4,982 research outputs found

    Shape-appearance-correlated active appearance model

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    © 2016 Elsevier Ltd Among the challenges faced by current active shape or appearance models, facial-feature localization in the wild, with occlusion in a novel face image, i.e. in a generic environment, is regarded as one of the most difficult computer-vision tasks. In this paper, we propose an Active Appearance Model (AAM) to tackle the problem of generic environment. Firstly, a fast face-model initialization scheme is proposed, based on the idea that the local appearance of feature points can be accurately approximated with locality constraints. Nearest neighbors, which have similar poses and textures to a test face, are retrieved from a training set for constructing the initial face model. To further improve the fitting of the initial model to the test face, an orthogonal CCA (oCCA) is employed to increase the correlation between shape features and appearance features represented by Principal Component Analysis (PCA). With these two contributions, we propose a novel AAM, namely the shape-appearance-correlated AAM (SAC-AAM), and the optimization is solved by using the recently proposed fast simultaneous inverse compositional (Fast-SIC) algorithm. Experiment results demonstrate a 5–10% improvement on controlled and semi-controlled datasets, and with around 10% improvement on wild face datasets in terms of fitting accuracy compared to other state-of-the-art AAM models

    300 faces in-the-wild challenge: database and results

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    Computer Vision has recently witnessed great research advance towards automatic facial points detection. Numerous methodologies have been proposed during the last few years that achieve accurate and efficient performance. However, fair comparison between these methodologies is infeasible mainly due to two issues. (a) Most existing databases, captured under both constrained and unconstrained (in-the-wild) conditions have been annotated using different mark-ups and, in most cases, the accuracy of the annotations is low. (b) Most published works report experimental results using different training/testing sets, different error metrics and, of course, landmark points with semantically different locations. In this paper, we aim to overcome the aforementioned problems by (a) proposing a semi-automatic annotation technique that was employed to re-annotate most existing facial databases under a unified protocol, and (b) presenting the 300 Faces In-The-Wild Challenge (300-W), the first facial landmark localization challenge that was organized twice, in 2013 and 2015. To the best of our knowledge, this is the first effort towards a unified annotation scheme of massive databases and a fair experimental comparison of existing facial landmark localization systems. The images and annotations of the new testing database that was used in the 300-W challenge are available from http://ibug.doc.ic.ac.uk/resources/facial-point-annotations

    A Comprehensive Performance Evaluation of Deformable Face Tracking "In-the-Wild"

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    Recently, technologies such as face detection, facial landmark localisation and face recognition and verification have matured enough to provide effective and efficient solutions for imagery captured under arbitrary conditions (referred to as "in-the-wild"). This is partially attributed to the fact that comprehensive "in-the-wild" benchmarks have been developed for face detection, landmark localisation and recognition/verification. A very important technology that has not been thoroughly evaluated yet is deformable face tracking "in-the-wild". Until now, the performance has mainly been assessed qualitatively by visually assessing the result of a deformable face tracking technology on short videos. In this paper, we perform the first, to the best of our knowledge, thorough evaluation of state-of-the-art deformable face tracking pipelines using the recently introduced 300VW benchmark. We evaluate many different architectures focusing mainly on the task of on-line deformable face tracking. In particular, we compare the following general strategies: (a) generic face detection plus generic facial landmark localisation, (b) generic model free tracking plus generic facial landmark localisation, as well as (c) hybrid approaches using state-of-the-art face detection, model free tracking and facial landmark localisation technologies. Our evaluation reveals future avenues for further research on the topic.Comment: E. Antonakos and P. Snape contributed equally and have joint second authorshi

    3D face morphable models "In-The-Wild"

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    3D Morphable Models (3DMMs) are powerful statistical models of 3D facial shape and texture, and among the state-of-the-art methods for reconstructing facial shape from single images. With the advent of new 3D sensors, many 3D facial datasets have been collected containing both neutral as well as expressive faces. However, all datasets are captured under controlled conditions. Thus, even though powerful 3D facial shape models can be learnt from such data, it is difficult to build statistical texture models that are sufficient to reconstruct faces captured in unconstrained conditions (in-the-wild). In this paper, we propose the first, to the best of our knowledge, in-the-wild 3DMM by combining a powerful statistical model of facial shape, which describes both identity and expression, with an in-the-wild texture model. We show that the employment of such an in-the-wild texture model greatly simplifies the fitting procedure, because there is no need to optimise with regards to the illumination parameters. Furthermore, we propose a new fast algorithm for fitting the 3DMM in arbitrary images. Finally, we have captured the first 3D facial database with relatively unconstrained conditions and report quantitative evaluations with state-of-the-art performance. Complementary qualitative reconstruction results are demonstrated on standard in-the-wild facial databases
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