62,434 research outputs found

    Use of Automation Codecs Streaming Video Applications Based on Cloud Computing

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    Streaming technology is currently experiencing a great progress. Faster internet more users streaming. Streaming services that exist today there are still weaknesses in both the upload speed, streaming speed and limited types of video extensions that can be played. To resolve these problems then made a video streaming service based local area network with a system of cloud computing that can work effectively in terms of upload speeds, streaming and variations in video formats. Video streaming application is classified as a service IaaS (Infrastructure as a Service Cloud) in cloud computing. On the use of streaming applications the user does not need to convert the video, with the purpose of uploading process can be faster and applications can play a variety of video formats

    Exploring Energy Consumption Issues for video Streaming in Mobile Devices: a Review

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    The proliferation of high-end mobile devices, such as smart phones, tablets, together have gained the popularity of multimedia streaming among the user. It is found from various studies and survey that at end of 2020 mobile devices will increase drastically and Mobile video streaming will also grow rapidly than overall average mobile traffic. The streaming application in Smartphone heavily depends on the wireless network activities substantially amount of data transfer server to the client. Because of very high energy requirement of data transmitted in wireless interface for video streaming application considered as most energy consuming application. Therefore to optimize the battery USAge of mobile device during video streaming it is essential to understand the various video streaming techniques and there energy consumption issues in different environment. In this paper we explore energy consumption in mobile device while experiencing video streaming and examine the solution that has been discussed in various research to improve the energy consumption during video streaming in mobile devices . We classify the investigation on a different layer of internet protocol stack they utilize and also compare them and provide proof of fact that already exist in modern Smartphone as energy saving mechanism

    Topology Optimization in Hybrid Tree/Mesh-based Peer-to-Peer Streaming System

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    Peer-to-Peer (P2P) video streaming is the fastest growing application of the Internet. One of the main challenge is to provide a high quality of service through the dynamic behavior of the network because a peer may join or leave anytime. Currently, P2P streaming network exist two types of users: streaming users - who use mobile devices with 3G/4G connection expect to watch the live video immediately and storage users - who use PC with wired Internet will download and then watch the video later. We realized that the streaming users may stop watching live video after a while if they find the video is out of their interest. Users leaving causes dynamic and affect the data delivery. On the other hand, the storage users that are downloading the video do not have the concern of interest and playback quality, until they start to watch the video. Hence, the storage users are relatively more stable than streaming users. This paper, we investigate the strategies on the topology construction and maintenance of P2P streaming systems with storage users are closer to the broadcaster than streaming users. And also we apply our idea on hybrid push-pull protocol that combines the benefits of pull and push mechanisms for live video delivery to provide better video streaming qualit

    CStream: Neighborhood Bandwidth Aggregation For Better Video Streaming

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    Video streaming is an increasingly popular Internet application. However, despite its popularity, real-time video streaming still remains a challenge in many scenarios. Limited home broadband bandwidth and mobile phone 3G bandwidth means many users stream videos at low quality and compromise on their user experience. To overcome this problem, we propose CStream, a system that aggregates bandwidth from multiple co-operating users in a neighborhood environment for better video streaming. CStream exploits the fact that wireless devices have multiple network interfaces and connects co-operating users with a wireless ad-hoc network to aggregate their unused downlink Internet bandwidth to improve video quality. CStream dynamically generates a streaming plan to stream a single video using multiple connections and continuously adapts to changes in the neighborhood and variations in the available bandwidth. We have built CStream and evaluated it on a controlled test-bed of computers with various performance measures. The results show linear increase in throughput and improved video streaming quality as the number of cooperating users in a neighborhood increase

    Measurement and Method for Receiver Buffer Sizing in Video Streaming

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    Video streaming has become increasingly popular with commercial video streaming applications such as YouTube accounting for a large quantity of Internet traffic. While streaming video is sensitive to bandwidth jitter, a receiver buffer can ameliorate the effects of jitter by adjusting to the difference between the transmission rate and the playback rate. Unfortunately, there are few studies to determine the best size of the receiver buffer for TCP streaming. In this work, we investigate how the buffer size of video streaming applications changes with respect to variation in bandwidth. We model the video streaming system over TCP using simulation to develop our buffering algorithm. We propose using a dynamic client buffer size based on measured bandwidth variation to achieve fewer interruptions in video streaming playback. To evaluate our approach, we implement an application to run experiments comparing our algorithm with the buffer size of commercial video streaming

    Excessive use of online video streaming services: Impact of recommender system use, psychological factors, and motives

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    With the growing relevance of the Internet as a tool for communication and entertainment, researchers have examined the effects of individual's psychological factors and media use motives on their excessive use of Internet. Since Internet use has significant nuances, the excessive use of particular Internet application, such as social network services and online games, has been studied separately. However, as the major Internet application, online video streaming service has not been investigated. Moreover, other than psychological factors and media use motives, the IT features implemented in the application, such as the recommender system, could also induce excessive use behavior. This paper aims to examine individual's excessive use of online video streaming services and the effects of recommender system in such services. A survey of 490 video streaming service users was conducted. The results show that the use of recommendations, along with lack of self-control, lack of self-esteem and use motive of information seeking, lead to excessive usage of video streaming services. This study contributes to the literature of excessive Internet use by exploring individual's excessive use behavior in video streaming services and incorporating the salient role of recommender system in Internet applications

    Towards video streaming in IoT environments: vehicular communication perspective

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    Multimedia oriented Internet of Things (IoT) enables pervasive and real-time communication of video, audio and image data among devices in an immediate surroundings. Today's vehicles have the capability of supporting real time multimedia acquisition. Vehicles with high illuminating infrared cameras and customized sensors can communicate with other on-road devices using dedicated short-range communication (DSRC) and 5G enabled communication technologies. Real time incidence of both urban and highway vehicular traffic environment can be captured and transmitted using vehicle-to-vehicle and vehicle-to-infrastructure communication modes. Video streaming in vehicular IoT (VSV-IoT) environments is in growing stage with several challenges that need to be addressed ranging from limited resources in IoT devices, intermittent connection in vehicular networks, heterogeneous devices, dynamism and scalability in video encoding, bandwidth underutilization in video delivery, and attaining application-precise quality of service in video streaming. In this context, this paper presents a comprehensive review on video streaming in IoT environments focusing on vehicular communication perspective. Specifically, significance of video streaming in vehicular IoT environments is highlighted focusing on integration of vehicular communication with 5G enabled IoT technologies, and smart city oriented application areas for VSV-IoT. A taxonomy is presented for the classification of related literature on video streaming in vehicular network environments. Following the taxonomy, critical review of literature is performed focusing on major functional model, strengths and weaknesses. Metrics for video streaming in vehicular IoT environments are derived and comparatively analyzed in terms of their usage and evaluation capabilities. Open research challenges in VSV-IoT are identified as future directions of research in the area. The survey would benefit both IoT and vehicle industry practitioners and researchers, in terms of augmenting understanding of vehicular video streaming and its IoT related trends and issues

    Managing Path Switching in Multipath Video Streaming

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    Video streaming has become the major source of Internet traffic nowadays. Considering that content delivery network providers utilize Video over Hypertext Transfer Protocol/Transmission Control Protocol (HTTP/TCP) as the preferred protocol stack for video streaming, understanding TCP performance in transporting video streams has become paramount. Recently, multipath transport protocols have allowed video streaming over multiple paths to become a reality. In this paper, we analyze the impact of path switching on multipath video streaming and network performance, and propose new schedulers which minimize the number of path switching. We utilize network performance measures, as well as video quality metrics, to characterize the performance and interaction between network and application layers of video streams for various network scenarios.The Eleventh International Conference on Evolving Internet (INTERNET 2019), June 30 to July 04, 2019, Rome, Ital
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