306 research outputs found

    Chatbots at Digital Workplaces – A Grounded-Theory Approach for Surveying Application Areas and Objectives

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    Background: Chatbots are currently on the rise as more and more researchers tackle this topic from different perspectives. Simultaneously, workplaces and ways of working are increasingly changing in the context of digitalization. However, despite the promised benefits, the changes still show problems that should be tackled more purposefully by chatbots. Application areas and underlying objectives of a chatbot application at digital workplaces especially have not been researched yet. Method: To solve the existing problems and close the research gap, we did a qualitative empirical study based on the grounded-theory process. Therefore, we interviewed 29 experts in a cross-section of different industry sectors and sizes. The experts work in the information systems domain or have profound knowledge of (future) workplace design, especially regarding chatbots. Results: We identified three fundamental usage scenarios of chatbots in seven possible application areas. As a result of this, we found both divisional and cross-divisional application areas at workplaces. Furthermore, we detected fifteen underlying objectives of a chatbot operation, which can be categorized from direct over mid-level to indirect ones. We show dependencies between them, as well. Conclusions: Our results prove the applicability of chatbots in workplace settings. The chatbot operation seems especially fruitful in the support or the self-service domain, where it provides information, carries out processes, or captures process-related data. Additionally, automation, workload reduction, and cost reduction are the fundamental objectives of chatbots in workplace scenarios. With this study, we contribute to the scientific knowledge base by providing knowledge from practice for future research approaches and closing the outlined research gap. Available at: https://aisel.aisnet.org/pajais/vol12/iss2/3

    Attention-controlled acquisition of a qualitative scene model for mobile robots

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    Haasch A. Attention-controlled acquisition of a qualitative scene model for mobile robots. Bielefeld (Germany): Bielefeld University; 2007.Robots that are used to support humans in dangerous environments, e.g., in manufacture facilities, are established for decades. Now, a new generation of service robots is focus of current research and about to be introduced. These intelligent service robots are intended to support humans in everyday life. To achieve a most comfortable human-robot interaction with non-expert users it is, thus, imperative for the acceptance of such robots to provide interaction interfaces that we humans are accustomed to in comparison to human-human communication. Consequently, intuitive modalities like gestures or spontaneous speech are needed to teach the robot previously unknown objects and locations. Then, the robot can be entrusted with tasks like fetch-and-carry orders even without an extensive training of the user. In this context, this dissertation introduces the multimodal Object Attention System which offers a flexible integration of common interaction modalities in combination with state-of-the-art image and speech processing techniques from other research projects. To prove the feasibility of the approach the presented Object Attention System has successfully been integrated in different robotic hardware. In particular, the mobile robot BIRON and the anthropomorphic robot BARTHOC of the Applied Computer Science Group at Bielefeld University. Concluding, the aim of this work, to acquire a qualitative Scene Model by a modular component offering object attention mechanisms, has been successfully achieved as demonstrated on numerous occasions like reviews for the EU-integrated Project COGNIRON or demos

    Modeling Human-Robot-Interaction based on generic Interaction Patterns

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    Peltason J. Modeling Human-Robot-Interaction based on generic Interaction Patterns. Bielefeld: Bielefeld University; 2014

    Virtual assistants in customer interface

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    This thesis covers use of virtual assistants from a user organization’s perspective, exploring challenges and opportunities related to introducing virtual assistants to an organization’s customer interface. Research related to virtual assistants is spread over many distinct fields of research spanning several decades. However, widespread use of virtual assistants in organizations customer interface is a relatively new and constantly evolving phenomenon. Scientific research is lacking when it comes to current use of virtual assistants and user organization’s considerations related to it. A qualitative, semi-systematic literature review method is used to analyse progression of research related to virtual assistants, aiming to identify major trends. Several fields of research that cover virtual assistants from different perspectives are explored, focusing primarily on Human-Computer Interaction and Natural Language Processing. Additionally, a case study of a Finnish insurance company’s use of virtual assistants supports the literature review and helps understand the user organization’s perspective. This thesis describes how key technologies have progressed, gives insight on current issues that affect organizations and points out opportunities related to virtual assistants in the future. Interviews related to the case study give a limited understanding as to what challenges are currently at the forefront when it comes to using this new technology in the insurance industry. The case study and literature review clearly point out that use of virtual assistants is hindered my various practical challenges. Some practical challenges related to making a virtual assistant useful for an organization seem to be industry-specific, for example issues related to giving advice about insurance products. Other challenges are more general, for example unreliability of customer feedback. Different customer segments have different attitudes towards interacting with virtual assistants, from positive to negative, making the technology a clearly polarizing issue. However, customers in general seem to be becoming more accepting towards the technology in the long term. More research is needed to understand future potential of virtual assistants in customer interactions and customer relationship management.Tämä tutkielma tutkii virtuaaliassistenttien käyttöä käyttäjäorganisaation perspektiivistä, antaen käsityksen mitä haasteita ja mahdollisuuksia liittyy virtuaaliassistenttien käyttöönottoon organisaation asiakasrajapinnassa. Virtuaaliassistentteihin liittyvä tutkimus jakautuu monien eri tutkimusalojen alaisuuteen ja useiden vuosikymmenien ajalle. Laajamittainen virtuaaliassistenttien käyttö asiakasrajapinnassa on kuitenkin verrattain uusi ja jatkuvasti kehittyvä ilmiö. Tieteellinen tutkimus joka liittyy virtuaaliassistenttien nykyiseen käyttöön ja käyttäjäorganisaation huomioon otetaviin asioihin on puutteellista. Tämä tutkielma käyttää kvalitatiivista, puolisystemaattista kirjallisuusanalyysimetodia tutkiakseen virtuaaliassistentteihin liittyviä kehityskulkuja, tarkoituksena tunnistaa merkittäviä trendejä. Tutkimus kattaa useita tutkimusaloja jotka käsittelevät virtuaaliassistentteja eri näkökulmista, keskittyen pääasiassa Human-Computer Interaction- sekä Natural Language Processing -tutkimusaloihin. Lisäksi tutkielmassa on tapaustutkimus suomalaisen vakuutusyhtiön virtuaaliassistenttien käytöstä, joka tukee kirjallisuusanalyysiä ja auttaa ymmärtämään käyttäjäorganisaation perspektiiviä. Tutkielma kuvailee kuinka keskeiset teknologiat ovat kehittyneet, auttaa ymmärtämään tämänhetkisiä ongelmia jotka koskettavat organisaatioita sekä esittelee virtuaaliassistentteihin liittyviä mahdollisuuksia tulevaisuudessa. Tapaustutkimukseen liittyvät haastattelut antavat rajoitetun kuvan kyseisen uuden teknologian käyttöön liittyvistä haasteista vakuutusalalla. Tapaustutkimus ja kirjallisuusanalyysi osoittavat että virtuaaliassistenttien käyttöönottoon liittyy erilaisia käytännön haasteita. Jotkut haasteet vaikuttavat olevan toimialakohtaisia, liittyen esimerkiksi vakuutustuotteita koskeviin neuvoihin. Toiset haasteet taas ovat yleisempiä, liittyen esimerkiksi asiakaspalautteen epäluotettavuuteen. Eri asiakassegmenteillä on erilaisia asenteita virtuaaliassistentteja kohtaan, vaihdellen positiivisesta negatiiviseen, joten kyseinen teknologia on selvästi polarisoiva aihe. Pitkällä aikavälillä asiakkaiden asenteet teknologiaa kohtaan vaikuttavat kuitenkin muuttuvan hyväksyvämpään suuntaan. Lisää tutkimusta tarvitaan jotta voidaan ymmärtää virtuaaliassistenttien tulevaisuuden potentiaalia asiakaskohtaamisissa ja asiakkuudenhallinnassa

    How to Make chatbots productive – A user-oriented implementation framework

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    Many organizations are pursuing the implementation of chatbots to enable automation of service processes. However, previous research has highlighted the existence of practical setbacks in the implementation of chatbots in corporate environments. To gain practical insights on the issues related to the implementation processes from several perspectives and stages of deployment, we conducted semi-structured interviews with developers and experts of chatbot development. Using qualitative content analysis and based on a review of literature on human computer interaction (HCI), information systems (IS), and chatbots, we present an implementation framework that supports the successful deployment of chatbots and discuss the implementation of chatbots through a user-oriented lens. The proposed framework contains 101 guiding questions to support chatbot implementation in an eight-step process. The questions are structured according to the people, activity, context, and technology (PACT) framework. The adapted PACT framework is evaluated through expert interviews and a focus group discussion (FGD) and is further applied in a case study. The framework can be seen as a bridge between science and practice that serves as a notional structure for practitioners to introduce a chatbot in a structured and user-oriented manner

    An interdisciplinary concept for human-centered explainable artificial intelligence - Investigating the impact of explainable AI on end-users

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    Since the 1950s, Artificial Intelligence (AI) applications have captivated people. However, this fascination has always been accompanied by disillusionment about the limitations of this technology. Today, machine learning methods such as Deep Neural Networks (DNN) are successfully used in various tasks. However, these methods also have limitations: Their complexity makes their decisions no longer comprehensible to humans - they are black-boxes. The research branch of Explainable AI (XAI) has addressed this problem by investigating how to make AI decisions comprehensible. This desire is not new. In the 1970s, developers of intrinsic explainable AI approaches, so-called white-boxes (e.g., rule-based systems), were dealing with AI explanations. Nowadays, with the increased use of AI systems in all areas of life, the design of comprehensible systems has become increasingly important. Developing such systems is part of Human-Centred AI (HCAI) research, which integrates human needs and abilities in the design of AI interfaces. For this, an understanding is needed of how humans perceive XAI and how AI explanations influence the interaction between humans and AI. One of the open questions concerns the investigation of XAI for end-users, i.e., people who have no expertise in AI but interact with such systems or are impacted by the system's decisions. This dissertation investigates the impact of different levels of interactive XAI of white- and black-box AI systems on end-users perceptions. Based on an interdisciplinary concept presented in this work, it is examined how the content, type, and interface of explanations of DNN (black box) and rule-based systems (white box) are perceived by end-users. How XAI influences end-users mental models, trust, self-efficacy, cognitive workload, and emotional state regarding the AI system is the centre of the investigation. At the beginning of the dissertation, general concepts regarding AI, explanations, and psychological constructs of mental models, trust, self-efficacy, cognitive load, and emotions are introduced. Subsequently, related work regarding the design and investigation of XAI for users is presented. This serves as a basis for the concept of a Human-Centered Explainable AI (HC-XAI) presented in this dissertation, which combines an XAI design approach with user evaluations. The author pursues an interdisciplinary approach that integrates knowledge from the research areas of (X)AI, Human-Computer Interaction, and Psychology. Based on this interdisciplinary concept, a five-step approach is derived and applied to illustrative surveys and experiments in the empirical part of this dissertation. To illustrate the first two steps, a persona approach for HC-XAI is presented, and based on that, a template for designing personas is provided. To illustrate the usage of the template, three surveys are presented that ask end-users about their attitudes and expectations towards AI and XAI. The personas generated from the survey data indicate that end-users often lack knowledge of XAI and that their perception of it depends on demographic and personality-related characteristics. Steps three to five deal with the design of XAI for concrete applications. For this, different levels of interactive XAI are presented and investigated in experiments with end-users. For this purpose, two rule-based systems (i.e., white-box) and four systems based on DNN (i.e., black-box) are used. These are applied for three purposes: Cooperation & collaboration, education, and medical decision support. Six user studies were conducted for this purpose, which differed in the interactivity of the XAI system used. The results show that end-users trust and mental models of AI depend strongly on the context of use and the design of the explanation itself. For example, explanations that a virtual agent mediates are shown to promote trust. The content and type of explanations are also perceived differently by users. The studies also show that end-users in different application contexts of XAI feel the desire for interactive explanations. The dissertation concludes with a summary of the scientific contribution, points out limitations of the presented work, and gives an outlook on possible future research topics to integrate explanations into everyday AI systems and thus enable the comprehensible handling of AI for all people.Seit den 1950er Jahren haben Anwendungen der Künstlichen Intelligenz (KI) die Menschen in ihren Bann gezogen. Diese Faszination wurde jedoch stets von Ernüchterung über die Grenzen dieser Technologie begleitet. Heute werden Methoden des maschinellen Lernens wie Deep Neural Networks (DNN) erfolgreich für verschiedene Aufgaben eingesetzt. Doch auch diese Methoden haben ihre Grenzen: Durch ihre Komplexität sind ihre Entscheidungen für den Menschen nicht mehr nachvollziehbar - sie sind Black-Boxes. Der Forschungszweig der Erklärbaren KI (engl. XAI) hat sich diesem Problem angenommen und untersucht, wie man KI-Entscheidungen nachvollziehbar machen kann. Dieser Wunsch ist nicht neu. In den 1970er Jahren beschäftigten sich die Entwickler von intrinsisch erklärbaren KI-Ansätzen, so genannten White-Boxes (z. B. regelbasierte Systeme), mit KI-Erklärungen. Heutzutage, mit dem zunehmenden Einsatz von KI-Systemen in allen Lebensbereichen, wird die Gestaltung nachvollziehbarer Systeme immer wichtiger. Die Entwicklung solcher Systeme ist Teil der Menschzentrierten KI (engl. HCAI) Forschung, die menschliche Bedürfnisse und Fähigkeiten in die Gestaltung von KI-Schnittstellen integriert. Dafür ist ein Verständnis darüber erforderlich, wie Menschen XAI wahrnehmen und wie KI-Erklärungen die Interaktion zwischen Mensch und KI beeinflussen. Eine der offenen Fragen betrifft die Untersuchung von XAI für Endnutzer, d.h. Menschen, die keine Expertise in KI haben, aber mit solchen Systemen interagieren oder von deren Entscheidungen betroffen sind. In dieser Dissertation wird untersucht, wie sich verschiedene Stufen interaktiver XAI von White- und Black-Box-KI-Systemen auf die Wahrnehmung der Endnutzer auswirken. Basierend auf einem interdisziplinären Konzept, das in dieser Arbeit vorgestellt wird, wird untersucht, wie der Inhalt, die Art und die Schnittstelle von Erklärungen von DNN (Black-Box) und regelbasierten Systemen (White-Box) von Endnutzern wahrgenommen werden. Wie XAI die mentalen Modelle, das Vertrauen, die Selbstwirksamkeit, die kognitive Belastung und den emotionalen Zustand der Endnutzer in Bezug auf das KI-System beeinflusst, steht im Mittelpunkt der Untersuchung. Zu Beginn der Arbeit werden allgemeine Konzepte zu KI, Erklärungen und psychologische Konstrukte von mentalen Modellen, Vertrauen, Selbstwirksamkeit, kognitiver Belastung und Emotionen vorgestellt. Anschließend werden verwandte Arbeiten bezüglich dem Design und der Untersuchung von XAI für Nutzer präsentiert. Diese dienen als Grundlage für das in dieser Dissertation vorgestellte Konzept einer Menschzentrierten Erklärbaren KI (engl. HC-XAI), das einen XAI-Designansatz mit Nutzerevaluationen kombiniert. Die Autorin verfolgt einen interdisziplinären Ansatz, der Wissen aus den Forschungsbereichen (X)AI, Mensch-Computer-Interaktion und Psychologie integriert. Auf der Grundlage dieses interdisziplinären Konzepts wird ein fünfstufiger Ansatz abgeleitet und im empirischen Teil dieser Arbeit auf exemplarische Umfragen und Experimente und angewendet. Zur Veranschaulichung der ersten beiden Schritte wird ein Persona-Ansatz für HC-XAI vorgestellt und darauf aufbauend eine Vorlage für den Entwurf von Personas bereitgestellt. Um die Verwendung der Vorlage zu veranschaulichen, werden drei Umfragen präsentiert, in denen Endnutzer zu ihren Einstellungen und Erwartungen gegenüber KI und XAI befragt werden. Die aus den Umfragedaten generierten Personas zeigen, dass es den Endnutzern oft an Wissen über XAI mangelt und dass ihre Wahrnehmung dessen von demografischen und persönlichkeitsbezogenen Merkmalen abhängt. Die Schritte drei bis fünf befassen sich mit der Gestaltung von XAI für konkrete Anwendungen. Hierzu werden verschiedene Stufen interaktiver XAI vorgestellt und in Experimenten mit Endanwendern untersucht. Zu diesem Zweck werden zwei regelbasierte Systeme (White-Box) und vier auf DNN basierende Systeme (Black-Box) verwendet. Diese werden für drei Zwecke eingesetzt: Kooperation & Kollaboration, Bildung und medizinische Entscheidungsunterstützung. Hierzu wurden sechs Nutzerstudien durchgeführt, die sich in der Interaktivität des verwendeten XAI-Systems unterschieden. Die Ergebnisse zeigen, dass das Vertrauen und die mentalen Modelle der Endnutzer in KI stark vom Nutzungskontext und der Gestaltung der Erklärung selbst abhängen. Es hat sich beispielsweise gezeigt, dass Erklärungen, die von einem virtuellen Agenten vermittelt werden, das Vertrauen fördern. Auch der Inhalt und die Art der Erklärungen werden von den Nutzern unterschiedlich wahrgenommen. Die Studien zeigen zudem, dass Endnutzer in unterschiedlichen Anwendungskontexten von XAI den Wunsch nach interaktiven Erklärungen verspüren. Die Dissertation schließt mit einer Zusammenfassung des wissenschaftlichen Beitrags, weist auf Grenzen der vorgestellten Arbeit hin und gibt einen Ausblick auf mögliche zukünftige Forschungsthemen, um Erklärungen in alltägliche KI-Systeme zu integrieren und damit den verständlichen Umgang mit KI für alle Menschen zu ermöglichen

    Designing Embodied Interactive Software Agents for E-Learning: Principles, Components, and Roles

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    Embodied interactive software agents are complex autonomous, adaptive, and social software systems with a digital embodiment that enables them to act on and react to other entities (users, objects, and other agents) in their environment through bodily actions, which include the use of verbal and non-verbal communicative behaviors in face-to-face interactions with the user. These agents have been developed for various roles in different application domains, in which they perform tasks that have been assigned to them by their developers or delegated to them by their users or by other agents. In computer-assisted learning, embodied interactive pedagogical software agents have the general task to promote human learning by working with students (and other agents) in computer-based learning environments, among them e-learning platforms based on Internet technologies, such as the Virtual Linguistics Campus (www.linguistics-online.com). In these environments, pedagogical agents provide contextualized, qualified, personalized, and timely assistance, cooperation, instruction, motivation, and services for both individual learners and groups of learners. This thesis develops a comprehensive, multidisciplinary, and user-oriented view of the design of embodied interactive pedagogical software agents, which integrates theoretical and practical insights from various academic and other fields. The research intends to contribute to the scientific understanding of issues, methods, theories, and technologies that are involved in the design, implementation, and evaluation of embodied interactive software agents for different roles in e-learning and other areas. For developers, the thesis provides sixteen basic principles (Added Value, Perceptible Qualities, Balanced Design, Coherence, Consistency, Completeness, Comprehensibility, Individuality, Variability, Communicative Ability, Modularity, Teamwork, Participatory Design, Role Awareness, Cultural Awareness, and Relationship Building) plus a large number of specific guidelines for the design of embodied interactive software agents and their components. Furthermore, it offers critical reviews of theories, concepts, approaches, and technologies from different areas and disciplines that are relevant to agent design. Finally, it discusses three pedagogical agent roles (virtual native speaker, coach, and peer) in the scenario of the linguistic fieldwork classes on the Virtual Linguistics Campus and presents detailed considerations for the design of an agent for one of these roles (the virtual native speaker)

    Multi-Platform Intelligent System for Multimodal Human-Computer Interaction

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    We present a flexible human--robot interaction architecture that incorporates emotions and moods to provide a natural experience for humans. To determine the emotional state of the user, information representing eye gaze and facial expression is combined with other contextual information such as whether the user is asking questions or has been quiet for some time. Subsequently, an appropriate robot behaviour is selected from a multi-path scenario. This architecture can be easily adapted to interactions with non-embodied robots such as avatars on a mobile device or a PC. We present the outcome of evaluating an implementation of our proposed architecture as a whole, and also of its modules for detecting emotions and questions. Results are promising and provide a basis for further development
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