18,281 research outputs found

    Training of Crisis Mappers and Map Production from Multi-sensor Data: Vernazza Case Study (Cinque Terre National Park, Italy)

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    This aim of paper is to presents the development of a multidisciplinary project carried out by the cooperation between Politecnico di Torino and ITHACA (Information Technology for Humanitarian Assistance, Cooperation and Action). The goal of the project was the training in geospatial data acquiring and processing for students attending Architecture and Engineering Courses, in order to start up a team of "volunteer mappers". Indeed, the project is aimed to document the environmental and built heritage subject to disaster; the purpose is to improve the capabilities of the actors involved in the activities connected in geospatial data collection, integration and sharing. The proposed area for testing the training activities is the Cinque Terre National Park, registered in the World Heritage List since 1997. The area was affected by flood on the 25th of October 2011. According to other international experiences, the group is expected to be active after emergencies in order to upgrade maps, using data acquired by typical geomatic methods and techniques such as terrestrial and aerial Lidar, close-range and aerial photogrammetry, topographic and GNSS instruments etc.; or by non conventional systems and instruments such us UAV, mobile mapping etc. The ultimate goal is to implement a WebGIS platform to share all the data collected with local authorities and the Civil Protectio

    Evaluating Plans and Human Response Using a Normative Multi-Agent System

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    International audienceWe describe a socio-technical system designed to train different organisations in emergency management during the preparedness phase. In this system, both humans and the system work together in building organisational context awareness. The system uses a normative multi-agent system and a tangible table for user interaction. Real time virtual feedbacks are used to draw users' attention to the validity of their actions with respect to the emergency plan. Feedback allows the actors to be aware of the other factors that impact the validity of their action (actions of other actors, environment etc.) and to identify the behaviour that is expected of them by the other organisations. The system is still in its prototype phase. Its behaviour is illustrated by example scenarios, showing that it is possible to support collaboration amongst distant actors, in a way that only relevant information is shown

    Spartan Daily, April 22, 1997

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    Volume 108, Issue 56https://scholarworks.sjsu.edu/spartandaily/9131/thumbnail.jp

    3D Simulation of Ship Motions to Support the Planning of Rescue Operations on Damaged Ships

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    AbstractThe paper describes a software system to simulate the ship motions in a crisis situation. The scenario consists of a damaged ship subjected to wave excitation forces generated by a random sea state. The simulation is displayed in an interactive Virtual Environment allowing the visualization of the ship motions. The numerical simulation of the sea surface and ship motions requires intensive computation to maintain the real-time or even the fast-forward simulations, which are the only ones of interest for these situations. Dedicated tools to analyse the ship behaviour in time are also described. The system can be useful to evaluate the responses of the ship to the current sea state, namely the amplitude, variations and tendencies of ship motions, and help the planning and coordination of rescue operations
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