2,302 research outputs found
MBAT: A scalable informatics system for unifying digital atlasing workflows
Abstract Background Digital atlases provide a common semantic and spatial coordinate system that can be leveraged to compare, contrast, and correlate data from disparate sources. As the quality and amount of biological data continues to advance and grow, searching, referencing, and comparing this data with a researcher's own data is essential. However, the integration process is cumbersome and time-consuming due to misaligned data, implicitly defined associations, and incompatible data sources. This work addressing these challenges by providing a unified and adaptable environment to accelerate the workflow to gather, align, and analyze the data. Results The MouseBIRN Atlasing Toolkit (MBAT) project was developed as a cross-platform, free open-source application that unifies and accelerates the digital atlas workflow. A tiered, plug-in architecture was designed for the neuroinformatics and genomics goals of the project to provide a modular and extensible design. MBAT provides the ability to use a single query to search and retrieve data from multiple data sources, align image data using the user's preferred registration method, composite data from multiple sources in a common space, and link relevant informatics information to the current view of the data or atlas. The workspaces leverage tool plug-ins to extend and allow future extensions of the basic workspace functionality. A wide variety of tool plug-ins were developed that integrate pre-existing as well as newly created technology into each workspace. Novel atlasing features were also developed, such as supporting multiple label sets, dynamic selection and grouping of labels, and synchronized, context-driven display of ontological data. Conclusions MBAT empowers researchers to discover correlations among disparate data by providing a unified environment for bringing together distributed reference resources, a user's image data, and biological atlases into the same spatial or semantic context. Through its extensible tiered plug-in architecture, MBAT allows researchers to customize all platform components to quickly achieve personalized workflows
Recommended from our members
A Generic Communications Module for Cooperative 3D Visualization and Modelling over the Internet: the Collaborative API
Cooperative three-dimensional visualization and modeling applications allow a distributed group of users to work together with a model they share. To implement this kind of applications the underlying communications system must provide reliable and ordered multicast of users interactions. Due to the high complexity that characterizes the models, network bandwidth requirements have limited their use to intranets or in a few cases to very high-speed Internet connections.
In this paper we present a communications module that solves this problem. The library exposed, which is called Collaborative API, supports the creation of very efficient cooperative 3D visualization and modeling applications by optimizing the use of the network resources.
The Collaborative API, implements a new communications architecture: the dynamic client/server. The communications module presented in this paper is illustrated by two examples of applications that use it to provide cooperative 3D visualization over the Internet
A Comparison of Visualisation Methods for Disambiguating Verbal Requests in Human-Robot Interaction
Picking up objects requested by a human user is a common task in human-robot
interaction. When multiple objects match the user's verbal description, the
robot needs to clarify which object the user is referring to before executing
the action. Previous research has focused on perceiving user's multimodal
behaviour to complement verbal commands or minimising the number of follow up
questions to reduce task time. In this paper, we propose a system for reference
disambiguation based on visualisation and compare three methods to disambiguate
natural language instructions. In a controlled experiment with a YuMi robot, we
investigated real-time augmentations of the workspace in three conditions --
mixed reality, augmented reality, and a monitor as the baseline -- using
objective measures such as time and accuracy, and subjective measures like
engagement, immersion, and display interference. Significant differences were
found in accuracy and engagement between the conditions, but no differences
were found in task time. Despite the higher error rates in the mixed reality
condition, participants found that modality more engaging than the other two,
but overall showed preference for the augmented reality condition over the
monitor and mixed reality conditions
A Distributed Software Architecture for Collaborative Teleoperation based on a VR Platform and Web Application Interoperability
Augmented Reality and Virtual Reality can provide to a Human Operator (HO) a
real help to complete complex tasks, such as robot teleoperation and
cooperative teleassistance. Using appropriate augmentations, the HO can
interact faster, safer and easier with the remote real world. In this paper, we
present an extension of an existing distributed software and network
architecture for collaborative teleoperation based on networked human-scaled
mixed reality and mobile platform. The first teleoperation system was composed
by a VR application and a Web application. However the 2 systems cannot be used
together and it is impossible to control a distant robot simultaneously. Our
goal is to update the teleoperation system to permit a heterogeneous
collaborative teleoperation between the 2 platforms. An important feature of
this interface is based on different Mobile platforms to control one or many
robots
Collaborative visualization and virtual reality in construction projects
In the Colombian construction industry it is recognized as a general practice that di!erent designers deliver 2D drawings to the project construction team -- Some 3D modeling applications are used but only with commercial intentions, thus wasting visualization tools that facilitate the understanding of the project, that allow the coordination of plans between di!erent specialists, and that can prevent errors with high impact on costs in the construction phase of the project -- As a continuation of the project "immersive virtual reality for construction" developed by EAFIT University, the present work intends to demonstrate how a collaborative virtual environment can be helpful in order to improve visualization of construction projects and achieve the interaction of di!erent specialties, evaluating the impact of collaborative work in the design process of the same -- The end result of this research is an application created using freely available tools and a use case scenario on how this application can be used to perform review meetings by di!erent specialist in real time -- Initial test on the system has been made with civil engineering students showing that this virtual reality tool ease the burden of performing reviews where traditionally plans and sharing the same geographical space were neede
EPOS : evolving personal to organizational knowledge spaces
EPOS will leverage the user´s personal workspace with its manyfold native information structures to his personal knowledge space and in cooperation with other personal workspaces contribute to the organizational knowledge space which is represented in the organizational memory.
This first milestone presents results from the project´s first year in the areas of the personal informational model, user observation for context elicitation, collaborative information retrieval and information visualization
- …