2,477 research outputs found

    Solving Problems on Graphs of High Rank-Width

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    A modulator of a graph G to a specified graph class H is a set of vertices whose deletion puts G into H. The cardinality of a modulator to various tractable graph classes has long been used as a structural parameter which can be exploited to obtain FPT algorithms for a range of hard problems. Here we investigate what happens when a graph contains a modulator which is large but "well-structured" (in the sense of having bounded rank-width). Can such modulators still be exploited to obtain efficient algorithms? And is it even possible to find such modulators efficiently? We first show that the parameters derived from such well-structured modulators are strictly more general than the cardinality of modulators and rank-width itself. Then, we develop an FPT algorithm for finding such well-structured modulators to any graph class which can be characterized by a finite set of forbidden induced subgraphs. We proceed by showing how well-structured modulators can be used to obtain efficient parameterized algorithms for Minimum Vertex Cover and Maximum Clique. Finally, we use well-structured modulators to develop an algorithmic meta-theorem for deciding problems expressible in Monadic Second Order (MSO) logic, and prove that this result is tight in the sense that it cannot be generalized to LinEMSO problems.Comment: Accepted at WADS 201

    Solving the List Coloring Problem through a Branch-and-Price algorithm

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    In this work, we present a branch-and-price algorithm to solve the weighted version of the List Coloring Problem, based on a vertex cover formulation by stable sets. This problem is interesting for its applications and also for the many other problems that it generalizes, including the well-known Graph Coloring Problem. With the introduction of the concept of indistinguishable colors, some theoretical results are presented which are later incorporated into the algorithm. We propose two branching strategies based on others for the Graph Coloring Problem, the first is an adaptation of the one used by Mehrotra and Trick in their pioneering branch-and-price algorithm, and the other is inspired by the one used by M\'endez-D\'iaz and Zabala in their branch-and-cut algorithm. The rich structure of this problem makes both branching strategies robust. Extended computation experimentation on a wide variety of instances shows the effectiveness of this approach and evidences the different behaviors that the algorithm can have according to the structure of each type of instance

    Alternative Branching Strategies in the Branch and Bound Algorithm by Using a k-clique covering vertex set for Maximum Clique Problems.

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    The Maximum clique problem (MCP) is graph theory problem that demand complete subgraf with maximum cardinality (maximum clique) in arbitrary graph. Solving MCP usually use Branch and Bound (BnB) algorithm, in this paper we will show how n + 1 color classes (where n is the difference between upper and lower bound) selected to form k-clique covering vertex set which later used for branching strategy can guarenteed finnding maximum clique

    Optimized shunting with mixed-usage tracks

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    We consider the planning of railway freight classification at hump yards, where the problem involves the formation of departing freight train blocks from arriving trains subject to scheduling and capacity constraints. The hump yard layout considered consists of arrival tracks of sufficient length at an arrival yard, a hump, classification tracks of non-uniform and possibly non-sufficient length at a classification yard, and departure tracks of sufficient length. To increase yard capacity, freight cars arriving early can be stored temporarily on specific mixed-usage tracks. The entire hump yard planning process is covered in this paper, and heuristics for arrival and departure track assignment, as well as hump scheduling, have been included to provide the neccessary input data. However, the central problem considered is the classification track allocation problem. This problem has previously been modeled using direct mixed integer programming models, but this approach did not yield lower bounds of sufficient quality to prove optimality. Later attempts focused on a column generation approach based on branch-and-price that could solve problem instances of industrial size. Building upon the column generation approach we introduce a direct arc-based integer programming model, where the arcs are precedence relations between blocks on the same classification track. Further, the most promising models are adapted for rolling-horizon planning. We evaluate the methods on historical data from the Hallsberg shunting yard in Sweden. The results show that the new arc-based model performs as well as the column generation approach. It returns an optimal schedule within the execution time limit for all instances but from one, and executes as fast as the column generation approach. Further, the short execution times of the column generation approach and the arc-indexed model make them suitable for rolling-horizon planning, while the direct mixed integer program proved to be too slow for this. Extended analysis of the results shows that mixing was only required if the maximum number of concurrent trains on the classification yard exceeds 29 (there are 32 available tracks), and that after this point the number of extra car roll-ins increases heavily

    Parallel Maximum Clique Algorithms with Applications to Network Analysis and Storage

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    We propose a fast, parallel maximum clique algorithm for large sparse graphs that is designed to exploit characteristics of social and information networks. The method exhibits a roughly linear runtime scaling over real-world networks ranging from 1000 to 100 million nodes. In a test on a social network with 1.8 billion edges, the algorithm finds the largest clique in about 20 minutes. Our method employs a branch and bound strategy with novel and aggressive pruning techniques. For instance, we use the core number of a vertex in combination with a good heuristic clique finder to efficiently remove the vast majority of the search space. In addition, we parallelize the exploration of the search tree. During the search, processes immediately communicate changes to upper and lower bounds on the size of maximum clique, which occasionally results in a super-linear speedup because vertices with large search spaces can be pruned by other processes. We apply the algorithm to two problems: to compute temporal strong components and to compress graphs.Comment: 11 page
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