98,468 research outputs found

    Java/CORBA based Real-Time Infrastructure to Integrate Event-Driven Simulations, Collaboration and Distributed Object/Componentware Computing

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    We are discussing the four major standard candidates for distributed object/componentware computing: Java, CORBA, COM and WOM within our proposed coordination framework we call Pragmatic Object Web (POW). We describe our integration approach based on multi-protocol middleware server JWORB (Java Web Object Request Broker) that currently integrates HTTP and IIOP and which we now further develop to also support COM and WOM core functionalities. We are also experimenting with visual data ow authoring front-ends using NPAC WebFlow system on top of JWORB based software bus. Finally, we illustrate our technologies in one major application domain- DoD Modeling and Simulation- where we use JWORB to implement the Real-Time Infrastructure (RTI) layer of High Level Architecture (HLA). HLA was recently specified by DMSO as a general integration framework for DoD distributed simulations and we claim that we can bring it to a broader community of distributed collaborative object/componentware computing via the interactive Web/CORBA/Java/COM interfaces of our Pragmatic Object Web

    Modular and composable extensions to smalltalk using composition filters

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    Current and future trends in computer science require extensions to Smalltalk. Rather than arguing for particular language mechanisms to deal with specific requirements, in this position paper we want to make a case for two requirements that Smalltalk extensions should fulfill. The first is that the extensions must be integrated with Smalltalk without violating its basic object model. The second requirement is that extensions should allow for defining objects that are still adaptable, extensible and reusable, and in particular do not cause inheritance anomalies. We propose the composition filters model as a framework for language extensions that fulfills these criteria. Its applicability to solving various modeling problems is briefly illustrated

    Fourteenth Biennial Status Report: März 2017 - February 2019

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    Teaching Concurrent Software Design: A Case Study Using Android

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    In this article, we explore various parallel and distributed computing topics from a user-centric software engineering perspective. Specifically, in the context of mobile application development, we study the basic building blocks of interactive applications in the form of events, timers, and asynchronous activities, along with related software modeling, architecture, and design topics.Comment: Submitted to CDER NSF/IEEE-TCPP Curriculum Initiative on Parallel and Distributed Computing - Core Topics for Undergraduate

    Commercial-off-the-shelf simulation package interoperability: Issues and futures

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    Commercial-Off-The-Shelf Simulation Packages (CSPs) are widely used in industry to simulate discrete-event models. Interoperability of CSPs requires the use of distributed simulation techniques. Literature presents us with many examples of achieving CSP interoperability using bespoke solutions. However, for the wider adoption of CSP-based distributed simulation it is essential that, first and foremost, a standard for CSP interoperability be created, and secondly, these standards are adhered to by the CSP vendors. This advanced tutorial is on an emerging standard relating to CSP interoperability. It gives an overview of this standard and presents case studies that implement some of the proposed standards. Furthermore, interoperability is discussed in relation to large and complex models developed using CSPs that require large amount of computing resources. It is hoped that this tutorial will inform the simulation community of the issues associated with CSP interoperability, the importance of these standards and its future

    Panel on future challenges in modeling methodology

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    This panel paper presents the views of six researchers and practitioners of simulation modeling. Collectively we attempt to address a range of key future challenges to modeling methodology. It is hoped that the views of this paper, and the presentations made by the panelists at the 2004 Winter Simulation Conference will raise awareness and stimulate further discussion on the future of modeling methodology in areas such as modeling problems in business applications, human factors and geographically dispersed networks; rapid model development and maintenance; legacy modeling approaches; markup languages; virtual interactive process design and simulation; standards; and Grid computing

    A framework for realistic 3D tele-immersion

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    Meeting, socializing and conversing online with a group of people using teleconferencing systems is still quite differ- ent from the experience of meeting face to face. We are abruptly aware that we are online and that the people we are engaging with are not in close proximity. Analogous to how talking on the telephone does not replicate the experi- ence of talking in person. Several causes for these differences have been identified and we propose inspiring and innova- tive solutions to these hurdles in attempt to provide a more realistic, believable and engaging online conversational expe- rience. We present the distributed and scalable framework REVERIE that provides a balanced mix of these solutions. Applications build on top of the REVERIE framework will be able to provide interactive, immersive, photo-realistic ex- periences to a multitude of users that for them will feel much more similar to having face to face meetings than the expe- rience offered by conventional teleconferencing systems

    Linking Visual Development and Learning to Information Processing: Preattentive and Attentive Brain Dynamics

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    National Science Foundation (SBE-0354378); Office of Naval Research (N00014-95-1-0657
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