2,553 research outputs found

    Contemplation of tone mapping operators in high dynamic range imaging

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    The technique of tone mapping has found widespread popularity in the modern era owing to its applications in the digital world. There are a considerable number of tone mapping techniques that have been developed so far. One method may be better than the other in some cases which is determined by the requirement of the user. In this paper, some of the techniques for tone mapping/tone reproduction of high dynamic range images have been contemplated. The classification of tone mapping operators has also been given. However, it has been found that these techniques lack in providing quality of service visualization of high dynamic range images. This paper has tried to highlight the drawbacks in the existing traditional methods so that the tone-mapped techniques can be enhanced

    Photographic tone reproduction for digital images

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    technical reportA classic photographic task is the mapping of the potentially high dynamic range of real world luminances to the low dynamic range of the photographic print. This tone reproduction problem is also faced by computer graphics practitioners who must map digital images to a low dynamic range print or screen. The work presented in this paper leverages the time-tested techniques of photographic practice to develop a new tone reproduction operator. In particular, we use and extend the techniques developed by Ansel Adams to deal with digital images. The resulting algorithm is simple and is shown to produce good results for the wide variety of images that we have tested

    Tone Reproduction in Virtual Reality

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    High dynamic range imaging has become very popular over the years in the field of computer graphics and games. The process of tone reproduction compresses the dynamic range of brightness in a scene to the lower range of display devices, thus making it an essential process in the graphics rendering pipeline. Various tone mapping operators have been tested for static viewing conditions. However, perceptual and temporal adaptation may vary for immersive viewing in a Virtual Reality environment. This thesis implements Ward et al. model (1994), Ward et al. model, Histogram Adjustment (1997) and Irawan, Ferwerda and Marschner model (2005) for static and immersive inputs. Faculty and students from the college took part in a personal survey to rate the tone mapped results based on their level of resemblance to real-life outdoor environments as well as the level of visibility in the lighter and darker regions. The proposed hypothesis states that immersion produces a measurable effect on our preference for a suitable tone reproduction model. This hypothesis is tested with the help of null hypothesis testing methods and some regression analysis on the data gathered from the survey

    Rendering non-pictorial (Scientific) high dynamic range images

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    In recent years, the graphics community is seeing an increasing demand for the capture and usage of high-dynamic-range (HDR) images. Since the production of HDR imagery is not solely the domain of the visualization of real life or computer generated scenes, novel techniques are also required for imagery captured from non-visual sources such as remote sensing, medical imaging, astronomical imaging, etc. This research proposes to integrate the techniques used for the display of high-dynamic-range pictorial imagery for the practical visualization of non-pictorial (scientific) imagery for data mining and interpretation. Nine algorithms were utilized to overcome the problem associated with rendering the high-dynamic-range image data to low-dynamic-range display devices, and the results were evaluated using a psychophysical experiment. Two paired-comparison experiments and a target detection experiment were performed. Paired-comparison results indicate that the Zone System performs the best on average and the Local Color Correction method performs the worst. The results show that the performance of different encoding schemes depend on the type of data being visualized. The correlation between the preference and scientific usefulness judgments (R2 = 0.31) demonstrates that observers tend to use different criteria when judging the scientific usefulness versus image preference. The experiment was conducted using observers with expertise (Radiologists) for the Medical image to further elucidate the success of HDR rendering on these data. The results indicated that both Radiologists and Non-radiologists tend to use similar criteria regardless of their experience and expertise when judging the usefulness of rendered images. A target detection experiment was conducted to measure the detectability of an embedded noise target in the Medical image to demonstrate the effect of the tone mapping operators on target detection. The result of the target detection experiment illustrated that the detectability of targets the image is greatly influenced by the rendering algorithm due to the inherent differences in tone mapping among the algorithms

    Testing HDR image rendering algorithms

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    Eight high-dynamic-range image rendering algorithms were tested using ten high-dynamic-range pictorial images. A large-scale paired comparison psychophysical experiment was developed containing two sections, comparing the overall rendering performances and grayscale tone mapping performance respectively. An interval scale of preference was created to evaluate the rendering results. The results showed the consistency of tone-mapping performance with the overall rendering results, and illustrated that Durand and Dorsey’s bilateral fast filtering technique and Reinhard’s photographic tone reproduction have the best rendering performance overall. The goal of this experiment was to establish a sound testing and evaluation methodology based on psychophysical experiment results for future research on accuracy of rendering algorithms

    Which tone-mapping operator is the best? A comparative study of perceptual quality

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    Altres ajuts: CERCA Programme/Generalitat de CatalunyaPublicat sota la llicència Open Access Publishing Agreement, específica d'Optica Publishing Group https://opg.optica.org/submit/review/pdf/CopyrightTransferOpenAccessAgreement-2022-06-27.pdfTone-mapping operators (TMOs) are designed to generate perceptually similar low-dynamic-range images from high-dynamic-range ones. We studied the performance of 15 TMOs in two psychophysical experiments where observers compared the digitally generated tone-mapped images to their corresponding physical scenes. All experiments were performed in a controlled environment, and the setups were designed to emphasize different image properties: in the first experiment we evaluated the local relationships among intensity levels, and in the second one we evaluated global visual appearance among physical scenes and tone-mapped images, which were presented side by side. We ranked the TMOs according to how well they reproduced the results obtained in the physical scene. Our results show that ranking position clearly depends on the adopted evaluation criteria, which implies that, in general, these tone-mapping algorithms consider either local or global image attributes but rarely both. Regarding the question of which TMO is the best, KimKautz ["Consistent tone reproduction," in Proceedings of Computer Graphics and Imaging (2008)] and Krawczyk ["Lightness perception in tone reproduction for high dynamic range images," in Proceedings of Eurographics (2005), p. 3] obtained the better results across the different experiments. We conclude that more thorough and standardized evaluation criteria are needed to study all the characteristics of TMOs, as there is ample room for improvement in future developments

    Night rendering

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    Journal ArticleThe issues of realistically rendering naturally illuminated scenes at night are examined. This requires accurate models for moonlight, night skylight, and starlight. In addition, several issues in tone reproduction are discussed: eliminatiing high frequency information invisible to scotopic (night vision) observers; representing the flare lines around stars; determining the dominant hue for the displayed image. The lighting and tone reproduction are shown on a variety of models

    Objective and subjective assessment of perceptual factors in HDR content processing

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    The development of the display and camera technology makes high dynamic range (HDR) image become more and more popular. High dynamic range image give us pleasant image which has more details that makes high dynamic range image has good quality. This paper shows us the some important techniques in HDR images. And it also presents the work the author did. The paper is formed of three parts. The first part is an introduction of HDR image. From this part we can know why HDR image has good quality
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