31,282 research outputs found

    Unifying an Introduction to Artificial Intelligence Course through Machine Learning Laboratory Experiences

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    This paper presents work on a collaborative project funded by the National Science Foundation that incorporates machine learning as a unifying theme to teach fundamental concepts typically covered in the introductory Artificial Intelligence courses. The project involves the development of an adaptable framework for the presentation of core AI topics. This is accomplished through the development, implementation, and testing of a suite of adaptable, hands-on laboratory projects that can be closely integrated into the AI course. Through the design and implementation of learning systems that enhance commonly-deployed applications, our model acknowledges that intelligent systems are best taught through their application to challenging problems. The goals of the project are to (1) enhance the student learning experience in the AI course, (2) increase student interest and motivation to learn AI by providing a framework for the presentation of the major AI topics that emphasizes the strong connection between AI and computer science and engineering, and (3) highlight the bridge that machine learning provides between AI technology and modern software engineering

    A new theory of space syntax

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    Relations between different components of urban structure are often measured in aliteral manner, along streets for example, the usual representation being routesbetween junctions which form the nodes of an equivalent planar graph. A popularvariant on this theme ? space syntax ? treats these routes as streets containing one ormore junctions, with the equivalent graph representation being more abstract, basedon relations between the streets which themselves are treated as nodes. In this paper,we articulate space syntax as a specific case of relations between any two sets, in thiscase, streets and their junctions, from which we derive two related representations.The first or primal problem is traditional space syntax based on relations betweenstreets through their junctions; the second or dual problem is the more usualmorphological representation of relations between junctions through their streets.The unifying framework that we propose suggests we shift our focus from the primalproblem where accessibility or distance is associated with lines or streets, to the dualproblem where accessibility is associated with points or junctions. This traditionalrepresentation of accessibility between points rather than between lines is easier tounderstand and makes more sense visually. Our unifying framework enables us toeasily shift from the primal problem to the dual and back, thus providing a muchricher interpretation of the syntax. We develop an appropriate algebra which providesa clearer approach to connectivity and distance in the equivalent graphrepresentations, and we then demonstrate these variants for the primal and dualproblems in one of the first space syntax street network examples, the French villageof Gassin. An immediate consequence of our analysis is that we show how the directconnectivity of streets (or junctions) to one another is highly correlated with thedistance measures used. This suggests that a simplified form of syntax can beoperationalized through counts of streets and junctions in the original street network

    Obvious: a meta-toolkit to encapsulate information visualization toolkits. One toolkit to bind them all

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    This article describes “Obvious”: a meta-toolkit that abstracts and encapsulates information visualization toolkits implemented in the Java language. It intends to unify their use and postpone the choice of which concrete toolkit(s) to use later-on in the development of visual analytics applications. We also report on the lessons we have learned when wrapping popular toolkits with Obvious, namely Prefuse, the InfoVis Toolkit, partly Improvise, JUNG and other data management libraries. We show several examples on the uses of Obvious, how the different toolkits can be combined, for instance sharing their data models. We also show how Weka and RapidMiner, two popular machine-learning toolkits, have been wrapped with Obvious and can be used directly with all the other wrapped toolkits. We expect Obvious to start a co-evolution process: Obvious is meant to evolve when more components of Information Visualization systems will become consensual. It is also designed to help information visualization systems adhere to the best practices to provide a higher level of interoperability and leverage the domain of visual analytics

    Multi-Target Prediction: A Unifying View on Problems and Methods

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    Multi-target prediction (MTP) is concerned with the simultaneous prediction of multiple target variables of diverse type. Due to its enormous application potential, it has developed into an active and rapidly expanding research field that combines several subfields of machine learning, including multivariate regression, multi-label classification, multi-task learning, dyadic prediction, zero-shot learning, network inference, and matrix completion. In this paper, we present a unifying view on MTP problems and methods. First, we formally discuss commonalities and differences between existing MTP problems. To this end, we introduce a general framework that covers the above subfields as special cases. As a second contribution, we provide a structured overview of MTP methods. This is accomplished by identifying a number of key properties, which distinguish such methods and determine their suitability for different types of problems. Finally, we also discuss a few challenges for future research

    Personal Volunteer Computing

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    We propose personal volunteer computing, a novel paradigm to encourage technical solutions that leverage personal devices, such as smartphones and laptops, for personal applications that require significant computations, such as animation rendering and image processing. The paradigm requires no investment in additional hardware, relying instead on devices that are already owned by users and their community, and favours simple tools that can be implemented part-time by a single developer. We show that samples of personal devices of today are competitive with a top-of-the-line laptop from two years ago. We also propose new directions to extend the paradigm

    Coordination approaches and systems - part I : a strategic perspective

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    This is the first part of a two-part paper presenting a fundamental review and summary of research of design coordination and cooperation technologies. The theme of this review is aimed at the research conducted within the decision management aspect of design coordination. The focus is therefore on the strategies involved in making decisions and how these strategies are used to satisfy design requirements. The paper reviews research within collaborative and coordinated design, project and workflow management, and, task and organization models. The research reviewed has attempted to identify fundamental coordination mechanisms from different domains, however it is concluded that domain independent mechanisms need to be augmented with domain specific mechanisms to facilitate coordination. Part II is a review of design coordination from an operational perspective
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