7,033 research outputs found

    Variable Regularized Fast Affine Projections

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    This paper introduces a variable regularization method for the fast affine projection algorithm (VR-FAP). It is inspired by a recently introduced technique for variable regularization of the classical, affine projection algorithm (VR-APA). In both algorithms, the regularization parameter varies as a function of the excitation, measurement noise, and residual error energies. Because of the dependence on the last parameter, VR-APA and VR-FAP demonstrate the desirable property of fast convergence (via a small regularization value) when the convergence is poor and deep convergence/immunity to measurement noise (via a large regularization value) when the convergence is good. While the regularization parameter of APA is explicitly available for on-line modification, FAP\u27s regularization is only set at initialization. To overcome this problem we use noise-injection with the noise-power proportional to the variable regularization parameter. As with their fixed regularization versions, VR-FAP is considerably less complex than VR-APA and simulations verify that they have the very similar convergence propertie

    Projection methods in conic optimization

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    There exist efficient algorithms to project a point onto the intersection of a convex cone and an affine subspace. Those conic projections are in turn the work-horse of a range of algorithms in conic optimization, having a variety of applications in science, finance and engineering. This chapter reviews some of these algorithms, emphasizing the so-called regularization algorithms for linear conic optimization, and applications in polynomial optimization. This is a presentation of the material of several recent research articles; we aim here at clarifying the ideas, presenting them in a general framework, and pointing out important techniques

    An Improved Observation Model for Super-Resolution under Affine Motion

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    Super-resolution (SR) techniques make use of subpixel shifts between frames in an image sequence to yield higher-resolution images. We propose an original observation model devoted to the case of non isometric inter-frame motion as required, for instance, in the context of airborne imaging sensors. First, we describe how the main observation models used in the SR literature deal with motion, and we explain why they are not suited for non isometric motion. Then, we propose an extension of the observation model by Elad and Feuer adapted to affine motion. This model is based on a decomposition of affine transforms into successive shear transforms, each one efficiently implemented by row-by-row or column-by-column 1-D affine transforms. We demonstrate on synthetic and real sequences that our observation model incorporated in a SR reconstruction technique leads to better results in the case of variable scale motions and it provides equivalent results in the case of isometric motions

    Solving ill-posed inverse problems using iterative deep neural networks

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    We propose a partially learned approach for the solution of ill posed inverse problems with not necessarily linear forward operators. The method builds on ideas from classical regularization theory and recent advances in deep learning to perform learning while making use of prior information about the inverse problem encoded in the forward operator, noise model and a regularizing functional. The method results in a gradient-like iterative scheme, where the "gradient" component is learned using a convolutional network that includes the gradients of the data discrepancy and regularizer as input in each iteration. We present results of such a partially learned gradient scheme on a non-linear tomographic inversion problem with simulated data from both the Sheep-Logan phantom as well as a head CT. The outcome is compared against FBP and TV reconstruction and the proposed method provides a 5.4 dB PSNR improvement over the TV reconstruction while being significantly faster, giving reconstructions of 512 x 512 volumes in about 0.4 seconds using a single GPU
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