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Decision-Making for Automated Vehicles Using a Hierarchical Behavior-Based Arbitration Scheme
Behavior planning and decision-making are some of the biggest challenges for
highly automated systems. A fully automated vehicle (AV) is confronted with
numerous tactical and strategical choices. Most state-of-the-art AV platforms
implement tactical and strategical behavior generation using finite state
machines. However, these usually result in poor explainability, maintainability
and scalability. Research in robotics has raised many architectures to mitigate
these problems, most interestingly behavior-based systems and hybrid
derivatives. Inspired by these approaches, we propose a hierarchical
behavior-based architecture for tactical and strategical behavior generation in
automated driving. It is a generalizing and scalable decision-making framework,
utilizing modular behavior blocks to compose more complex behaviors in a
bottom-up approach. The system is capable of combining a variety of scenario-
and methodology-specific solutions, like POMDPs, RRT* or learning-based
behavior, into one understandable and traceable architecture. We extend the
hierarchical behavior-based arbitration concept to address scenarios where
multiple behavior options are applicable but have no clear priority against
each other. Then, we formulate the behavior generation stack for automated
driving in urban and highway environments, incorporating parking and emergency
behaviors as well. Finally, we illustrate our design in an explanatory
evaluation
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