756 research outputs found

    Architecture for Cooperative Prefetching in P2P Video-on- Demand System

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    Most P2P VoD schemes focused on service architectures and overlays optimization without considering segments rarity and the performance of prefetching strategies. As a result, they cannot better support VCRoriented service in heterogeneous environment having clients using free VCR controls. Despite the remarkable popularity in VoD systems, there exist no prior work that studies the performance gap between different prefetching strategies. In this paper, we analyze and understand the performance of different prefetching strategies. Our analytical characterization brings us not only a better understanding of several fundamental tradeoffs in prefetching strategies, but also important insights on the design of P2P VoD system. On the basis of this analysis, we finally proposed a cooperative prefetching strategy called "cooching". In this strategy, the requested segments in VCR interactivities are prefetched into session beforehand using the information collected through gossips. We evaluate our strategy through extensive simulations. The results indicate that the proposed strategy outperforms the existing prefetching mechanisms.Comment: 13 Pages, IJCN

    Distribuição de conteúdos over-the-top multimédia em redes sem fios

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    mestrado em Engenharia Eletrónica e TelecomunicaçõesHoje em dia a Internet é considerada um bem essencial devido ao facto de haver uma constante necessidade de comunicar, mas também de aceder e partilhar conteúdos. Com a crescente utilização da Internet, aliada ao aumento da largura de banda fornecida pelos operadores de telecomunicações, criaram-se assim excelentes condições para o aumento dos serviços multimédia Over-The-Top (OTT), demonstrado pelo o sucesso apresentado pelos os serviços Netflix e Youtube. O serviço OTT engloba a entrega de vídeo e áudio através da Internet sem um controlo direto dos operadores de telecomunicações, apresentando uma proposta atractiva de baixo custo e lucrativa. Embora a entrega OTT seja cativante, esta padece de algumas limitações. Para que a proposta se mantenha em crescimento e com elevados padrões de Qualidade-de-Experiência (QoE) para os consumidores, é necessário investir na arquitetura da rede de distribuição de conteúdos, para que esta seja capaz de se adaptar aos diversos tipos de conteúdo e obter um modelo otimizado com um uso cauteloso dos recursos, tendo como objectivo fornecer serviços OTT com uma boa qualidade para o utilizador, de uma forma eficiente e escalável indo de encontro aos requisitos impostos pelas redes móveis atuais e futuras. Esta dissertação foca-se na distribuição de conteúdos em redes sem fios, através de um modelo de cache distribuída entre os diferentes pontos de acesso, aumentando assim o tamanho da cache e diminuindo o tráfego necessário para os servidores ou caches da camada de agregação acima. Assim, permite-se uma maior escalabilidade e aumento da largura de banda disponível para os servidores de camada de agregação acima. Testou-se o modelo de cache distribuída em três cenários: o consumidor está em casa em que se considera que tem um acesso fixo, o consumidor tem um comportamento móvel entre vários pontos de acesso na rua, e o consumidor está dentro de um comboio em alta velocidade. Testaram-se várias soluções como Redis2, Cachelot e Memcached para servir de cache, bem como se avaliaram vários proxies para ir de encontro ás características necessárias. Mais ainda, na distribuição de conteúdos testaram-se dois algoritmos, nomeadamente o Consistent e o Rendezvouz Hashing. Ainda nesta dissertação utilizou-se uma proposta já existente baseada na previsão de conteúdos (prefetching ), que consiste em colocar o conteúdo nas caches antes de este ser requerido pelos consumidores. No final, verificou-se que o modelo distribuído com a integração com prefecthing melhorou a qualidade de experiência dos consumidores, bem como reduziu a carga nos servidores de camada de agregação acima.Nowadays, the Internet is considered an essential good, due to the fact that there is a need to communicate, but also to access and share information. With the increasing use of the Internet, allied with the increased bandwidth provided by telecommunication operators, it has created conditions for the increase of Over-the-Top (OTT) Multimedia Services, demonstrated by the huge success of Net ix and Youtube. The OTT service encompasses the delivery of video and audio through the Internet without direct control of telecommunication operators, presenting an attractive low-cost and pro table proposal. Although the OTT delivery is captivating, it has some limitations. In order to increase the number of clients and keep the high Quality of Experience (QoE) standards, an enhanced architecture for content distribution network is needed. Thus, the enhanced architecture needs to provide a good quality for the user, in an e cient and scalable way, supporting the requirements imposed by future mobile networks. This dissertation aims to approach the content distribution in wireless networks, through a distributed cache model among the several access points, thus increasing the cache size and decreasing the load on the upstream servers. The proposed architecture was tested in three di erent scenarios: the consumer is at home and it is considered that it has a xed access, the consumer is mobile between several access points in the street, the consumer is in a high speed train. Several solutions were evaluated, such as Redis2, Cachelot and Memcached to serve as caches, along with the evaluation of several proxies server in order to ful ll the required features. Also, it was tested two distributed algorithms, namely the Consistent and Rendezvous Hashing. Moreover, in this dissertation it was integrated a prefetching mechanism, which consists of inserting the content in caches before being requested by the consumers. At the end, it was veri ed that the distributed model with prefetching improved the consumers QoE as well as it reduced the load on the upstream servers

    Quality of experience-centric management of adaptive video streaming services : status and challenges

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    Video streaming applications currently dominate Internet traffic. Particularly, HTTP Adaptive Streaming ( HAS) has emerged as the dominant standard for streaming videos over the best-effort Internet, thanks to its capability of matching the video quality to the available network resources. In HAS, the video client is equipped with a heuristic that dynamically decides the most suitable quality to stream the content, based on information such as the perceived network bandwidth or the video player buffer status. The goal of this heuristic is to optimize the quality as perceived by the user, the so-called Quality of Experience (QoE). Despite the many advantages brought by the adaptive streaming principle, optimizing users' QoE is far from trivial. Current heuristics are still suboptimal when sudden bandwidth drops occur, especially in wireless environments, thus leading to freezes in the video playout, the main factor influencing users' QoE. This issue is aggravated in case of live events, where the player buffer has to be kept as small as possible in order to reduce the playout delay between the user and the live signal. In light of the above, in recent years, several works have been proposed with the aim of extending the classical purely client-based structure of adaptive video streaming, in order to fully optimize users' QoE. In this article, a survey is presented of research works on this topic together with a classification based on where the optimization takes place. This classification goes beyond client-based heuristics to investigate the usage of server-and network-assisted architectures and of new application and transport layer protocols. In addition, we outline the major challenges currently arising in the field of multimedia delivery, which are going to be of extreme relevance in future years

    An Effective Peer to Peer Video Sharing Scheme with Social Reciprocity

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    Online video sharing and social networking are self-fertilizing speedily in today’s Internet. Online social network users are flooding more video contents among each other. A fascinating development as it is, the operational challenge in previous video streaming systems persists, i.e., the large server load required for topping of the systems. Exploring the unique advantages of a social networking based video streaming system; it advocate utilizing social reciprocities among peers with social relationships for efficient involvement incentivization and development, so as to enable high quality video streaming with low server cost. Then why only video: because more people prefer watching videos. Videos induce people to stay longer on websites. People remember videos. It achievement social reciprocity with two give-and-take ratios at each peer: (1) peer contribution ratio (PCR), which calculates the reciprocity level between a couple of social friends, and (2) system contribution ratio (SCR), which records the give-and-take level of the user to & from the entire system. It expect efficient Peer to Peer mechanisms for video streaming using the two ratios, where each user optimally chooses which other users to seek relay help from and help in relaying video streams, respectively, based on combined evaluations of their social relationship and historical reciprocity levels. This design helps to gain effective incentives for resource contribution, load balancing among relay peers, and efficient social-aware resource scheduling, security to the videos and high prefetching accuracy. DOI: 10.17762/ijritcc2321-8169.15071
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