for conceiving and implementing multimodal interaction, as well as a new approach using WoZ components. Firstly, we present different technical solutions for implementing the Complementarity and Redundancy of modalities with a focus on the temporal aspects of the fusion. Starting from a monolithic fusion mechanism, we then explain our component-based approach and the composition components (i.e., Redundancy and Complementarity components). As a new contribution for exploring solutions before implementing an adequate fusion mechanism as well as for tuning the temporal aspects of the performed fusion, we introduce Wizard of Oz (WoZ) fusion components. We illustrate the composition components as well as the implemented tools exploiting them using several multimodal systems including a multimodal slide viewer and a multimodal map navigator
Affective learning: improving engagement and enhancing learning with affect-aware feedback
This paper describes the design and ecologically valid evaluation of a learner model that lies at the heart of an intelligent learning environment called iTalk2Learn. A core objective of the learner model is to adapt formative feedback based on students’ affective states. Types of adaptation include what type of formative feedback should be provided and how it should be presented. Two Bayesian networks trained with data gathered in a series of Wizard-of-Oz studies are used for the adaptation process. This paper reports results from a quasi-experimental evaluation, in authentic classroom settings, which compared a version of iTalk2Learn that adapted feedback based on students’ affective states as they were talking aloud with the system (the affect condition) with one that provided feedback based only on the students’ performance (the non-affect condition). Our results suggest that affect-aware support contributes to reducing boredom and off-task behavior, and may have an effect on learning. We discuss the internal and ecological validity of the study, in light of pedagogical considerations that informed the design of the two conditions. Overall, the results of the study have implications both for the design of educational technology and for classroom approaches to teaching, because they highlight the important role that affect-aware modelling plays in the adaptive delivery of formative feedback to support learning
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