106 research outputs found

    Challenges Faced by Persons with Disabilities Using Self-Service Technologies

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    Foreseeable game changing solutions to SSTs will allow for better universal access by better implementing features that are easy and intuitive to use from the inception. Additional robotic advancements will allow for better and easier delivery of goods for consumers. Improvements to artificial intelligence will allow for better communication through natural language and alternative forms of communication. Furthermore, artificial intelligence will aid consumers at SSTs by remembering the consumers preferences and needs. With all foreseeable game changing solutions people with disabilities will be consulted when new and improved SSTs are being developed allowing for the SST to maximize its potential

    User Interface Challenges of Banking ATM Systems in Nigeria

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    The use of banking automated teller machine (ATM) technological innovations have significant importance and benefits in Nigeria, but numerous investigations have shown that illiterate and semiliterate Nigerians do not perceive them as useful or easy-to-use. Developing easy-to-use banking ATM system interfaces is essential to accommodate over 40% illiterate and semiliterate Nigerians, who are potential users of banking ATM systems. The purpose of this study was to identify strategies software developers of banking ATM systems in Nigeria use to create easy-to-use banking ATM system interfaces for a variety of people with varying abilities and literacy levels. The technology acceptance model was adopted as the conceptual framework. The study\u27s population consisted of qualified and experienced developers of banking ATM system interfaces chosen from 1 organization in Enugu, Nigeria. The data collection process included semistructured, in-depth face-to-face interviews with 9 banking ATM system interface developers and the analysis of 11 documents: 5 from participant case organizations and 6 from nonparticipant case organizations. Member checking was used to increase the validity of the findings from the participants. Through methodological triangulation, 4 major themes emerged from the study: importance of user-centered design strategies, importance of user feedback as essential interface design, value of pictorial images and voice prompts, and importance of well-defined interface development process. The findings in this study may be beneficial for the future development of strategies to create easy-to-use ATM system interfaces for a variety of people with varying abilities and literacy levels and for other information technology systems that are user interface technology dependent

    Engaging Pictorial Images and Voice Prompts Interface Design Strategy to Create Easy to use banking ATM System Interfaces in Nigeria

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    The existing banking ATMs in Nigeria do not adequately cater for a variety of people with varying abilities and literacy levels despite the significant importance of ATM technological innovations in Nigeria, especially in the banking sectors. Illiterate and semiliterate Nigerians, representing about 40.33%, do not perceive the ATMs as useful or easy-to-use. The purpose of this case study was to identify strategies used by software developers of banking ATM systems in Nigeria to create easy-to-use banking ATM system interfaces in Nigeria. The technology acceptance model was adopted as the conceptual framework. One organization in Enugu, Nigeria was used for this study’s population. Data were collected through semi-structured, in-depth face-to-face interviews with nine banking ATM system interface developers and the analysis of 11 documents. Findings from the participants were validated through member checking. One major theme that emerged from data analysis was value of pictorial images and voice prompts in interface design, that encompass the use of: (a) pictorial images, and enhanced voice prompts with short transaction cycle, (b) voice feedback in users’ own language, (c) text-free user interface and extensive use of hand-drawn, and (d) graphics /imagery and voice as inputs. Strategies illustrated by the findings from this study may serve as a basis for positive economic development and social change in this area and may advance the use of other technology outlets that require easy-to-use system interfaces. Keywords: Banking ATM, pictorial images, Voice prompt, interface design, easy-to-use, ease of use, literacy levels. DOI: 10.7176/JIEA/8-1-0

    A Usability and Real World Perspective on Accessible Voting

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    The HAVA (Help America Vote Act) mandated that all polling places provide privacy and independence to voters. DREs (Direct-Recording Electronic voting systems) have been assumed to be the solution to providing accessible voting, but there is reason to believe extant systems do not adequately serve this goal (Runyan, 2007). Study 1, a mock election, is a first step in addressing the lack of existing data on the usability of accessible voting methods. In comparison with sighted users, blind users took five times longer to vote. Both populations showed similar error rates and types, and reported similarly high satisfaction with the usability of paper ballots. Study 2, a survey, provides the opinions and recommendations of 202 legally blind voters. Data-based recommendations for auditory modes of voting systems include adjustable speed and volume, using male text-to-speech synthesized voices, and allowing for flexible navigation. This research provides a comparison point and guidelines for future studies of accessibility solutions

    The Kiosk Culture: Reconciling The Performance Support Paradox In The Postmodern Age Of Machines

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    Do you remember the first time you used an Automatic Teller Machine (ATM)? Or a pay-at-the-pump gas station? Or an airline e-ticket kiosk? How did you know what to do? Although you never received any formal instruction in how to interact with the self-service technology, you were likely able to accomplish your task (e.g., withdrawing or depositing money) as successfully as an experienced user. However, not so long ago, to accomplish that same task, you needed the direct mediation of a service professional who had been trained how to use the required complex technology. What has changed? In short, the technology is now able to compensate for the average consumer\u27s lack of experience with the transactional system. The technology itself bridges the performance gap, allowing a novice to accomplish the same task as an experienced professional. This shift to a self-service paradigm is completely changing the dynamics of the consumer relationship with the capitalist enterprise, resulting in what is rapidly becoming the default consumer interface of the postmodern era. The recognition that the entire performance support apparatus now revolves around the end user/consumer rather than the employee represents a tectonic shift in the workforce training industry. What emerges is a homogenized consumer culture enabled by self-service technologies--a kiosk culture. No longer is the ability to interact with complex technology confined to a privileged workforce minority who has access to expensive and time-consuming training. The growth of the kiosk culture is being driven equally by business financial pressures, consumer demand for more efficient transactions, and the improved sophistication of compensatory technology that allows a novice to perform a task with the same competence as an expert. The Kiosk Culture examines all aspects of self-service technology and its ascendancy. Beyond the milieu of business, the kiosk culture is also infiltrating all corners of society, including medicine, athletics, and the arts, forcing us to re-examine our definitions of knowledge, skills, performance, and even humanity. The current ubiquity of self-service technology has already impacted our society and will continue to do so as we ride the rising tide of the kiosk culture

    Accessible authentication:dyslexia and password strategies

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    PurposeThe purpose of this paper is to reveal the lived experiences of dyslexics in engaging with all kinds of alphanumeric authentication mechanisms.Design/methodology/approachA significant proportion of the world’s population experiences some degree of dyslexia, which can lead to spelling, processing, sequencing and retention difficulties. Passwords, being essentially sequences of alphanumeric characters, make it likely that dyslexics will struggle with these, even more so than the rest of the population. Here, this study explores the difficulties people with dyslexia face, their general experiences with passwords, the coping strategies they use and the advice they can provide to developers and others who struggle with passwords. This paper collects empirical data through semi-structured interviews with 13 participants. Thematic analysis was used to provide an in-depth view of each participant’s experience.FindingsThe main contribution of this paper is to provide evidence related to the inaccessibility dimensions of passwords as an authentication mechanism, especially for dyslexics and to recommend a solution direction.Research limitations/implicationsThere is a possible volunteer bias, as this study is dealing with self-reported data including historical and reflective elements and this paper is seeking information only from those with self-declared or diagnosed dyslexia. Furthermore, many expressed interest or curiosity in the relationship between dyslexia and password difficulties, for some a motivation for their participation. Finally, given that the participants told us that dyslexics might hide, it is possible that the experiences of those who do hide are different from those who chose to speak to us and thus were not hiding.Originality/valueA few authors have written about the difficulties dyslexics face when it comes to passwords, but no one has asked dyslexics to tell them about their experiences. This paper fills that gap

    Usability and content verification of a mobile tool to help a deaf person with pharmaceutical instruction

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    >Magister Scientiae - MScThis thesis describes a multi-disciplinary collaboration towards iterative development of a mobile communication tool to support a Deaf person in understanding usage directions for medication dispensed at a pharmacy. We are improving usability and correctness of the user interface. The tool translates medicine instruction given in English text to South African Sign Language videos, which are relayed to a Deaf user on a mobile phone. Communication between pharmacists and Deaf patients were studied to extract relevant exchanges between the two users. We incorporated the common elements of these dialogues to represent content in a veri able manner to ensure that the mobile tool relays the correct information to the Deaf user. Instructions are made available for a Deaf patient in sign language videos on a mobile device. A pharmacy setup was created to conduct trials of the tool with groups of end users, in order to collect usability data with recorded participant observation, questionnaires and focus group discussions. Subsequently, pre-recorded sign language videos, stored on a phone's memory card, were tested for correctness. Lastly we discuss the results and implications of the study and provide a conclusion to our research

    Evaluating technology for elders : towards a measure of attitudes

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    Technology is ubiquitous in modern day society and has the potential to enhance one's quality of life. Numerous innovative assistive technologies are designed to aid elderly people in every day activities and enable them to maintain a measure of independence longer. One such assistive technology was the PAM-AID walking aid: a robotic walking aid designed to provide frail, visually impaired elders with the physical support of a rollator, coupled with the navigational assistance necessary for safe, independent mobility. A user-centred design approach was integral to the design and development of PAM-AID and the first part of this thesis, details the research undertaken to ensure that, as far as possible, PAM-AID met the needs of potential users. Studies were conducted with carers and elders to establish elders' requirements for PAM-AID. The results of these studies directly influenced the functional specification of the first PAM-AID prototype. Following an iterative design life cycle, further studies were conducted to evaluate the usability of the first and second prototypes and the results of these studies enabled informed design decisions could be made. Therefore, elders were involved at every stage of the design process, to ensure that PAM-AID was an efficient and acceptable technology to this user group. However, throughout this preliminary work, an interesting discrepancy in elders' attitudes began to emerge. It became evident that although elders thought that PAM-AID was a useful walking aid for other frail elderly people, they did not think that PAM-AID was beneficial for them personally. In other words, elders' attitudes indicated that they might not use or accept PAM-AID, even though they would clearly benefit from this innovative technology. Indeed, other research has shown that many assistive technologies are often under utilised or discarded by elders, even when the potential benefits of the technology are clearly evident. This was a pivotal point in the research programme, as it highlighted the importance of monitoring elders' attitudes to predict future use of and acceptance of assistive technology. Since no applicable tool exists for measuring individuals' attitudes to technologies such as PAM-AID, the main empirical work of this research programme involved the development of a psychometric scale: the Attitudes to Technology Scale (ATS). The inductive approach to development of this scale involved: the generation of items, the reduction of the items into meaningful subscales, as well as the demonstration of the scale's reliability and validity. Throughout its development, the scale was applied to a number of different types of technology such as ATMs, computers, microwaves, mobile phones, VCRs and the Internet. The scale has been used to investigate the effect of age and sex differences in terms of attitudes to technology. Thus, the ATS is unique in that it has been developed for use with ID1 types of technology and with individuals of ~ ages. The limitations of the scale have been noted and further work is needed to address these limitations. It is hoped that this scale will have both academic and commercial research applications, but above all, the ATS could be applied to continually monitor users' attitudes during the design and development of new technologies. It is proposed that the measurement of users' attitudes should be an integral part of the design life cycle, resulting in more useable and acceptable technology
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